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v1.22.7 - Auction house upgrades


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Posted

Dear Extraordinary Survivalists
v1.22.7, a stable release, can now be downloaded through the account manager.

This update contains a few important bugfixes as well as an auction house upgrade.
 

2026-08-11_20-05-08.thumb.png.eefacad50cc3ff6394df4ac1e8991d63.png
Screenshot by Max, shared on discord #screenshots

 


Screenshots
Added Auction house search feature
image.thumb.png.ef8ed4291b10e622916aa520d65a6ff6.png


Game updates

  • Tweak: Added searching to the auction house, the search controls will only be visible if 75 or more items are in the list. You can change the threshold using the command .cf auctionSearchbarThreshold 20
  • Tweak: Number input fields now also supports Up/Down arrow keys to change the value
  • Tweak: Auctions that are sold will count towards the buyers limit
  • Fixed: In the auction house you could place an auction extending the default max duration of 25 weeks
  • Fixed: In the auction house you could buy expired auctions with a modified client
  • Fixed: Auction house info text when joining the server: The purchased auctions en-route were reported wrongly
  • Fixed: Update nanosvg lib to prevent a stack corruption / ACE vector in the svg decoder
  • Fixed: Crash when interacting with Erel spawned in creative mode
  • Fixed: Worldgen sometimes did not properly finish some structures when the server was paused, which happens in SP when you press ESC
  • Fixed: Antler mounts, bookshelfs, scroll racks, cabinets and mannequins would not rotate properly as part of schematics and worldgen and worldedit
  • Fixed: Waterwheel in some configurations did not always consume rapid flowing water
  • Fixed: Potential to split rapid-flowing water into two streams
  • Fixed: Might avoid players getting ban by the anti-abuse monitor due to slow autosaves
  • Fixed: Getting out of the bed did not check all possible spots which could lead to getting stuck inside blocks
  • Fixed: Only allow entity debug mode in creative game mode
  • Fixed: Shift-click on slots will stop moving itemstacks if source slot changes
  • Fixed: Shift-click in crafting grid could craft many items even if one ingredient fully consumed
  • Tweak: GuiElementNumberInput in IntMode = true does now increment by 100 while pressing LeftSHIFT and by 100 while pressing LeftCTRL while scrolling.
  • Tweak: GuiElementNumberInput now increments by 10 while pressing RightSHIFT and by 100 while pressing RightCTRL while scrolling.
  • API Tweak: Moved GuiDialogHandbook.RegexFromSearchText() and GuiDialogHandbook.CountMatches() to GuiDialog

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Posted

Насчёт "Исправлено: Возможность разделения быстротекущей воды на два потока" я проверил это так, но есть еще один способ как его разделить и он не самый очевидный 

image.png

  • Like 2
Posted (edited)
9 hours ago, Zhakuy_proidoha said:

Насчёт "Исправлено: Возможность разделения быстротекущей воды на два потока" я проверил это так, но есть еще один способ как его разделить и он не самый очевидный 

Hello @Zhakuy_proidoha, welcome to the forums.

The forum language used is English. I've translated your comment as follows:
"Regarding "Fixed: Possibility of splitting fast-flowing water into two streams" I checked it like this, but there is another way to split it and it is not the most obvious"

I have to admit - that is pretty neat. Not intended most likely, but neat. 🙂

Professor Dragon.
 

Edited by Professor Dragon
  • Like 1
Posted
17 hours ago, Tyron said:

Tweak: Added searching to the auction house, the search controls will only be visible if 75 or more items are in the list. You can change the threshold using the command .cf auctionSearchbarThreshold 20

Using the search function breaks the deafult sorting where items with shortest time left are on top. Quite annoying as this lack of sorting stays until we reenter the auction house window.

a.png.8d2a536d7f8bd6ded9d677549eaf6fe6.png

Posted
17 hours ago, Tyron said:

Fixed: Shift-click in crafting grid could craft many items even if one ingredient fully consumed

I don't know if it is intended, but when craftin with shift click in this scenario I would expect to get 2 chest and have 6 boards left in every slot. What hapens is I get 2 chests and 6 bookshelves, all with only 1 shift click.

c.png.b332544668a34c49f45b77c3cfbf54fd.png

This is the result I get:

r.png.1e463003a1ab65c75475eb90e6d14d69.png

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Posted (edited)
2 hours ago, Marabunta12 said:

I don't know if it is intended, but when craftin with shift click in this scenario I would expect to get 2 chest and have 6 boards left in every slot. What hapens is I get 2 chests and 6 bookshelves, all with only 1 shift click.

That behaviour - unfortunately - has been how it has always worked. 
I agree - it is a WEIRD behaviour. I bet that every single VS player has expected it to only make as many chests as there are nails, and been surprised when a zillion useless bookshelves pop out.

Still, that is not what that issue was designed to address. It was to fix this issue (or one of the duplicate similar reported issues):
Shift-click crafting exploit
https://github.com/anegostudios/VintageStory-Issues/issues/9849

P.D.

Edited by Professor Dragon
  • Like 2
Posted (edited)
On 8/17/2026 at 3:05 PM, Professor Dragon said:

That behaviour - unfortunately - has been how it has always worked. 

It's not how it has always worked. Just double-checked that this behavior doesn't occur on 1.21.7 (the last major version prior to 1.22). Shift-clicking only produces one type of item until the resources for that specific item are exhausted, and doesn't attempt to exhaust all items in the crafting grid by producing other items.

Edited by MKMoose
Clarify that I said exactly what I meant.
Posted
6 hours ago, MKMoose said:

Just double-checked that this behavior doesn't occur on 1.21.7. Shift-clicking only produces one type of item until the resources for that specific item are exhausted, and doesn't attempt to exhaust all items in the crafting grid by producing other items.

Did you mean v1.21.7, an older version?

I retested on v1.21.6 and replicated the Issue 9849 (see above), where it generated eight chests from two nails and strips.
I then upgraded to v1.22.7 and saw the same behaviour that @Marabunta12 reported where it generates two chests and six shelves.

P.D.

Posted
8 hours ago, Dilan Rona said:

Well its definately fixed. Which is a minor hassle, as I need to protect my existing split streams 😕

Worst case scenario, nip into Creative and create a second rapid source to achieve the original effect.

Posted

great as it is, not an option on a server that i dont control. then again, i was expecting this fix to happen sooner or later, so i planned ahead. 1 dead waterwheel wont matter that much.

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