Fancygoat Posted January 15, 2022 Report Posted January 15, 2022 Hi, I just got the new version of this mod and for some reason the game has no information on how to make the workbench, it also did not recognice the blocks. Is there something special to do to make it work or has it gotten a new name? I really love this mod so I hope to get it working again
Rhonen Posted January 15, 2022 Author Report Posted January 15, 2022 2 hours ago, Fancygoat said: Is there something special to do to make it work or has it gotten a new name? no, there is nothing special. the newest version is for 1.16.0 1
Aledark Posted January 18, 2022 Report Posted January 18, 2022 Love the new sound btw but once small thing. doesnt seem to attenuate the sound over blocks travel(friend chisel a block at 0,110,0) with a view distance of 200 for example) i'll hear it still at 0,110,200) 18.1.2022 14:34:04 [Warning] OpenAL Error during SetPitchOffset of sound workbenchexpansion:sounds/chiselsound.ogg: InvalidName
Rhonen Posted January 19, 2022 Author Report Posted January 19, 2022 12 hours ago, Aledark said: doesnt seem to attenuate the sound over blocks travel(friend chisel a block at 0,110,0) with a view distance of 200 for example) i'll hear it still at 0,110,200) 18.1.2022 14:34:04 [Warning] OpenAL Error during SetPitchOffset of sound workbenchexpansion:sounds/chiselsound.ogg: InvalidName Very interesting. until so many warnings and errors in the pre versions i did not recognize this warning i will check that. thanks for your feedback
Rhonen Posted January 19, 2022 Author Report Posted January 19, 2022 @Aledark wondering about that warning. seems the OpenAL has problems when Assets are not from "game" domain. The path is correct, otherwise the sound would not work. ambientSound = ((IClientWorldAccessor)api.World).LoadSound(new SoundParams() { Location = new AssetLocation("workbenchexpansion:sounds/chiselsound.ogg"), ShouldLoop = true, Position = Pos.ToVec3f().Add(0.5f, 0.25f, 0.5f), DisposeOnFinish = false, Volume = 0.75f }); API Description // Create a new AssetLocation from a single string (e.g. when parsing an AssetLocation // in a JSON file). If no domain is prefixed, the default 'game' domain is used. // This ensures the domain and path in the created AssetLocation are lowercase (as // the input string could have any case) // // Parameter: // domainAndPath: public AssetLocation(string domainAndPath);
Aledark Posted January 30, 2022 Report Posted January 30, 2022 missing a closed <> see the client-main.txt 30.1.2022 14:36:51 [Error] Found closing tag <a> at position 97 but <font> should be closed first. See debug log for full text. Here's the one in client-debug.txt Material: Stone <font color="lightblue">Multimaterial chiseled block</a>
Rhonen Posted January 30, 2022 Author Report Posted January 30, 2022 27 minutes ago, Aledark said: see the client-main.txt this is not by my mod. You should report it in the discord.
Aledark Posted January 30, 2022 Report Posted January 30, 2022 (edited) kk ill investigate Edited January 30, 2022 by Aledark
Scout Posted January 31, 2022 Report Posted January 31, 2022 Bug: If you put materials and/or a chisel into the crafting grid of the workbench, close the grid and break the workbench the materials wont get dropped but will be deleted. Game Version 1.16.1
Rhonen Posted January 31, 2022 Author Report Posted January 31, 2022 2 hours ago, Scout said: Bug: If you put materials and/or a chisel into the crafting grid of the workbench, close the grid and break the workbench the materials wont get dropped but will be deleted. will investigate it.
Rhonen Posted January 31, 2022 Author Report Posted January 31, 2022 (edited) 7 hours ago, Scout said: Bug: If you put materials and/or a chisel into the crafting grid of the workbench, close the grid and break the workbench the materials wont get dropped but will be deleted. Can not confirm your reported problem. Workbench dropped with all items inside. Edited January 31, 2022 by Rhonen
Scout Posted February 1, 2022 Report Posted February 1, 2022 (edited) 17 hours ago, Rhonen said: Can not confirm your reported problem. Workbench dropped with all items inside. Thats weird. I will test again in singleplayer. Might be an issue with an other mod then. Thanks for testing! Edit: ok, i dont get this. I tested again with just your mod, vanilla game and some clientside mods and have been able to reproduce it. Then i disabled all client side mods, tested again and the workbench dropped the chisel as intended. After that i enabled all other mods again and the issue did not reappear... I dont understand this. Edit: tried with all mods that are on the server. Disabling and then enabling all again solved the issue. No idea why, but it seems to work now. Sorry to bother you. Edited February 1, 2022 by Scout
Rhonen Posted February 1, 2022 Author Report Posted February 1, 2022 (edited) 1 hour ago, Scout said: Edit: tried with all mods that are on the server. Disabling and then enabling all again solved the issue. No idea why, but it seems to work now. Sorry to bother you. No problem mate. may be there is an incompatibility problem with an other mod. but not sure. Until now we did not had that problem on our server. Edited February 1, 2022 by Rhonen
RogueRaiden Posted February 6, 2022 Report Posted February 6, 2022 Seems the workbench is not currently compatible with chiseled planks, since the change to planks that lets you place them differently
Rhonen Posted February 7, 2022 Author Report Posted February 7, 2022 21 hours ago, RogueRaiden said: Seems the workbench is not currently compatible with chiseled planks, since the change to planks that lets you place them differently can you be more specific please? add also a screen?
RogueRaiden Posted February 9, 2022 Report Posted February 9, 2022 (edited) On 2/7/2022 at 12:13 PM, Rhonen said: can you be more specific please? add also a screen? The game updated. Planks can now be placed vertically or horizontally. Chiseled planks cannot be cloned in the workbench because the planks are not considered a valid material to clone. Edited February 9, 2022 by RogueRaiden
Rhonen Posted February 9, 2022 Author Report Posted February 9, 2022 (edited) thank you. i will investigate that. Edited February 9, 2022 by Rhonen
OccultAxis Posted February 14, 2022 Report Posted February 14, 2022 love the mod but the working sound is heard by everyone across the server
Aledark Posted February 14, 2022 Report Posted February 14, 2022 19 minutes ago, OccultAxis said: love the mod but the working sound is heard by everyone across the server It depends on the view distance basically it seems like(if chunk's loaded or not). Would need stronger sound attenuation. exactly 256 blocks for me with my view distance and goes further if i increase my view distance. 1
demo40 Posted February 19, 2022 Report Posted February 19, 2022 bonjour que veux dire "planks acacia ver"
Sascha Rohwer Posted April 19, 2022 Report Posted April 19, 2022 On 2/15/2022 at 12:29 AM, Aledark said: It depends on the view distance basically it seems like(if chunk's loaded or not). Would need stronger sound attenuation. exactly 256 blocks for me with my view distance and goes further if i increase my view distance. Hallo, we have the same problem.
Rhonen Posted April 22, 2022 Author Report Posted April 22, 2022 ye i understood, that you had problems. but i can not explain why the code is not working as before.
Aledark Posted June 27, 2022 Report Posted June 27, 2022 2 hours ago, jbutt said: Is this still working in 16.5? it is for 1.16.5
Rhonen Posted June 28, 2022 Author Report Posted June 28, 2022 21 hours ago, jbutt said: Is this still working in 16.5? As Aledark already answered: Yes it is.
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