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Posted

it took me time to undertsand everything and its night time and i have only 3 firewood.

seem i canot light a torch using crafteds starter and not eat root either.

what i can do in the dark and how long it last ?

Posted

Hi! Replying in case you are still feeling stuck.

The fire starter tool can sometimes seem like it's not working, but it can take a long time for things to light. Make sure to hold down shift and be patient. You can't eat the roots without cooking them first, unfortunately. You'll need to collect more wood in the day time. Berries, mushrooms, and wild crops are good first food sources.

That first night can feel really long. If you can collect 24 pieces of grass with a flint knife, you can make a bed to pass the time. Early in a play through, I generally spend nights clay forming or sleeping. You can also make it so that opening the handbook doesn't pause the game, so when I was a newbie player, I spent a lot of time reading in the night time.

I advise you find a grassy place adjacent to a forest so you have open space and access to food. Don't settle in a gravel/sand biome. Take your time learning mechanics and enjoy the early game. The struggle is a big part of the fun, but if you feel it's too hard, don't feel bad starting a new world and adjusting some settings to have a softer start.

Feel free to ask more questions. Good luck.

  • Like 1
  • Confused 1
Posted

i found how to do the things but still not sure than what can be crafted.

i have spear shovel knife hoe axe and later discovered than i can throw stone and craft a log as weapon with knife and not sure if the spear not better from the start.

the problem is not the gameplay but how to know what is possible and what to do.

because the tutorial ask me the gather berrie or edible and i found only root .

rarely few berries but never 10.

rare mushroom but i was poisoned and lost more than i won and no info in the handbook.

i dont found how to acces all possible craft by filtering what i own yet.

Posted (edited)

i found their is an half hidded tutorial that i m unable to past the fifth step of the basic food .

because i spawned somewhere  the berry are rares as mushroom and other food i dont even have knowelge.

their is too few detail about the main and first gameplay point.

is the ingame help is insuficient for playing the game ?

(im starting to cook clay and still unable to feed myself.)

Edited by tripodalt
Posted
55 minutes ago, tripodalt said:

is the ingame help is insuficient for playing the game ?

The tutorial will walk you through the basic gameplay controls and concepts that you'll use to progress through the rest of the game. The handbook contains detailed information about most everything in the game, as well as a handful of guides about various processes. However, it's important to note that unlike many other games, Vintage Story doesn't do a lot of hand-holding, and leaves it up to the player to figure things out for themselves. For players who'd prefer a little more hand-holding though, there are several good video guides on YouTube, and the forums have several guides and veteran players to ask for help as well.

 

23 hours ago, tripodalt said:

seem i canot light a torch using crafteds starter and not eat root either.

what i can do in the dark and how long it last ?

There's really not a lot you can do in the dark, since nighttime is legitimately dark in this game. How long night lasts depends on the time of year; on default settings I want to say night lasts around 6ish hours. 

Before night falls, you should have crafted and lit a torch--the firestarter does not work on every attempt so sometimes you need to try a few times to actually get something to light. If you have the means to make a torch and firestarter now, I'd recommend lighting a torch so you can see what you're doing. Make sure you don't submerge the torch you're holding, since dunking it in water will put it out. If you don't have the means to make a torch, you can feel around and try to find a stick and some grass to make one, but at this point it may also be better to start over fresh on a new world.

1 hour ago, tripodalt said:

because i spawned somewhere  the berry are rares as mushroom and other food i dont even have knowelge.

Berry bush rarity depends on the local climate conditions, and not every berry bush will have fruit on it at the time. Sometimes they can also be hard to notice until you figure out what to look for. Do note that while berries are a good early food source, it takes a while for the bush to produce a fresh crop of berries, so you won't be able to rely on just a berry patch or two to survive. 

Mushrooms are a good food source as well, but like berry bushes, they take time to respawn, and may or may not be common in the local area. Unlike berries, mushrooms can be poisonous, so it's a good idea to check the tooltip/handbook to make sure the mushroom in question is safe to eat.

Cattail/tule roots are a good source of emergency food, but you will need to cook them before you can eat them. Keep in mind that using the roots for food will destroy the plant, so it's not a long-term solution and removes resources from that area.

Hunting and fishing are perhaps the best early food source, since meat is quite filling. However, both require patience, and hunting can be dangerous since some animals will fight back.

Just to make sure all the bases are covered--make sure you're playing on Standard or Exploration difficulty. Wilderness Survival and Homo Sapiens are the toughest preset difficulties, and while it is possible to learn the game on these difficulties it's going to be a much more punishing experience. Of course, the settings for any gamemode can be customized to one's liking at world creation, and many settings can be adjusted via the console after world creation.

Posted

how i was meant to know that i need to craft something at a time that i have no clue following a tutorial that is not suficient for veterans ?

now i know how to make and ignite torch and firecamp but i still starve to death when wild or monster dont kill me in time even with gathering all the root of the region.

once i killed a baby wolf with stones and a fish with spear but that the sole time i seen some lifeform not being lethal to me.

also seen a lot of other animal like rabbit and deer that keep so much range that canot even throw spear at them.

despit i passed all the time in swamp i seen only like 6fish in all.

i found dozen of berry that have nothing and maybe 5time with fruit and 4 kind of mushroom one being poison and all of that not filled my greed in whole.

even the huge fish that bitted me was only half of my greed bar.

the handbook dont make any mention of poison or comestibility of anything.just a 80 food value.i guess 80 of 1000.

since i know only basket made of cattail its not a big issue.

i play the default seting obivously.

 

2026-06-05_01-56-30.png

Posted
6 minutes ago, tripodalt said:

how i was meant to know that i need to craft something at a time that i have no clue following a tutorial that is not suficient for veterans ?

It's been a while since I played the tutorial, but as I recall, once of the things it teaches is how to make and light a torch. Otherwise, as I said before, Vintage Story doesn't do a lot of hand-holding. Some things the player will just need to spend time reading through the handbook, thinking things through themselves, and learning through trial and error. Sometimes that means making mistakes and dealing with some pretty brutal consequences.

 

8 minutes ago, tripodalt said:

now i know how to make and ignite torch and firecamp but i still starve to death when wild or monster dont kill me in time even with gathering all the root of the region.

This is how most players started out, really. Learning how to secure a food supply and avoid/deal with threats is the key to progressing through the rest of the game. If you can keep yourself fed, and do a decent job of keeping yourself alive otherwise, you can do most everything else in the game with relative ease.

I will note though that creature aggression can be turned down in the settings, and you can also set a grace period for how many "safe days" you get before monsters start to spawn. On the latter, rifts will still spawn, but won't produce monsters until the grace period is up.

11 minutes ago, tripodalt said:

once i killed a baby wolf with stones and a fish with spear but that the sole time i seen some lifeform not being lethal to me.

also seen a lot of other animal like rabbit and deer that keep so much range that canot even throw spear at them.

Fishing is better done with a fishing pole--you can use a worm grunter and a stick to collect worms for bait. For hunting, thrown spears are the best, though it takes practice to learn how to aim. Keep in mind that gravity will apply and spears are a heavy projectile, so you will need to account for projectile drop when setting up the shot(that is, aim above the target to hit targets that are further away).

Most wildlife tends not to want to be dinner, and tends to be capable of defending itself, so hunt with caution and make sure you have bandages to fix the injuries. The larger the animal, the more dangerous it tends to be--sheep, goats, and deer all have tier 2 attacks, and the males tend to be more aggressive than the females.

15 minutes ago, tripodalt said:

despit i passed all the time in swamp i seen only like 6fish in all.

If you're using a fishing pole, you don't need to actually see fish in the water in order to catch fish. That being said, you'll want to fish in bodies of water that are reasonably big enough to contain fish(so not puddles), and you'll want to fish from a variety of spots to avoid overfishing an area.

 

17 minutes ago, tripodalt said:

i found dozen of berry that have nothing and maybe 5time with fruit and 4 kind of mushroom one being poison and all of that not filled my greed in whole.

even the huge fish that bitted me was only half of my greed bar.

Raw foods or simple foods like fat or cooked meat are fine for the start of the game, but aren't very filling, so it's not ideal to rely exclusively on these to sustain you long-term. Cooking those ingredients into proper meals with a cookpot(or turning them into pies later with a quern and oven) will provide food that is not only more filling, but pauses hunger drain for a while. 

If you've not read the basic progression guide in the handbook, I recommend taking a few moments to do so. Doesn't hurt to flip through some of the other guides in the Guides section either, as that will give you ideas about other things you can do in the game and goals to work towards.

21 minutes ago, tripodalt said:

the handbook dont make any mention of poison or comestibility of anything.just a 80 food value.i guess 80 of 1000.

Most raw fruits and vegetables will have 80 points worth of saturation, though there are a few exceptions. Mushrooms may or may not be poisonous or induce certain effects--it depends on the variety. Psychedelic effects won't be listed in the tooltip or handbook, but poison will; the former won't hurt your character but the latter will, so you'll want to check the tooltip/handbook page of mushrooms you aren't familiar with before you eat them.

 

23 minutes ago, tripodalt said:

i play the default seting obivously.

If it's Standard difficulty, the game will still be pretty tough(especially compared to Minecraft or other similar games), but it should be manageable. However, if it's tougher than what's fun, I'd recommend making a new world and giving Exploration difficulty a try for a more relaxed experience while learning, or otherwise make a new world and customize the game settings to whatever kind of difficulty you feel is appropriate.

I can't stress this enough though, make sure you read the handbook guides! Vintage Story is quite complex, and while it is technically possible to ignore the handbook and play completely blind...it's probably not gonna be an experience that most players would consider fun.

Posted

i used the handbook for learning to eat and the only thing i found is for some reason both rope and bandage requiert exclusively papyrus that i never seen once.(never heard about this in schoolar: i was sure it was the hemp or leather and tendon)

but basket can be made of reed or papyrus...

yes its not sustainable to relly a single week on any food because it take all the time and last very few day before ending the resource.

i guess the whole point of the game is mass making spear for nomadic hunt and never farm or build anything static.

Posted
1 hour ago, tripodalt said:

for some reason both rope and bandage requiert exclusively papyrus that i never seen once.(never heard about this in schoolar: i was sure it was the hemp or leather and tendon)

Rope and bandages can both use cattails; if you remain on the recipe page, it will cycle through all the ingredients that are viable. Alternatively, you can go to the cattail handbook page to see all the recipes that require cattails as an ingredient.

 

1 hour ago, tripodalt said:

yes its not sustainable to relly a single week on any food because it take all the time and last very few day before ending the resource.

i guess the whole point of the game is mass making spear for nomadic hunt and never farm or build anything static.

Farming and base building are perfectly viable, but you need to figure out how to establish your immediate food supply first, since farms take a while to actually produce food(as does livestock) and time spent hunting/foraging/fishing is time you don't have to spend doing other things. Hunting, foraging, and fishing should be enough to keep you going while you acquire your first pottery items; a cookpot and bowl will allow you to turn basic foodstuffs into more filling meals, making the food you find last longer and leaving you with more time to devote to other things(like building). Building a basic cellar can help extend the shelf life of extra food, especially if storage vessels are the containers you put in the cellar.

You might also consider picking Hunter or Malefactor as your class, since the former has bonuses to hunting and the latter has bonuses to foraging. Tailor isn't a good pick, since it has penalties to hunting and foraging; neither is Blackguard, since it has penalties to ranged combat, foraging, and a higher hunger rate than other classes.

Posted

i use commoner because it have no malus.

after a dozen more spawn my clay cellar is complete but i still have no food to keep so i store my stone stack since i found no receip for it.

also dont found the rope and bandage from cattail in handbook.

neither form catail or rope bandage entrys.

i tryed to hunt but even the fox killed me.

let alone the horned beasts it one hit death.

seem my flints are not sharped.

also i dont undertand how to move my celar clay pot ...?

Posted
12 minutes ago, tripodalt said:

after a dozen more spawn my clay cellar is complete

Cellar? Or storage vessel? I'm a little confused. Clay is used to craft pottery and certain building blocks(like cobblestone), but is not a building material itself. A cellar is a hole you dig in the ground, fill with storage containers, and seal off with a solid block or a solid door; to qualify as a cellar it also needs to meet certain dimension requirements(7x7x7). A storage vessel is just a container and will need to be fired before it can be used. It will also need to be placed in a cellar to actually prolong the shelf life of food if the outside temperature isn't very cold.

 

15 minutes ago, tripodalt said:

i tryed to hunt but even the fox killed me.

let alone the horned beasts it one hit death.

Staying at range is the safer way to hunt. If a beast or other enemy tries to engage you in melee, you'll need to learn how to kite--that is, hold sprint while moving to keep out of reach while poking at the target with your spear/other weapon. You can also try digging a hole and luring animals to fall in by provoking them into a fight and then running away, but you will need to take care not to fall into the hole yourself.

 

18 minutes ago, tripodalt said:

seem my flints are not sharped.

Only metal tools can be sharpened--you'll need a grinding wheel to do so, which comes later in the game. Flint weapons are as-is; it's typically ideal to carry a few spears so you have extra shots and kite the target to pick up spears you've already thrown.

 

20 minutes ago, tripodalt said:

also i dont undertand how to move my celar clay pot ...?

Break the storage vessel with left-click to pick it up; right-click to put it back down. If it's not been fired yet, you can right-click it with an empty hand to pick it up and then right-click to place it somewhere else. As I said before, if you want to actually use it for storage, you will need to fire it in a pit kiln first.

Posted (edited)

yes i made a huge pot with imventory what is possible only when burned .so if i left click it it will not break the pot ?

it already show a modifier decay ratio on some grain and thing ,but i wonder if i put a block of dirt on top , how i will see the modifier.

i was full health and dyed of a single bit/ram of medium beast and 2 of small when it take me 5stone or 2spear for killing the little and like 8 thrust for the gorilla who launch me stones.

what weapon is better ? i found a mass made of log with knife.i can read the reach but nearly all weapon do only 1 damage.

aslo i made raw brick for storing my clay and now i dont found how can i use it for making pots.

is we canot remodel the raw clay items ?

Edited by tripodalt
Posted
2 hours ago, tripodalt said:

yes i made a huge pot with imventory what is possible only when burned .so if i left click it it will not break the pot ?

It won't break the pot, no. If the pot is still a raw vessel though(that is, not fired in a pit kiln), you won't be able to store things in it.

 

2 hours ago, tripodalt said:

it already show a modifier decay ratio on some grain and thing ,but i wonder if i put a block of dirt on top , how i will see the modifier.

You can enclose yourself with the vessel if you wish to see the modifiers while it's in the cellar.

 

2 hours ago, tripodalt said:

i was full health and dyed of a single bit/ram of medium beast and 2 of small when it take me 5stone or 2spear for killing the little and like 8 thrust for the gorilla who launch me stones.

Creatures are lethal in this game. Equipping some armor and using bandages will help, but you'll also need to learn when to pick fights versus when to avoid them, as well as how to kite enemies around to avoid getting hit.

 

2 hours ago, tripodalt said:

what weapon is better ? i found a mass made of log with knife.i can read the reach but nearly all weapon do only 1 damage.

The spear is the best early game weapon. It has more reach than other weapons and does a decent chunk of damage when thrown.

 

2 hours ago, tripodalt said:

aslo i made raw brick for storing my clay and now i dont found how can i use it for making pots.

is we canot remodel the raw clay items ?

Once you've formed clay into items, you can't recycle those items back into clay.

Posted (edited)

where i can find what i can craft from raws i get in inventory ?

when i dispalay reed i donr see rope and when i display rope i dint see fishing pole.

i canot womder everything in a game.

especially when the puzzle craft make no sens.

and what the purpose of making bricks ?

i tought it was as 8grass in  1haye that can be reversed.

its counterintuitive .

Edited by tripodalt
Posted
9 hours ago, tripodalt said:

where i can find what i can craft from raws i get in inventory ?

You can find this information either in the in-game handbook or the wiki. https://wiki.vintagestory.at/Main_Page

9 hours ago, tripodalt said:

and what the purpose of making bricks ?

Bricks are mostly decorative, but fire bricks and refractory bricks specifically are used for refining iron and steel, as well as creating glass or advanced pottery kilns.

 

9 hours ago, tripodalt said:

i tought it was as 8grass in  1haye that can be reversed.

Putting a hay bale into the crafting grid should allow you to turn it back into individual bundles of grass. Other items, like the hay bed, will need a knife in order to deconstruct them, and won't return all the ingredients used to craft them. Most items in the game, however, can't be deconstructed into raw materials, so it's a good idea to make sure you want a crafted item before actually crafting it.

Posted

is  i need to watch youtube for understanding how to use the handbook ?

if yes what the tutorial serve exactly ?

glad to know i can craft iron before making a cooking pot.

how can i know if i want it because what matter to me is surviving a single day ?

Posted
48 minutes ago, tripodalt said:

how can i know if i want it because what matter to me is surviving a single day ?

You don't have to watch YouTube tutorials to understand the handbook...video tutorials are simply a different way to learn for those who don't want to do a lot of reading or would prefer someone to explain it to them.

Unfortunately, I'm not sure what else to say here. Multiple explanations have been offered at this point, but advice is only useful if you listen to it, and there's plenty of information out there to take advantage of as well when it comes to learning the game. If you're not having fun, that's also okay too; it may not be the right game for you, and the devs have a generous refund policy. You can request a refund here: https://www.vintagestory.at/support/

Posted

from what i understand all that i have to do is finding berry and grain but for some reason i dont hand have no clue why and how.

once i found a massive yellow grass flat area with some stone pit and a bunch of berry bush also lot of flax and grain .

but this hapended once and i was killed by beast or monster so i  was not able to start making a farm here.

every other 25time i spawned it was at the top of a montain or in a swamp with nothing to eat. 

Posted
3 hours ago, tripodalt said:

but this hapended once and i was killed by beast or monster so i  was not able to start making a farm here.

every other 25time i spawned it was at the top of a montain or in a swamp with nothing to eat. 

1. Since you've determined that mountain tops and swamps are not your preferred spawn point, I recommend generating a new world until you get a better location.

2. Customizing your worldgen might be helpful too. I recommend slowing down your hunger rate so that finding food is not your sole focus. There are also adjustments that can be made to the monsters: increasing the grace period so that you have some time to settle in before monsters appear, and perhaps making adjustments to the temporal rifts and temporal storms so that surface monsters are toned down a bit.

From the questions you've been asking, it looks to me like you're wanting a level of understanding that is best delivered by a very detailed tutorial (I'm the same way. I do not know if the devs intend to provide that level of detail, but they are refining it with each update so who knows), using the wiki (which may not be up to date for 1.22 yet) or by watching guides on youtube. There are several youtubers that are both instructive and also enjoyable to watch:

Kurazarrh has a full guide for 1.18, and has just begun a guide for 1.22. He also provides information for recreating his world so that you can play the same seed. He is also really good if you're interested in chiseling or building design.

Hmuda has an excellent start in 1.22 that includes running water suitable for a waterwheel; he also provides the worldgen settings and seed.

There are others that are very good, but these are the ones that come to mind at the moment. There are also lots of videos that cover individual topics.

I hope you give VS another chance. Once you get past the initial learning curve, I think you'll find it enjoyable.

  • Like 1
Posted

You spawned 25+ times looking for better biomes which tells me something important about how you approached the game: You were avoiding the struggle instead of figuring out how to play in spite of it. Granted, some challenges are best left alone until you get experience, but some are still worth pursuing despite the obvious impact to immediate survival.

Here's a possible scenario of what could happen when this approach is taken versus what the typical player will try to do: Spawn in a mountain or swampy area, explore for 10 to 15 minutes and not really find much of anything and decide the spawn is bad. Reroll, and repeat again. And again.

What really should have happened was this:

  • Walk roughly 500 blocks in each distance
  • Map out the water sources
  • Map out wild grain clusters
  • Map out berry bushes and mushrooms
  • Make a note of where pigs or deer could be seen as well as dangers like wolves and/or bears.
  • Mark down other resources like clay and surface deposits of copper and/or tin as well as other types of ore (like Galena for lead)
  • Mark down any trader camps you run across

These will help you get a good understanding of what resources a biome has to offer in terms of food.

Why does this matter?

Because berry bushes and mushrooms (not the kind that kill you) are what I would describe as "laughably common" in the Vintage Story world generation. Not "maybe if I look in the right biome" common. Grain spawns pretty much everywhere, mushrooms can be found out in the open (puffballs and field mushrooms as well as chanterelle). You didn't fail to find food because the spawn was bad, you failed to find it because you didn't look hard enough. And re-rolling 25+ times isn't going to give you the "magic" spawn that gives you everything up front either. It's only going to frustrate you when doing the same thing 25 times in a row didn't result in a different outcome. Vintage Story early game is all about persistent exploration and mapping out your resources. Optimization comes later.

If you want to understand the game, you have to abandon what you know about other voxel games and open your mind to the different things that are possible simply because the game exists, then figure out how to be efficient at it. Learn where things come from, what they look like, how to use them, why they are important. Outside of my home in the game you'll find piles of seemingly useless materials, not because I'm a hoarder, but because the time I spend NOW gathering them, the less time I'll have to spend later when I actually need them.

It can feel overwhelming and like your wheels are spinning and that's because they are. You have to learn by doing until you grasp enough understanding to get some traction and move forward. Walking the same forest or plains over and over, looking for new things, is how you find them. Dying to the same animal type (pig, wolf, deer, bear) until you learn how to counter is, is how you learn how to do things in the game. No one can show you a video of in-game combat and expect you to understand how it works. You just have to do it.

 

If you care to try it again, instead of rerolling 25 times, try respawning in the same world 25 times. Explore the area, understand what it has to offer, map out your resources on the in-game map (you can click on the map to set a waypoint) and just explore until you know the terrain like the layout of your own bedroom.

One thoroughly explored "bad" spawn will show you more than 25 half-hearted attempts at what could have been really good spawns if you just knew what to look for.

  • Like 1
Posted

sorry for the missunderstanding its my first survival prehistoric game.

i never played minecraft because hugly and too  much orientated on fantasy.

this why i decided to try this one.

i really want to understand how to survive in wild from prehistoric to medieval.

the first thing i tryed is to make a base and i start to understand with you that a lethal strategy.

is walking all the day and night until i find enought food for the next two days is the good tactic ?

like 2 or 3 stacks ? and after that focusing on a fishing pole ?

during all the respawn i learned to throw stone and fight with spear and hammer but im not enought skilled for hunting actually.

all i done is defending a farm on the roof on my house.(and not succeded all the time.)

also i fighted a bear and hit him like 20time but he took me after 2hits.

(i created only 2 default world and 123seed one.)(but i respawned a lot on each ones {in a total  20h played}, each a single day or less.)

i started to mark the map at least for the cluster of berry because i canot take seed of them.

2026-06-07_15-20-22.png

Posted
59 minutes ago, tripodalt said:

sorry for the missunderstanding its my first survival prehistoric game.

i never played minecraft

Okay, that makes sense. This was my first voxel game too. I didn't even know how to exit the game.

Animals:

  • When creating a new world, it is possible to set animal aggression to "passive" (they will only attack you if you attack them, or if they get hurt somehow and think that you did it).
  • Alternatively, you can stay away from aggressive animals (wolves, bears, male bighorn sheep, etc) until you have better weapons, learn how to kill without being killed, or have some kind of protective armor.
  • For meat, consider digging a trap rather than hunting: the pit needs to be 2-3 blocks deep (deer need 3 blocks), and it can be baited with a patch of farmland that is growing a crop. Here is a video clip showing how it's done. Alternatively, a ditch could be dug along one side of your garden (or surrounding your garden).

Hunger:

  • When creating a new world, you have options to get hungry more slowly and have food stay fresh longer.
  • Avoid or limit things that make you hungry faster, such as running or holding a torch in your off-hand.
  • Meals cooked in a pot will fill your belly better than raw foods. To this end, a clay pot and eating bowl(s) are a priority and they must be fired in a pit kiln before they can be used.

There is more I would say about starting tactics but I don't have time right now.

Posted

i noticed most of the beast and monster will be triggered at short distance (20blocks?)but will hunt us farest(40blocks ?) when started.

i found be able to shoot stone at like 20blocks and also the blunt hammer can sometime defeat the gorilla (also seem a version not throwing stones.)

ah yes the trap with farm is smart and i guess we can make a lot of meat with that.(i had 1pig +2 goat and a baby goat on my farm.)

i let all the 100% and noticed a 200% as default . i raised the lava to max for better adventure and also set dirt colapsing because structural integrity a must.

sadly jumping runing holding a torch is all we need to survive by night...

dont talk me pot before i survive the second night.

i made a storage potery in the previous world and it took me a dozen of spawn to complete it (at least...)

you dont answered the simple question : it walking the whole first week the only possible solution ?(or camping a good location ? )

can you share a picture or video of such good location ?

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