Rhonen Posted July 17, 2021 Author Report Share Posted July 17, 2021 (edited) @Aledark may be add so many rows as a file or a spoile block. i can not confirm that this memory-leak is coming by medieval-expansion mod. i have no logs in client-main nor in client-debug. Debug with memory information: before start a game instance; running instance stop instance so the mod is not producing any memory leak. i had that bug in one of the mid 1.14.x version, but that is gone for a long time. Edited July 17, 2021 by Rhonen 1 Link to comment Share on other sites More sharing options...
Rhonen Posted July 17, 2021 Author Report Share Posted July 17, 2021 Released: Version 3.5.4 2 fixes and 1 feature Download in ModDB https://mods.vintagestory.at/show/mod/280 Link to comment Share on other sites More sharing options...
Rhonen Posted July 18, 2021 Author Report Share Posted July 18, 2021 Released: Version 3.5.5 optimize floorplate collission-box Download in ModDB https://mods.vintagestory.at/show/mod/280 1 Link to comment Share on other sites More sharing options...
Rhonen Posted July 23, 2021 Author Report Share Posted July 23, 2021 @Aledark Please report problems in Forum so i got a notification. Quote No animation for when bulls attack/charge you. Thanks for reporting i will investigate whats wrong. Quote On servers, death message is soandso got killed by prefixandcreature-aurochsmale This is known and investigated. After request in then mod-support-channel there was no answer if i can do anything there, that the dead-notification is handle it correctly - there is no sepereate Death-Message declaration for animals. Link to comment Share on other sites More sharing options...
Zaurkahn Posted August 8, 2021 Report Share Posted August 8, 2021 (edited) Hey @Rhonen! Been a huge fan of your mod for a while - I just came back to VS after a break and I find you have added Aurochs! I've been able to corral a family unit (bull, 2 cows, and a calf), but I cannot get them to eat from a trough. Do they require a specific food type (other than the grains that pigs and sheep can eat)? Edited August 8, 2021 by Zaurkahn Link to comment Share on other sites More sharing options...
Rhonen Posted August 8, 2021 Author Report Share Posted August 8, 2021 Hi @Zaurkahn thanks for your praise. you need a large through for the cows, and they eat hay, dry grass and cabbage. Link to comment Share on other sites More sharing options...
Zaurkahn Posted August 8, 2021 Report Share Posted August 8, 2021 Thank you for the rapid response, @Rhonen! Okay - I'll start using silage to feed the cows. I should have thought of that myself, it's so obvious. Would it be possible to add some notes to the help menu to explain more stuff like this to ID10t's like myself? Link to comment Share on other sites More sharing options...
Rhonen Posted August 8, 2021 Author Report Share Posted August 8, 2021 3 minutes ago, Zaurkahn said: Would it be possible to add some notes to the help menu This should be possible Link to comment Share on other sites More sharing options...
Anders Andersson Posted August 10, 2021 Report Share Posted August 10, 2021 I just completed a waterwheel in 1.15.4, I had the base already placed in 1.15.3. When I attached the waterwheel it's invisible. When I start the flow of water, the base shows a rotating double. Link to comment Share on other sites More sharing options...
Rhonen Posted August 10, 2021 Author Report Share Posted August 10, 2021 (edited) Confirmed... seems there was a technical change. have to find out what has been changedCURRENT MOD VERSION is not working correctly with 1.15.4+ during technical change! Edited August 10, 2021 by Rhonen Link to comment Share on other sites More sharing options...
Rhonen Posted August 10, 2021 Author Report Share Posted August 10, 2021 Released: Version 3.6.0 Read notes and compatibilities in ModDB includes also fix for Waterwheel Download in ModDB https://mods.vintagestory.at/show/mod/280 Link to comment Share on other sites More sharing options...
Choosingzero Posted August 14, 2021 Report Share Posted August 14, 2021 can you milk the aurochs? Link to comment Share on other sites More sharing options...
Rhonen Posted August 15, 2021 Author Report Share Posted August 15, 2021 10 hours ago, Choosingzero said: can you milk the aurochs? Yes, same behavior like sheeps currently. Link to comment Share on other sites More sharing options...
Aledark Posted August 15, 2021 Report Share Posted August 15, 2021 Very minor stuff 1 in your guide for Room cooling - cellar ice the word pileapple should be : pile-able 2 For the recipe to make cellar ice you cant use lake ice because only way to salvage it is to chisel it once but the recipe doesnt take chiseled lake ice, need the lake ice from the creative menu to work. Works super well with glacier ice tough 3 For your second guide for Aurochs domestication -Caggage should be Cabbages 1 Link to comment Share on other sites More sharing options...
Rhonen Posted August 15, 2021 Author Report Share Posted August 15, 2021 (edited) @Aledark thanks for reporting of wording. i will improve that. the lake ice recipe is intended. and chisseled blocks will not be supported Edited August 15, 2021 by Rhonen Link to comment Share on other sites More sharing options...
Aledark Posted August 16, 2021 Report Share Posted August 16, 2021 Ah gotcha, i just think for survival players the lake ice in the recipe is misleading then since there's no way to get it besides chiseling it right now. I understand it fully for balance purposes. Link to comment Share on other sites More sharing options...
Roth Posted August 16, 2021 Report Share Posted August 16, 2021 A bug with Aurochs bulls: they don't register when they eat from troughs. I have a pen with 2 cows and a bull, both cows eat the hay and it shows they have x amounts of portions eaten. The bull does not have have a sound when he eats from trough and also does not show they have eaten any portions. Link to comment Share on other sites More sharing options...
Rhonen Posted August 16, 2021 Author Report Share Posted August 16, 2021 5 hours ago, Roth said: A bug with Aurochs bulls: they don't register when they eat from troughs. seems that Cabbage and Straw. Dry Gras (Hay) is working fine. Do not realy understand what is wrong, but i am on investigation for that. So, use a Large Though and dry gras / hay. Thats working for us. Link to comment Share on other sites More sharing options...
Roth Posted August 17, 2021 Report Share Posted August 17, 2021 21 hours ago, Rhonen said: seems that Cabbage and Straw. Dry Gras (Hay) is working fine. Do not realy understand what is wrong, but i am on investigation for that. So, use a Large Though and dry gras / hay. Thats working for us. yes, I can feed them in troughs and use hay/grass/cabbage. they can breed as well, but on the info box when you look at the aurochs in the pen, only the cows show that they have eaten portions of food, and not the bulls, even though they can be seen eating from the troughs. there also doesnt seem to be any sound for their animation when eating from the trough, as opposed to the cows who do make a munching sound. Link to comment Share on other sites More sharing options...
Aledark Posted August 18, 2021 Report Share Posted August 18, 2021 On 8/17/2021 at 11:22 AM, Roth said: yes, I can feed them in troughs and use hay/grass/cabbage. they can breed as well, but on the info box when you look at the aurochs in the pen, only the cows show that they have eaten portions of food, and not the bulls, even though they can be seen eating from the troughs. there also doesnt seem to be any sound for their animation when eating from the trough, as opposed to the cows who do make a munching sound. i believe no vanilla animals males like rooster/boars/rams either show the portions eaten by them, they just eat. I also dont have my bull and cow eat cabbage but works well with drygrass Link to comment Share on other sites More sharing options...
Aledark Posted August 19, 2021 Report Share Posted August 19, 2021 Also was wondering if there was something special about the spawn conditions of the cows, we've had some show up in a castle at like 180+ elevation and in my underground smith area Link to comment Share on other sites More sharing options...
Rhonen Posted August 19, 2021 Author Report Share Posted August 19, 2021 (edited) 17 hours ago, Aledark said: i believe no vanilla animals males like rooster/boars/rams either show the portions eaten by them, they just eat. it is shown in vanilla... also shown by the aurochs. it is a default game behavior. 12 hours ago, Aledark said: Also was wondering if there was something special about the spawn conditions of the cows, we've had some show up in a castle at like 180+ elevation and in my underground smith area you are always reporting interesting miracles. so, the spawn conditions are almost same Sheeps: spawnconditions: { worldgen: { TriesPerChunk: { avg: 0.08, var: 0 }, tryOnlySurface: true, minLightLevel: 10, groupSize: { dist: "verynarrowgaussian", avg: 3, var: 4 }, insideBlockCodes: ["air", "tallgrass-*", "snowlayer-1"], minTemp: -10, maxTemp: 20, minRain: 0.43, companions: ["sheep-bighorn-female", "sheep-bighorn-lamb"] }, runtime: { group: "neutral", tryOnlySurface: true, chance: 0.0006, maxQuantity: 4, minLightLevel: 10, groupSize: { dist: "verynarrowgaussian", avg: 3, var: 4 }, insideBlockCodes: ["air", "tallgrass-*", "snowlayer-1"], minTemp: -10, maxTemp: 20, minRain: 0.43, companions: ["sheep-bighorn-female", "sheep-bighorn-lamb"] } } Aurochs "spawnconditions": { "worldgen": { "TriesPerChunk": { "avg": 0.08, "var": 0 }, "tryOnlySurface": true, "minLightLevel": 10, "groupSize": { "dist": "verynarrowgaussian", "avg": 3, "var": 4 }, "insideBlockCodes": [ "game:air", "game:tallgrass-*", "game:snowlayer-1" ], "minTemp": -10, "maxTemp": 30, "minRain": 0.33, "companions": [ "medievalexpansion:aurochs-female", "medievalexpansion:aurochs-lamb" ] }, "runtime": { "group": "neutral", "tryOnlySurface": true, "chance": 0.0006, "maxQuantity": 4, "minLightLevel": 10, "groupSize": { "dist": "verynarrowgaussian", "avg": 3, "var": 4 }, "insideBlockCodes": [ "game:air", "game:tallgrass-*", "game:snowlayer-1" ], "minTemp": -10, "maxTemp": 30, "minRain": 0.33, "companions": [ "medievalexpansion:aurochs-female", "medievalexpansion:aurochs-lamb" ] } } so, same conditions instead of max temperature. can not explain why they spawn in your rooms. Edited August 19, 2021 by Rhonen Link to comment Share on other sites More sharing options...
Zaurkahn Posted August 24, 2021 Report Share Posted August 24, 2021 @Rhonen - is the attack behavior of the aurochs supposed to be in a 360 degree area around them? Or is there a way to get close to them, even if on the other side of a fence, without triggering an attack? Link to comment Share on other sites More sharing options...
Rhonen Posted August 24, 2021 Author Report Share Posted August 24, 2021 15 hours ago, Zaurkahn said: is the attack behavior of the aurochs supposed to be in a 360 degree area around them? Or is there a way to get close to them, even if on the other side of a fence, without triggering an attack? as i see in the aitask for meleeattack there is no setup for degrees in front of or something like that. so all is the same like pigs or sheeps. if i am right there is a better chance to get close by sneaking. Link to comment Share on other sites More sharing options...
BavarianViking Posted September 3, 2021 Report Share Posted September 3, 2021 Is there a way to get the mod "capture animal" to function with the aurochs? With the text section ( { "type": "item", "code": "game: resource-drygrass", "entities": [ { "code": "game:aurochs-*", "capturechance": 0.8 } ) it doesn't crash anymore, but the entity "aurochs" can't be detected (craftig grid message " "no suitable animal"). Link to comment Share on other sites More sharing options...
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