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Posted

Im wondering what peoples suggestions/personal preferences are for worldgen settings? im very specific about my world and id love some recommendations as a newer player, resource scarcity is something im worried about, but id also like oceans to be not so rare and possibly viably for travel if i decide to use a sailboat, basically; what worldgen would be best so that it gives the intended experience during progression, but not have the oceans be so infrequent? im not so knowledgeable about how the worldgen settings affect things, so id love some help and recommendations! 

Posted
4 hours ago, unstoic said:

i'm very specific about my world

It would probably help us help you if you give us a little more details on your preferred world, then, because what I like may not be what you like.

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Posted
9 hours ago, unstoic said:

Im wondering what peoples suggestions/personal preferences are for worldgen settings? im very specific about my world and id love some recommendations as a newer player, resource scarcity is something im worried about, but id also like oceans to be not so rare and possibly viably for travel if i decide to use a sailboat, basically; what worldgen would be best so that it gives the intended experience during progression, but not have the oceans be so infrequent? im not so knowledgeable about how the worldgen settings affect things, so id love some help and recommendations! 

If you want oceans it's sort of luck of the seed unless you turn down landform a lot. Try 975848118 as a seed if you want oceans nearby. You start on an island which isn't optimal but if you go west there is a larger island with halite and to the south (go straight south from the spawn island 2500 blocks) is a large landmass if you want more land. It's also a limestone start so you have that resource right away.

Posted
7 hours ago, coolAlias said:

It would probably help us help you if you give us a little more details on your preferred world, then, because what I like may not be what you like.

ah, i guess i shouldve been more specific, i mostly mean i want a world with viable oceans that arent exceedingly rare, but i dont want  so many, and such large oceans that it makes finding rarer resources a difficult endeavor

Posted
23 hours ago, unstoic said:

ah, i guess i shouldve been more specific, i mostly mean i want a world with viable oceans that arent exceedingly rare, but i dont want  so many, and such large oceans that it makes finding rarer resources a difficult endeavor

You might try setting the land percentage to 80% from the 97.5% it is by default. While I prefer land-based maps myself, I also like to see the ocean every so often, so the 80% setting typically gives me maps that are primarily land but with enough ocean that I'll actually be able to see/utilize a few of them in my travels. 

 

On 3/15/2026 at 5:50 AM, unstoic said:

resource scarcity is something im worried about

I play with the default resources for Standard without much trouble. That being said, if you're worried about resources you can always change the spawn rates of global deposits(affects all ores) as well as the spawn rates for surface copper and surface tin specifically.

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Posted (edited)
On 3/16/2026 at 5:06 PM, LadyWYT said:

You might try setting the land percentage to 80%

i actually messed around with the world gen a bit and this is what i landed on as my preference! ive started a new world with iirc 80% land percentage and i think 200 or 300% scale

On 3/16/2026 at 5:06 PM, LadyWYT said:

I play with the default resources for Standard without much trouble

and i found that to be true as well, these settings are pretty much perfect for me so even though i found my preference on my own i like to hear others experience with their settings, thanks! :3

Edited by unstoic
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