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Posted (edited)

if i have a pot of 6 servings of Spelt Porrige with Black Currants and Cranberries, and a pot of 6 servings of Spelt Porrige with Cranberries and Black Currants, i should be able to put them together in 3 Crocks of Spelt Porrige with Black Currants and Cranberries, instead of 2 Crocks of Spelt Porrige with Black Currants and Cranberries and 2 Crocks of Spelt Porrige with Cranberries and Black Currants. 

 

 


did i say Spelt Porrige with Cranberries and Black Currants already? or Spelt Porrige with Black Currants and Cranberries? i hope i did.

Edited by Polemos
Posted

it can be annoying as hell sometimes yeah, that's a part of learning how to cook in VS! you'll end up mastering consistency so you don't have to worry about the dreaded crock with 1-3 servings. that, or just leave them as chef snacks >:)

i haven't played with it yet, but there is a mod for something similar to this called eternal stew! you won't have to worry about ratios or extras too much with it by the looks of it, but i don't think it'll let you put 2 servings of porridge with currants and cranberries in, more like, prevent you from having to make that mistake in the first place :3

  • Cookie time 1
Posted (edited)

its more like this: What exactly is the difference between "Porridge with Cranberries and Black Currants" and "Porridge with Black Currants and Cranberries"? they are exactly the same meal.

(color for clarity)

Edited by Polemos
  • Polemos changed the title to Putting (almost) identical Meals together.
Posted (edited)
9 hours ago, ArgentLuna said:

Same ingrediants yes but possibly a lot of bother in code

i have no idea how the insides of the code looks like, but even with my admittedly rusty programming knowledge can give you an easy solution to the problem:
when you make a meal, save the ingredients in an array, then sort the array [Primary ingredient 1], [Primary Ingredient 2], [Secondary Ingredient 1], [Secondary Ingredient 2]. then sort the two ingredient lists after an index of possible ingredients and store the resulting number in the item.
as an example: Rye is 1, Spelt is 2, Flax is 3, Cranberries are 4, Black Currants are 5, White Currants are 6, Red Currants are 7, Cherries are 8. if i put a meal of Spelt/Spelt/Cranberry/BlackCurrants together, ill get 2245, and if i put a meal of Spelt/Spelt/BlackCurrant/Cranberry together i get 2254. now sort the list to 2245 and you see, BOTH ARE THE SAME
its really not hard, though i dont know how this scales performance-wise. i highly doubt its computing-heavy, since its a one-time operation sorting an array of 4 numbers. Im too long out of the game to judge that though.

Edited by Polemos
  • Like 1
Posted

I kinda hope a cooking overhaul comes our way one day. The current recipes are a bit unintuitive and I still end up going back to the handbook to check the ratios after hundreds of hours played.

I like the Zelda method where it abstracts away the exact ingredients so you would just get "porridge with berries" or "fruit porridge". This way, like foods could be combined and they would just have the combined average spoilage time and satiety values.

Maybe we could still see the exact ingredients when mousing over. It would be nice to be able to cook more freeform meals, but I guess the devs made set recipes so we wouldn't just make meat-veggie-fruit gruel to fill all the nutrition bars at once. Maybe if they do add something like that in the future, it will have a very fast spoilage rate to balance it. This would also work for jam, so you could make it with just berries but it would spoil faster than if you used honey.

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