MintYogi Posted April 21, 2020 Report Share Posted April 21, 2020 (edited) Want a more chill Vintage Story experience and or not enjoy life with drifters and locusts? Love the wonders of cave exploration without the stress? If so, the No Monsters mod is for you. It prevents drifters and locusts from spawning. It does not affect any other entities so you can still enjoy the dangerous wolves! Mod Version: 1.1.0 Game Version: 1.14.0 Download Mod Access mod source. Edited January 24, 2021 by MintYogi Add links to GitHub repository 3 2 Link to comment Share on other sites More sharing options...
Julius van Vern Posted April 23, 2020 Report Share Posted April 23, 2020 Cool, this is especially interesting for players who want to get started with the game for the first time. 1 Link to comment Share on other sites More sharing options...
HeavyHandedDame Posted December 13, 2020 Report Share Posted December 13, 2020 Thanks for this! I was looking to play with a more realistic type setting. Link to comment Share on other sites More sharing options...
hydrazombie Posted January 14, 2021 Report Share Posted January 14, 2021 your mod is crashing my single player game, i took all the mods out and added the oldest mods first until i got to yours and it crashed my single player game Link to comment Share on other sites More sharing options...
DancingHoskuld Posted January 15, 2021 Report Share Posted January 15, 2021 9 hours ago, hydrazombie said: your mod is crashing my single player game, i took all the mods out and added the oldest mods first until i got to yours and it crashed my single player game I am not having a problem with single player and this mod. Perhaps we should compare our other mods. I only have two screens of them Link to comment Share on other sites More sharing options...
hydrazombie Posted January 15, 2021 Report Share Posted January 15, 2021 here is a list of current mods Link to comment Share on other sites More sharing options...
DancingHoskuld Posted January 16, 2021 Report Share Posted January 16, 2021 Turns out I have more than I thought. We do have some the same though. Link to comment Share on other sites More sharing options...
MintYogi Posted January 16, 2021 Author Report Share Posted January 16, 2021 (edited) On 1/14/2021 at 11:41 AM, hydrazombie said: your mod is crashing my single player game, i took all the mods out and added the oldest mods first until i got to yours and it crashed my single player game I’m running with other mods with “no monsters” on v1.14.5 (stable) with no problems. Have you tried with only “no monsters” enabled? I suggest that some other mod is causing the crash when “no monsters” is enabled. I say this because “no monsters” is simply a patch that disables locusts and drifters. It doesn’t have any code that could possibly crash. If some other mod depends on those entities being enabled, that other mod may crash. You might determine which other mod that is by enabling only "no monsters", verifying that it causes no crash by itself, then enabling (one-by-one) the other mods and checking for crash. I'm interested in which mod is having issues when "no monsters" is enabled. Edited January 16, 2021 by MintYogi Suggest troubleshooting steps Link to comment Share on other sites More sharing options...
hydrazombie Posted January 16, 2021 Report Share Posted January 16, 2021 i have had the same mods since the previous update, the newest update caused some other mod and no monsters mod to conflict with one another Link to comment Share on other sites More sharing options...
hydrazombie Posted January 16, 2021 Report Share Posted January 16, 2021 wild goblins mod caused no monsters mod to crash the game, it worked fine with the previous update, I removed wild goblins and added no monsters mod and it's not crashing anymore Link to comment Share on other sites More sharing options...
l33tmaan Posted January 16, 2021 Report Share Posted January 16, 2021 I have to say it's kind of weird to run a No Monster mod alongside a Goblins mod. Bandits, I could sort of understand, but gobbos? Link to comment Share on other sites More sharing options...
hydrazombie Posted January 16, 2021 Report Share Posted January 16, 2021 wild goblins are only in certain areas and i farmed them for leather, it's easier to get then making it myself 1 Link to comment Share on other sites More sharing options...
DanaCraluminum Posted January 23, 2021 Report Share Posted January 23, 2021 (edited) You need to add one file for the bell to archive of the mod: NoMonsters.zip/assets/nomonsters/patches/ bell.json I hope this will help you prevent any crashes caused by the bell. Although you may still need a new save, because of someone added it to current save and got drifters and locusts spawn. In that case you need just remove the bell from the assets\survival\entities\land Edited January 24, 2021 by Craluminum Link to comment Share on other sites More sharing options...
hydrazombie Posted January 23, 2021 Report Share Posted January 23, 2021 what does the bell do other than make noise Link to comment Share on other sites More sharing options...
DanaCraluminum Posted January 23, 2021 Report Share Posted January 23, 2021 (edited) 4 hours ago, hydrazombie said: what does the bell do other than make noise It crashes your game because of No Monsters mod Edited January 23, 2021 by Craluminum Link to comment Share on other sites More sharing options...
hydrazombie Posted January 23, 2021 Report Share Posted January 23, 2021 this makes no since Link to comment Share on other sites More sharing options...
locutus Posted January 24, 2021 Report Share Posted January 24, 2021 Bell also crashes my server. We encountered our first one & when it makes a sound it crashes. This is the only entity mod i have, going to attempt to add the bell.json Link to comment Share on other sites More sharing options...
locutus Posted January 24, 2021 Report Share Posted January 24, 2021 For anyone else having this issue & using this on a server. Remove the bells entity file from you game completely. Adding the bells.json above caused the mod to fail entirely & spawn drifters, i have no idea why as it does not edit anything. Link to comment Share on other sites More sharing options...
MintYogi Posted January 24, 2021 Author Report Share Posted January 24, 2021 (edited) The bell.json above seems well-formed as is the json in No Monsters. I see no violation of the patching modification method used for either. My theory is there is a problem in the game code that Tyron will need to look into. As I understand it now, the game crashes with the bell mod being the only entity mod, so I think the best way forward is for that mod's author to log a bug report. Edited January 24, 2021 by MintYogi Link to comment Share on other sites More sharing options...
MintYogi Posted January 24, 2021 Author Report Share Posted January 24, 2021 (edited) I added disabling of the bell entity to this version (1.1.0) of the No Monsters mod for testing. I'm interested in learning if the game crashes when this version of No Monsters is the only enabled content pack. My world doesn't crash, but I haven't any pre-existing bell nearby. Edited January 24, 2021 by MintYogi Remove attached 1.1.0 version. It's in a GitHub repo now. Link to comment Share on other sites More sharing options...
MintYogi Posted January 24, 2021 Author Report Share Posted January 24, 2021 I did a little experimentation and found that the game crashes with No Monsters 1.0.0 when a bell tries to spawn monsters. Also, when No Monsters 1.1.0 (which disables bells in addition to drifters and locusts) is loaded those monsters spawn naturally, but the game does not crash. I've submitted a bug report in the forum. Please disable No Monsters 1.0.0 to prevent game crashes until Tyron can fix the game. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted January 25, 2021 Report Share Posted January 25, 2021 (edited) 15 hours ago, MintYogi said: As I understand it now, the game crashes with the bell mod being the only entity mod, so I think the best way forward is for that mod's author to log a bug report. The bell is just trying to spawn entities that don't exist (because NoMonsters turned them off) Edited January 25, 2021 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
MintYogi Posted January 25, 2021 Author Report Share Posted January 25, 2021 6 hours ago, DArkHekRoMaNT said: The bell is just trying to spawn entities that don't exist (because NoMonsters turned them off) Yes, it seems the game is trying to spawn in drifters and locusts without first checking to see if they are enabled. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted January 25, 2021 Report Share Posted January 25, 2021 (edited) 8 hours ago, MintYogi said: Yes, it seems the game is trying to spawn in drifters and locusts without first checking to see if they are enabled. It would be strange to check each asset for availability if you explicitly added it The author's way of disabling mobs is very clumsy. I think the best way would be to modify the AI to make the mobs passive by default. Edited January 25, 2021 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
Rescon Posted January 26, 2021 Report Share Posted January 26, 2021 Hey there... We installed the Mod but Drifters and other Monster still Spawn in our World... Dedicated Server and Client side installed... But something is Strange Link to comment Share on other sites More sharing options...
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