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This mod is great, but as a server owner, it would be pretty cool to be able to install server-side in order to control which of the display options are available to clients. I think it adds to the excitement to not know when a storm is going to approach until the game alerts you. Knowing that a storm will come in advance of the game alert is kind of... cheaty, imo.

Is there any possibility of adding server-side controls to restrict which options are available to players?

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3 hours ago, Kurazarrh said:

This mod is great, but as a server owner, it would be pretty cool to be able to install server-side in order to control which of the display options are available to clients. I think it adds to the excitement to not know when a storm is going to approach until the game alerts you. Knowing that a storm will come in advance of the game alert is kind of... cheaty, imo.

Is there any possibility of adding server-side controls to restrict which options are available to players?

IIRC, does the mod have to be on the server for the storm?  And this practically does not affect anything.  Information is shown at most a few seconds before the text in the chat

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13 hours ago, Kurazarrh said:

Is there any possibility of adding server-side controls to restrict which options are available to players?

@Kurazarrh no it's a client only mod. the hudclock-server-mod is only to support claim-info-display.

 

9 hours ago, DArkHekRoMaNT said:

IIRC, does the mod have to be on the server for the storm?  And this practically does not affect anything.  Information is shown at most a few seconds before the text in the chat

no, the mod has not to be on server. it's a client only mod.

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On 4/5/2021 at 7:37 PM, UGB76765 said:

Can you add Biome Type to this mod?

i am not sure, this information is available. i'll investigate it, when my other progress for medieval expansion is working as i want.

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On 6/1/2021 at 7:46 PM, JamesB said:

Do you have a git page to your source code?  I've been trying to learn the GUI modding system

no there is no public git of my mods, cause of bad experience by try to manipulate and then calls for "bug support".
But if you need some code snippets, i can send you some snippets from the gui implementation.

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1 hour ago, Rhonen said:

no there is no public git of my mods, cause of bad experience by try to manipulate and then calls for "bug support".
But if you need some code snippets, i can send you some snippets from the gui implementation.

That would be helpful thanks!  Just sent me a message to my profile here.

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