Tyron Posted Sunday at 04:19 PM Report Posted Sunday at 04:19 PM Dear Extraordinary Survivalists v1.22.7, a stable release, can now be downloaded through the account manager. This update contains a few important bugfixes as well as an auction house upgrade. Screenshot by Max, shared on discord #screenshots Screenshots Added Auction house search feature Game updates Tweak: Added searching to the auction house, the search controls will only be visible if 75 or more items are in the list. You can change the threshold using the command .cf auctionSearchbarThreshold 20 Tweak: Number input fields now also supports Up/Down arrow keys to change the value Tweak: Auctions that are sold will count towards the buyers limit Fixed: In the auction house you could place an auction extending the default max duration of 25 weeks Fixed: In the auction house you could buy expired auctions with a modified client Fixed: Auction house info text when joining the server: The purchased auctions en-route were reported wrongly Fixed: Update nanosvg lib to prevent a stack corruption / ACE vector in the svg decoder Fixed: Crash when interacting with Erel spawned in creative mode Fixed: Worldgen sometimes did not properly finish some structures when the server was paused, which happens in SP when you press ESC Fixed: Antler mounts, bookshelfs, scroll racks, cabinets and mannequins would not rotate properly as part of schematics and worldgen and worldedit Fixed: Waterwheel in some configurations did not always consume rapid flowing water Fixed: Potential to split rapid-flowing water into two streams Fixed: Might avoid players getting ban by the anti-abuse monitor due to slow autosaves Fixed: Getting out of the bed did not check all possible spots which could lead to getting stuck inside blocks Fixed: Only allow entity debug mode in creative game mode Fixed: Shift-click on slots will stop moving itemstacks if source slot changes Fixed: Shift-click in crafting grid could craft many items even if one ingredient fully consumed Tweak: GuiElementNumberInput in IntMode = true does now increment by 100 while pressing LeftSHIFT and by 100 while pressing LeftCTRL while scrolling. Tweak: GuiElementNumberInput now increments by 10 while pressing RightSHIFT and by 100 while pressing RightCTRL while scrolling. API Tweak: Moved GuiDialogHandbook.RegexFromSearchText() and GuiDialogHandbook.CountMatches() to GuiDialog View full record 4 1
Rainbow Fresh Posted Sunday at 05:54 PM Report Posted Sunday at 05:54 PM And still no fix for the gamebreaking crafting grid desync, sad.
Zhakuy_proidoha Posted Sunday at 07:53 PM Report Posted Sunday at 07:53 PM Насчёт "Исправлено: Возможность разделения быстротекущей воды на два потока" я проверил это так, но есть еще один способ как его разделить и он не самый очевидный 2
Professor Dragon Posted Monday at 05:12 AM Report Posted Monday at 05:12 AM (edited) 9 hours ago, Zhakuy_proidoha said: Насчёт "Исправлено: Возможность разделения быстротекущей воды на два потока" я проверил это так, но есть еще один способ как его разделить и он не самый очевидный Hello @Zhakuy_proidoha, welcome to the forums. The forum language used is English. I've translated your comment as follows: "Regarding "Fixed: Possibility of splitting fast-flowing water into two streams" I checked it like this, but there is another way to split it and it is not the most obvious" I have to admit - that is pretty neat. Not intended most likely, but neat. Professor Dragon. Edited Monday at 05:12 AM by Professor Dragon 1
Marabunta12 Posted Monday at 10:05 AM Report Posted Monday at 10:05 AM 17 hours ago, Tyron said: Tweak: Added searching to the auction house, the search controls will only be visible if 75 or more items are in the list. You can change the threshold using the command .cf auctionSearchbarThreshold 20 Using the search function breaks the deafult sorting where items with shortest time left are on top. Quite annoying as this lack of sorting stays until we reenter the auction house window.
Marabunta12 Posted Monday at 10:18 AM Report Posted Monday at 10:18 AM 17 hours ago, Tyron said: Fixed: Shift-click in crafting grid could craft many items even if one ingredient fully consumed I don't know if it is intended, but when craftin with shift click in this scenario I would expect to get 2 chest and have 6 boards left in every slot. What hapens is I get 2 chests and 6 bookshelves, all with only 1 shift click. This is the result I get: 1 1
Professor Dragon Posted Monday at 01:05 PM Report Posted Monday at 01:05 PM (edited) 2 hours ago, Marabunta12 said: I don't know if it is intended, but when craftin with shift click in this scenario I would expect to get 2 chest and have 6 boards left in every slot. What hapens is I get 2 chests and 6 bookshelves, all with only 1 shift click. That behaviour - unfortunately - has been how it has always worked. I agree - it is a WEIRD behaviour. I bet that every single VS player has expected it to only make as many chests as there are nails, and been surprised when a zillion useless bookshelves pop out. Still, that is not what that issue was designed to address. It was to fix this issue (or one of the duplicate similar reported issues): Shift-click crafting exploit https://github.com/anegostudios/VintageStory-Issues/issues/9849 P.D. Edited Monday at 01:05 PM by Professor Dragon 2
MKMoose Posted Wednesday at 05:24 PM Report Posted Wednesday at 05:24 PM (edited) On 8/17/2026 at 3:05 PM, Professor Dragon said: That behaviour - unfortunately - has been how it has always worked. It's not how it has always worked. Just double-checked that this behavior doesn't occur on 1.21.7 (the last major version prior to 1.22). Shift-clicking only produces one type of item until the resources for that specific item are exhausted, and doesn't attempt to exhaust all items in the crafting grid by producing other items. Edited yesterday at 06:54 AM by MKMoose Clarify that I said exactly what I meant.
Professor Dragon Posted Thursday at 12:11 AM Report Posted Thursday at 12:11 AM 6 hours ago, MKMoose said: Just double-checked that this behavior doesn't occur on 1.21.7. Shift-clicking only produces one type of item until the resources for that specific item are exhausted, and doesn't attempt to exhaust all items in the crafting grid by producing other items. Did you mean v1.21.7, an older version? I retested on v1.21.6 and replicated the Issue 9849 (see above), where it generated eight chests from two nails and strips. I then upgraded to v1.22.7 and saw the same behaviour that @Marabunta12 reported where it generates two chests and six shelves. P.D.
Dilan Rona Posted yesterday at 01:56 PM Report Posted yesterday at 01:56 PM On 8/16/2026 at 6:19 PM, Tyron said: Fixed: Potential to split rapid-flowing water into two streams Well its definately fixed. Which is a minor hassle, as I need to protect my existing split streams
Professor Dragon Posted 17 hours ago Report Posted 17 hours ago 8 hours ago, Dilan Rona said: Well its definately fixed. Which is a minor hassle, as I need to protect my existing split streams Worst case scenario, nip into Creative and create a second rapid source to achieve the original effect.
Dilan Rona Posted 12 hours ago Report Posted 12 hours ago great as it is, not an option on a server that i dont control. then again, i was expecting this fix to happen sooner or later, so i planned ahead. 1 dead waterwheel wont matter that much. 1
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