Tyron Posted July 20 Report Posted July 20 Dear Extraordinary Survivalists v1.22.4/5, a stable release, can now be downloaded through the account manager. This update addresses a number of in-game exploits that we recommend server owners to install to prevent griefing. The exploits are limited to the in-game experience only. [Edit:] Also released v1.22.5 to fix players no longer being able to trade with traders in v.1.22.4 Screenshot by Galejro, shared in #screenshots on Discord Game updates Tweak: Pieces of fish meat now have 'fillet' at the end of their localization, to better differentiate them from forms of whole fish Tweak: Small UI adjustments to the server dashboard Fixed: A number of entity/object interactions did not check for player permission that could allow certain types of targeted griefing on multiplayer servers Fixed: Four kinds of entity/object interactions did not check for land claim permissions Fixed: Cabinets loaded as part of worldgen or worldedit may have had random items and the wrong cabinet type Fixed: Rare exception spam if a creature ate an item on the ground Fixed: Client crash with the message "System.ArgumentException: Given pos contained NaN:" Hopefully this covers all/most cases that could have caused it Fixed: Should fix a rare server crash with falling snow layers Fixed: Forget-me-not and Edelweiss had accidentally have their models reverted to single-flower models. They are now back to 3-flower models Fixed: New mushrooms were missing the correct meal textures in meals Fixed: Polished rock slabs had texture 'seam lines' Fixed: Plain glasses and the Warrior belt could sometimes have a texture conflict that made the lenses of the glasses use the leather texture from the belt Fixed: Large lanterns could no longer be attached to the sailboat mast Fixed: Peasant slippers and brown cuffs had the same grid recipe Fixed: Wrench could not be placed on a forge Fixed: Sleeping in the Devastation teleported the player tens of thousands of blocks up Fixed: Crafting oddities and ghost items, when using hotbar number keys to craft Fixed: Axle wall-covering control is now correctly Ctrl+Right click (relevant to players who de-link Ctrl and Sprint) API Fixed: Missing forge defaults could create broken fuels and particles View full record 14 2 2
Marabunta12 Posted July 20 Report Posted July 20 17 minutes ago, Tyron said: Fixed: Four specific kinds of interactions did not check for landclaim permissions Fixed: A number of specific interactions did not check for player permission that could allow certain types of targeted griefing on multiplayer servers What interactions exactly?
Rainbow Fresh Posted July 20 Report Posted July 20 19 minutes ago, Tyron said: Fixed: Crafting oddities and ghost items, when using hotbar number keys to craft So the vast majority of randomly breaking crafting recipes still exists then?
Marabunta12 Posted July 20 Report Posted July 20 18 minutes ago, Tyron said: Fixed: Sleeping in the devastation teleports player tens of thousands of blocks up Same thing happens when dying sometimes, possibly when dying while being in the past
Hmuda Posted July 20 Report Posted July 20 (edited) 2 hours ago, Tyron said: Fixed: Crafting oddities and ghost items, when using hotbar number keys to craft Oh, please tell me this fixes the dreaded vine-to-rope bug, that borks all future crafts. Edited July 20 by Hmuda
EnbyKaiju Posted July 20 Report Posted July 20 2 hours ago, Tyron said: Fixed: Polished rock slabs had texture 'seam lines' where they were not supposed to be The seam is gone?? It had been there so long I thought it was intentional. But that seam always made me not want to use it. Huge improvement, thank you!! 1
LadyWYT Posted July 20 Report Posted July 20 3 hours ago, Tyron said: Fixed: Sleeping in the devastation teleports player tens of thousands of blocks up Honestly, I'd figure that would be a realistic hazard for sleeping in what is essentially a large time-space anomaly, but I can also see why this would be a priority to fix. 3 1
Gods Mistake Posted July 20 Report Posted July 20 1 hour ago, ManaWei said: Somehow we can't sell items to traders anymore ? https://github.com/anegostudios/VintageStory-Issues/issues/9843 yup discovered the same 1 1
Hmuda Posted July 20 Report Posted July 20 (edited) Can also confirm. Very bad timing, I was just out on a massive trip for my YT series, encountered a lot of traders, and couldn't buy anything. Tempted to scrap the whole video, because it's a massive sore spot that I have to keep being disappointed at all the neat stuff I couldn't buy. This needs an urgent hotfix. Also, with all the bugs that start popping into the game lately...please tell me nobody on the team is vibe-coding the game. Edited July 20 by Hmuda
StCatharines Posted Tuesday at 11:59 AM Report Posted Tuesday at 11:59 AM 15 hours ago, Hmuda said: This needs an urgent hotfix. Agreed 100%. I had to roll back to 1.22.3, being unable to interact meaningfully with traders removes a core aspect of the game.
Gods Mistake Posted Tuesday at 05:32 PM Report Posted Tuesday at 05:32 PM o7 thanks for the quick fix on traders
Hmuda Posted Tuesday at 05:42 PM Report Posted Tuesday at 05:42 PM 9 minutes ago, Gods Mistake said: o7 thanks for the quick fix on traders Indeed.
Meatyboy Posted Tuesday at 07:24 PM Report Posted Tuesday at 07:24 PM Anyone else having issues with their mods loading after updating to 1.22.5?
Maethius Posted Tuesday at 08:24 PM Report Posted Tuesday at 08:24 PM On 7/20/2026 at 5:22 AM, Tyron said: Fixed: Large lanterns had lost their ability to mount to the sailboat mast I thought my boat was missing something! Also, I noticed my lantern vanished from my elk's neck but the lighting remained. I realized that it could be swapped with a small lantern, but thought this was a new feature, not a bug. 1
Hmuda Posted Wednesday at 03:10 PM Report Posted Wednesday at 03:10 PM Any ETA on the flatpak update? It's been a day and the usual 'flatpak update at.vintagestory.VintageStory' in the terminal that I used for previous updates doesn't work for 1.22.5 Would it be possible to treat the Linux update at the same priority as all other platforms? 2
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