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Posted

Could be just a neutral seraph with white eyes from the story mode or just lore wise existing in the world. Like the OG herobrine he'd maybe build structures or do some stuff in the world of VS and watch what the player does from afar. Maybe the players can interact with it too etc...


or its just some dumb idea that wont work for VS and the last thing we need is "It's Tyrones dead brother!"

6c4c7-16075916039158-800.webp

  • Haha 2
Posted

I'm not sure creepypasta is really needed when the main story itself is supposed to have eldritch horror elements in the background, occasionally in the foreground. Plus there's lore excerpts like "Blind Bat Rickhart", "Letters", the "Ghosts" short story, and certain lore pieces unique to certain story locations. Players can, of course, make up their own stuff, but I think player-made content like that maybe doesn't catch on quite so easily since it will either clash with the game's lore too much, or otherwise blend in a little too well(and thus not really feel like something is amiss).

For ideas like Herobrine specifically...to my knowledge Herobrine really only became a thing back in the very early days of Minecraft, when little was known about the game and stuff was added randomly in the updates and not always noted, and the game itself was perhaps buggier in some ways than it is today(which means that odd behavior is more likely to occur). Thus it was quite easy for someone to make up a story, with enough "evidence" to be convincing, especially when the lead developer(Notch, in those days) decides to play along.

  • Like 4
  • Mind=blown 1
Posted

I really, really..

Spoiler

...really, really, really, really, really, really, really, really,really, really, really, really, really, really, really, really, really, really,really, really, really, really, really, really, really, really, really, really,really, really, really, really, really, really, really, really, really, really,really, really, really, really, really, really, really, really, really, really,really, really, really, really, really, really, really, really, really, really,really, really..

..really, hope not.

I would file such things under "extreme cringe", but others may differ.

 

We have very strong lore, why spoil it with cringe?

  • Sad 1
Posted

i don't think herobrine was "cringe" its just more of a, childish thing. which depends on how you view things for it to be cringe. I myself really want to read as many lore books as possible, i even have a notepad irl to keep track of everything and my thoughts on how the story goes.

(Also to ladyWYT, i feel like there could be some way temporal stuff could be tracked, like keeping notes of where rifts spawn and intensity of them. Which could show you where some big thing is hidden, kinda like an ingame arg. Maybe not required, but for fun!)

  • Like 1
Posted

I wouldn't be opposed to having some folklore inspired things in the game, something neutral and non-intrusive like wisps or gnomes, but I get that such things might not align with the vision of the game. 😋

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Posted
3 hours ago, Shoom said:

gnomes

I don't remember who started the joke, but there a while back someone was having charcoal pit issues and gnomes ended up getting the blame. 🤣

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Posted

TBF much of Minecraft 'lore' and creepypasta was born from the game being as deep as a puddle on the sidewalk. There is no story to speak of, the game is a sandbox, wherein people will insert their own imaginative story telling to fill that gap.

VS has an established story and lore that the player discovers as they play and dig deeper, and the world already has eldritch horror - there's no need for creepypasta when many of the in-game enemies are essentially creepypasta in their own rights.

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  • Thanks 1
Posted

Id dare say we already have em. 

I mean, when youre low in the sub caverns of some deep hole you fell down and you turn around and there's a bellhead, deepslit, or gearfoot id hug on to Herobrine for help. 

  • Like 1
  • Haha 2
Posted
1 hour ago, LadyWYT said:

I don't remember who started the joke, but there a while back someone was having charcoal pit issues and gnomes ended up getting the blame. 🤣

Now that you mention it, sometimes I light a charcoal pit and return just to find the pit completely empty, I've always chalked this up to me placing the firewood incorrectly but gnomes makes a lot more sense. They're clever, they seal the pit back up after stealing all the coal to make you feel stupid, then they'll wait 3-4 charcoal pits before stealing another batch. How does one gnome-proof their house? Are they affected by light level like the drifters? Do I have to leave pie and milk on my door step? 😂

  • Like 1
Posted
1 hour ago, Vratislav said:

Dave is not enough?

Came here to say this. Glad to see it brought up.

1 hour ago, Shoom said:

Now that you mention it, sometimes I light a charcoal pit and return just to find the pit completely empty, I've always chalked this up to me placing the firewood incorrectly but gnomes makes a lot more sense. They're clever, they seal the pit back up after stealing all the coal to make you feel stupid, then they'll wait 3-4 charcoal pits before stealing another batch. How does one gnome-proof their house? Are they affected by light level like the drifters? Do I have to leave pie and milk on my door step? 😂

The charcoal gnomes actually steal the firewood from the pit before you light it just to make sure it burns incorrectly. I've seen it happen.

  • Like 2
Posted
1 hour ago, Shoom said:

Do I have to leave pie and milk on my door step? 😂

I forgot to mention this, but this is a strategy that really only works for attracting and befriending Blackguards. Gnomes are completely different, being mischievous little goobers that are difficult to predict.

  • Like 1
Posted
7 hours ago, Shoom said:

I wouldn't be opposed to having some folklore inspired things in the game, something neutral and non-intrusive like wisps or gnomes, but I get that such things might not align with the vision of the game. 😋

but but but Jonas assemblies and locusts and whatnot? am I wrong?

  • Like 1
Posted
1 hour ago, LadyWYT said:

I forgot to mention this, but this is a strategy that really only works for attracting and befriending Blackguards. Gnomes are completely different, being mischievous little goobers that are difficult to predict.

Youre telling me the gnomes are responsible for the grizzly in the hog pens? 

It does make sense though. 

  • Like 1
  • Haha 1
Posted
20 minutes ago, OBAMFSpike said:

Youre telling me the gnomes are responsible for the grizzly in the hog pens? 

It does make sense though. 

I wouldn't put it past them! Dastardly gnomes...

  • Like 1
Posted
21 hours ago, Blaiyze said:

TBF much of Minecraft 'lore' and creepypasta was born from the game being as deep as a puddle on the sidewalk. There is no story to speak of, the game is a sandbox, wherein people will insert their own imaginative story telling to fill that gap.

VS has an established story and lore that the player discovers as they play and dig deeper, and the world already has eldritch horror - there's no need for creepypasta when many of the in-game enemies are essentially creepypasta in their own rights.

This, this all the way down.

 

  • Like 2
Posted
On 3/3/2026 at 11:56 PM, LadyWYT said:

I'm not sure creepypasta is really needed when the main story itself is supposed to have eldritch horror elements in the background, occasionally in the foreground. Plus there's lore excerpts like "Blind Bat Rickhart", "Letters", the "Ghosts" short story, and certain lore pieces unique to certain story locations. Players can, of course, make up their own stuff, but I think player-made content like that maybe doesn't catch on quite so easily since it will either clash with the game's lore too much, or otherwise blend in a little too well(and thus not really feel like something is amiss).

For ideas like Herobrine specifically...to my knowledge Herobrine really only became a thing back in the very early days of Minecraft, when little was known about the game and stuff was added randomly in the updates and not always noted, and the game itself was perhaps buggier in some ways than it is today(which means that odd behavior is more likely to occur). Thus it was quite easy for someone to make up a story, with enough "evidence" to be convincing, especially when the lead developer(Notch, in those days) decides to play along.

scary analog horror it is then

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