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Posted

Hello dear Seraphs,

I have spent countless hours in Vintage Story, starting over again and again. But every time I play, the same ideas come to mind. I’m writing them down to hear your thoughts are these ideas any good, and would they make a valuable addition to the game? So let’s get into it.

  • Mushroom Growth & Basket:
    Being able to find more mushrooms after rainfall would make prioritizing different food sources more interesting, depending on the weather and season. Maybe also adding a dedicated basket or tool in order to store / collect more and cut the properly without destroying the base of the stem. 

  • More Dangerous Weather Scenarios:
    I really appreciate the calm, sunny days with a light breeze. However, I think that rare but more dangerous weather events could add depth to the gameplay. I’m not talking about extreme events like earthquakes, but rather heavy snowstorms where visibility is greatly reduced similar to heavy rain. Snow could accumulate in much greater amounts. In deserts, extreme heat could make moving in direct sunlight dangerous. I think these scenarios would spice up gameplay by forcing players to either stay indoors or adapt to the situation.

  • Vanilla Sap Tap:
    I know there’s already a mod for this, but seeing the developers implement their own variation of this idea in vanilla would be great.

  • Improved Brewing and Mead-Making:
    I feel like there isn’t much depth when it comes to brewing or making wine. Having bottles or casks to store liquids and maybe even aging them (with a visible date indicator) would add immersion. Honey could be used to brew mead, and adding berries or herbs (similar to cooking mechanics) could expand the possibilities.

  • Wind Chimes:
    This is the most personal and arguably “useless” idea. But since there are already so many metal pipes and rods in the game, wind chimes could be a small, atmospheric feature that adds charm and immersion.

Thank you for taking the time to read this. I’d love to hear your thoughts!

  • Like 8
Posted (edited)

I really like all of these ideas! Especially the tree tap, since with the additional mechanical power parts coming in 1.22, resin is becoming more and more necessary to have in larger quantities. Iirc to make a small waterwheel needs over half a stack, I shudder to imagine how much resin a "large" waterwheel would require. 😆
Oh also by the way, mead already exists and can be brewed with honey! I do like the idea of casking and aging your drinks though.

Edited by ifoz
  • Like 2
Posted

Oh, I didn’t know about the mead I should have done my research.I agree with you, collecting resin can be quite tough/tedious. Finding the right biome and trees, then marking them on the map. On the one hand, I understand that the process of collecting and crafting should take time. On the other hand, having to run the same route multiple times just to collect from the same trees again and again can take some of the fun out of it.

Posted

Welcome to the forums!

1 hour ago, Nick Lang said:

Mushroom Growth & Basket:
Being able to find more mushrooms after rainfall would make prioritizing different food sources more interesting, depending on the weather and season. Maybe also adding a dedicated basket or tool in order to store / collect more and cut the properly without destroying the base of the stem. 

This actually seems to be a thing already, at least for certain mushrooms. Red wine cap and puffballs seem to grow back rather quickly after a good rain. A dedicated forage basket would be great, especially for the early game. As for collecting more mushrooms at a time...that's the department of the Malefactor. I think a better option would be to have some sort of mushroom farming available.

 

1 hour ago, Nick Lang said:

More Dangerous Weather Scenarios:
I really appreciate the calm, sunny days with a light breeze. However, I think that rare but more dangerous weather events could add depth to the gameplay. I’m not talking about extreme events like earthquakes, but rather heavy snowstorms where visibility is greatly reduced similar to heavy rain. Snow could accumulate in much greater amounts. In deserts, extreme heat could make moving in direct sunlight dangerous. I think these scenarios would spice up gameplay by forcing players to either stay indoors or adapt to the situation.

Heavy snowstorms are already a thing, and are pretty dangerous since they will chill the player faster in addition to reducing some visibility. Deserts have sandstorms, which just heavily reduce visibility but don't otherwise do damage.

I do agree that there should be some sort of heat penalty, however, I don't think it should be so extreme that players can't move around in direct sunlight at all. Rather I think it should be some sort of consequence tied to wearing heavy furs and other winter clothing in hot weather. Not a thirst bar, since while the Hydrate or Diedrate mod is quite fun, it's probably more resource management than what most players want to be doing regularly.

1 hour ago, Nick Lang said:

Vanilla Sap Tap:
I know there’s already a mod for this, but seeing the developers implement their own variation of this idea in vanilla would be great.

Definitely agree here.

1 hour ago, Nick Lang said:

Improved Brewing and Mead-Making:
I feel like there isn’t much depth when it comes to brewing or making wine. Having bottles or casks to store liquids and maybe even aging them (with a visible date indicator) would add immersion. Honey could be used to brew mead, and adding berries or herbs (similar to cooking mechanics) could expand the possibilities.

Same here; part of the fun of Expanded Foods is creating a proper wine cellar with racks and racks of wine bottles to age.

I will note though that it's already possible to make mead in the game, however, being able to add herbs and berries to make variations of mead would be a nice touch.

1 hour ago, Nick Lang said:

Wind Chimes:
This is the most personal and arguably “useless” idea. But since there are already so many metal pipes and rods in the game, wind chimes could be a small, atmospheric feature that adds charm and immersion.

I'd like to see these too. However, it's also not an idea I'd call completely cosmetic either. Wind chimes themselves might be cosmetic, but there could also be a way to string together bones or other noisy material to make basic alarms if a large enough creature disturbs them. That being said, I'm not sure how the code for such would work, and the utility would likely be quite situational.

Posted

“I think a better option would be to have some sort of mushroom farming available.”
That would also be really cool collecting spores and infusing them into tree stumps sounds like a great mechanic altough I have no clue how this process could be implimented

“Heavy snowstorms are already a thing.”
True, but I still think they could be a bit more intense. For example, I’d love the idea of being snowed into my house and having to dig my way up to the current ground level or simply having to stay inside and accept that there’s a massive amount of snow outside. Also maybe having rain puddels and raising sea level by mutliple days of heavy rain.

And regarding the wind chimes: “make basic alarms if a large enough creature disturbs them” that would also be a great addition. Maybe the sound of the wind and the chimes could even change before a temporal storm, so the chat has to be relied on less. I think it would be really cool to use the chat less and instead recognize natural processes through in-game devices and environmental cues.

Posted
3 hours ago, Nick Lang said:

“I think a better option would be to have some sort of mushroom farming available.”
That would also be really cool collecting spores and infusing them into tree stumps sounds like a great mechanic altough I have no clue how this process could be implimented

If you are interested in a modded game experience, I recommend this mod Substrate, which implements the whole experience from collecting spores to cultivating your own fungus on growing beds. 

Posted (edited)

One thing I would really love is wine racks for either storage or as another step for wine fermentation. That would, of course, require glass blowing. But I doubt anyone would be opposed to even more artisanal methods of crafting.

Edited by marmarmar34
  • Like 2
Posted
5 hours ago, Nick Lang said:

Maybe the sound of the wind and the chimes could even change before a temporal storm, so the chat has to be relied on less.

I'd rather see something like Temporal Symphony. Fade out current music, introduce a brief rusty hue to everything, and shake the camera around with machine-like rumbling for a few seconds. Much more immersive than chat messages, though I think the chat messages should still available as an additional option.

Posted
5 minutes ago, LadyWYT said:

I'd rather see something like Temporal Symphony. Fade out current music, introduce a brief rusty hue to everything, and shake the camera around with machine-like rumbling for a few seconds. Much more immersive than chat messages, though I think the chat messages should still available as an additional option.

like the thunder that signals a coming storm IRL?

Posted
12 minutes ago, Teh Pizza Lady said:

like the thunder that signals a coming storm IRL?

I would say more like the rumble of an approaching vehicle on a dirt road, but yeah.

Posted
2 hours ago, V1ncent said:

If you are interested in a modded game experience, I recommend this mod Substrate, which implements the whole experience from collecting spores to cultivating your own fungus on growing beds. 

Thank you I´ll definitly look into it! 

Posted
1 hour ago, LadyWYT said:

I'd rather see something like Temporal Symphony. Fade out current music, introduce a brief rusty hue to everything, and shake the camera around with machine-like rumbling for a few seconds. Much more immersive than chat messages, though I think the chat messages should still available as an additional option.

I 100% agree with you, it would just be so much more immersive.

Posted
On 2/19/2026 at 7:58 AM, Nick Lang said:

Mushroom Growth & Basket:
Being able to find more mushrooms after rainfall would make prioritizing different food sources more interesting, depending on the weather and season. Maybe also adding a dedicated basket or tool in order to store / collect more and cut the properly without destroying the base of the stem. 

I believe that mushrooms actually do regrow if you don't pick them all, but I also seem to remember that they just regrow anyway. They're definitely something that I mark on my map in my single player worlds. Having them regrow after rainfall would definitely be more interesting.

On 2/19/2026 at 7:58 AM, Nick Lang said:

More Dangerous Weather Scenarios:
I really appreciate the calm, sunny days with a light breeze. However, I think that rare but more dangerous weather events could add depth to the gameplay. I’m not talking about extreme events like earthquakes, but rather heavy snowstorms where visibility is greatly reduced similar to heavy rain. Snow could accumulate in much greater amounts. In deserts, extreme heat could make moving in direct sunlight dangerous. I think these scenarios would spice up gameplay by forcing players to either stay indoors or adapt to the situation.

Heat not affecting the player is one of those things that players have griped about and tried to fix as long as I've played the game. Hydrate or Diedrate does a pretty good job and I think the mod even makes your thirst go down faster in hotter climates, but I mostly play in temperate areas so I cannot attest to this. If you get cold enough and the snowfall is thick enough, you can actually find that visibility is reduced quite a bit as your vision narrows and you're unable to stop shivering. Fire is a must for these types of weather events for sure.

On 2/19/2026 at 7:58 AM, Nick Lang said:

Vanilla Sap Tap:
I know there’s already a mod for this, but seeing the developers implement their own variation of this idea in vanilla would be great.

ditto

On 2/19/2026 at 7:58 AM, Nick Lang said:

Improved Brewing and Mead-Making:
I feel like there isn’t much depth when it comes to brewing or making wine. Having bottles or casks to store liquids and maybe even aging them (with a visible date indicator) would add immersion. Honey could be used to brew mead, and adding berries or herbs (similar to cooking mechanics) could expand the possibilities.

I feel like there is a mod for this and I've played with it before, but I cannot remember the name for it.

On 2/19/2026 at 7:58 AM, Nick Lang said:

Wind Chimes:
This is the most personal and arguably “useless” idea. But since there are already so many metal pipes and rods in the game, wind chimes could be a small, atmospheric feature that adds charm and immersion.

Anything that adds atmosphere to the game is a win in my book. Try looking into this Wind Chimes mod that I've used and enjoyed.

Posted

Mushrooms need an overhaul. I find it odd that they last so long in storage and stay forever in the ground if you don't pick them. They should give more saturation than vegetables but spoil faster and also have short windows to pick them before they decay in the ground. Different types should grow in different seasons and weather conditions. I like mushroom foraging but it is basically a waste of time once you get a farm going as vegetables are almost exactly the same but way more bountiful. If they had higher saturation you could make hefty mushroom stews that are way more calorie dense than a vegetable stew.

 

I also really want to see blizzards and weather events that are more dangerous. Windstorms that can damage your windmill sails would be cool too. Would give the brake an actual reason to exist then too.

 

Vanilla wind chimes is another wishlist item of mine. The mod is pretty good but the animation needs to be less wiggly-wobbly.

  • Like 1
Posted
4 minutes ago, Leo Steeves said:

Windstorms that can damage your windmill sails would be cool too. Would give the brake an actual reason to exist then too.

I mentioned this a long time ago and got a lot of pushback... *le sigh*

Posted
5 hours ago, Teh Pizza Lady said:

I feel like there is a mod for this and I've played with it before, but I cannot remember the name for it.

You're likely thinking of Expanded Foods.

 

1 hour ago, Leo Steeves said:

Windstorms that can damage your windmill sails would be cool too. Would give the brake an actual reason to exist then too.

I dunno about damaging the sails. I wouldn't be entirely opposed to it for weaker windmills, however, the sturdier windmills should be able to operate just fine in strong winds, especially since players are more inclined to use windmills on windier days due to the power output. Of course, I'd be surprised if a change like that didn't cause a stir in the playerbase...I mean, look at what's happened with 1.22 potentially creating friction fires if the machinery is under too much stress. 😂

As for the brake, it already has a reason to exist. If the player is wanting to power everything via one smaller windmill, they'll need to build toggle switches into the design in order to turn machines on/off as needed. Or maybe I'm just thinking of the wrong part here.

Posted
1 hour ago, LadyWYT said:

You're likely thinking of Expanded Foods.

 

I dunno about damaging the sails. I wouldn't be entirely opposed to it for weaker windmills, however, the sturdier windmills should be able to operate just fine in strong winds, especially since players are more inclined to use windmills on windier days due to the power output. Of course, I'd be surprised if a change like that didn't cause a stir in the playerbase...I mean, look at what's happened with 1.22 potentially creating friction fires if the machinery is under too much stress. 😂

As for the brake, it already has a reason to exist. If the player is wanting to power everything via one smaller windmill, they'll need to build toggle switches into the design in order to turn machines on/off as needed. Or maybe I'm just thinking of the wrong part here.

Yeah only the small windmill should be able to be damaged and the event should be very rare and come with sounds (high winds, extra creaking and groaning from the windmill) and visuals (like flying branches/debris and low visibility). I am excited about my machinery potentially catching file lol but I am a glutton for punishment.

 

You are thinking of the transmission which can cut power to different machines. The brake just stops the windmill completely and is only used for RP right now.

Posted
3 hours ago, LadyWYT said:

As for the brake, it already has a reason to exist. If the player is wanting to power everything via one smaller windmill, they'll need to build toggle switches into the design in order to turn machines on/off as needed. Or maybe I'm just thinking of the wrong part here.

The clutch and transmission are the components used to toggle machines on or off. The brake just adds a ton of friction and shuts down the entire power train. I have yet to encounter a situation where I wanted to do that. Maybe if you just want to make the whooshing and rattling noises stop for a while?

  • Like 1
Posted
2 minutes ago, williams_482 said:

I have yet to encounter a situation where I wanted to do that. Maybe if you just want to make the whooshing and rattling noises stop for a while?

🤔 Maybe if the player had to shut down the windmill in order to work on the machinery?

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