Rhonen Posted September 27, 2020 Report Share Posted September 27, 2020 (edited) Version 1.6.1 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. MOD Download [if you like my mods, with a donation you can support me and my work] Edited April 23 by Rhonen Update 7 1 3 Link to comment Share on other sites More sharing options...
Rhonen Posted September 27, 2020 Author Report Share Posted September 27, 2020 Placeholder Link to comment Share on other sites More sharing options...
Julius van Vern Posted September 27, 2020 Report Share Posted September 27, 2020 (edited) Edited October 26, 2020 by Julius van Vern 1 Link to comment Share on other sites More sharing options...
Aledark Posted October 2, 2020 Report Share Posted October 2, 2020 (edited) Might want to eventually add : I just didnt understand to hold right click on workbench once chiseled items were place to make it process. (like a quern) When this mod is activated We have a weird bug (UI) that shows twice every possible recipe (knapping) for example but also smiting and claymaking in the menu. See screenshot for example in my single game. It doesnt do it when i disable the mod and does it when it's on. 100% sure its linked to this mod. Edited October 3, 2020 by Aledark Added image. Link to comment Share on other sites More sharing options...
Aledark Posted October 2, 2020 Report Share Posted October 2, 2020 (edited) see above post(my bad). Edited October 3, 2020 by Aledark my bad Link to comment Share on other sites More sharing options...
Rhonen Posted October 3, 2020 Author Report Share Posted October 3, 2020 you are right, the mod makes a second load of all recipes. i will investigate it. thanks for report. 1 Link to comment Share on other sites More sharing options...
Rhonen Posted October 3, 2020 Author Report Share Posted October 3, 2020 Released: Version 1.0.1 Fix: loaded recipes twice, thanks @Aledark for reporting 2 Link to comment Share on other sites More sharing options...
EconBrony Posted October 3, 2020 Report Share Posted October 3, 2020 thanks for the quick fix on this! Fixed the issue for our server 1 Link to comment Share on other sites More sharing options...
Rhonen Posted October 9, 2020 Author Report Share Posted October 9, 2020 Released: Version 1.0.2 Fix: server side error when chisel got destroyed, thanks @Jacob Rey for reporting 1 Link to comment Share on other sites More sharing options...
Rhonen Posted October 13, 2020 Author Report Share Posted October 13, 2020 Released: Version 1.1.0 Add support for orientated chisseled Blocks 1 Link to comment Share on other sites More sharing options...
Brujah040 Hamburg Posted November 4, 2020 Report Share Posted November 4, 2020 Hey there, for some reason this mod won't work on my server. I can't craft the Workbench, works fine in singleplayer but not on my server... Any ideas? Link to comment Share on other sites More sharing options...
Rhonen Posted November 5, 2020 Author Report Share Posted November 5, 2020 As explaining in PM, the mod is required on the server-side Link to comment Share on other sites More sharing options...
Rhonen Posted November 12, 2020 Author Report Share Posted November 12, 2020 Released: Version 1.2.0 First version for 1.14.0 pre7 Link to comment Share on other sites More sharing options...
Rhonen Posted November 13, 2020 Author Report Share Posted November 13, 2020 Released: Version 1.2.1 (VS 1.14.0-pre) Released: Version 1.1.1 (VS 1.13.4) notes see first post Thanks @Aledark for reporting Link to comment Share on other sites More sharing options...
Rhonen Posted November 23, 2020 Author Report Share Posted November 23, 2020 Released: Version 1.2.2 notes see first post Link to comment Share on other sites More sharing options...
Rhonen Posted November 27, 2020 Author Report Share Posted November 27, 2020 (edited) Problems of 1.2.2 with VS 1.14.0-RC4 thanks to @Tech_Rabbit and @Daresso for reporting with RC4 there was a API change, so the 1.2.2 causing a error when working would be completed. Will fix it as soon as possible, maybe on weekend. Edited November 27, 2020 by Rhonen Link to comment Share on other sites More sharing options...
Sukotto82 Posted November 27, 2020 Report Share Posted November 27, 2020 (edited) Hi Rhonen. I was told to contact you about possibly getting help adding a new interface to an object because of this mod you made. I want to use the furnace in creative menu (I've already made a recipe for it to get it in survival) in survival to work much like the campfire but with the added benefit you can pick it back up and take it with you and place it back down without needing to recraft it as well as protection from rainfall and stuff so you can light it and let it burn with it outside even in the rain since everything would be inside the stone it would still light and burn regardless of weather also it would add a slight temperature boost to anything used for cooking in it for example lets say a stick heats up to 700c in campfire it would heat to 900 in furnace also have custom recipes that you can only cook/bake using the furnace that you can't do in campfire as well as still being able to do everything the campfire can do. was hoping you would be willing to teach me how to add a new interface and make this possible. Edited November 27, 2020 by Sukotto82 Link to comment Share on other sites More sharing options...
Rhonen Posted November 27, 2020 Author Report Share Posted November 27, 2020 (edited) very ambitious idea. many technics you want to combine @Sukotto82 i think i can give you some hints what you need to create a custom interface. also give some hints how to configure your block-json to get your block shown in creative-menu and when braking (in survival) what has to drop.i did not ever played with the heat-indicators. i know the value is stored in the stick-json. you must modify it then the heat in your block-entity of the furnace. so the burning heat is not bind on the consumer, it bind on the material. But assembling everything would go beyond the scope here. Edited November 27, 2020 by Rhonen Link to comment Share on other sites More sharing options...
Sukotto82 Posted November 27, 2020 Report Share Posted November 27, 2020 2 minutes ago, Rhonen said: very ambitious idea. many technics you want to combine @Sukotto82 i think i can give you some hints what you need to create a custom interface. also give some hints how to configure your block-json to get your block shown in creative-menu and when braking (in survival) what has to drop.i did not ever played with the heat-indicators. i know the value is stored in the stick-json. you must modify it then the heat in your block-entity of the furnace. so the burning heat is not bind on the consumer, it bind on the material. But assembling everything would go beyond the scope here. ok. I was thinking in regards to the whole heat thing how you need to build a bloomery to reach temperatures hot enough to make iron I thought maybe the bloomery added additional heat values to the fuel used to reach temperatures hot enough to allow for the iron conversion but perhaps it has nothing to do with heat at all and simply a crafting mechanic of the bloomery in which case I could forgo and do without the heat modifier in the furnace. as for the block json I'm just using the vanilla furnace it's already in creative and I just had to add a recipe to craft it. my folders are a mess at the moment but I'll share what I have for it so far. I'll just need a moment to find it and clean up some folders. Link to comment Share on other sites More sharing options...
Rhonen Posted November 27, 2020 Author Report Share Posted November 27, 2020 2 minutes ago, Sukotto82 said: how you need to build a bloomery to reach temperatures hot enough to make iron I thought maybe the bloomery added additional heat values i have no special experience for heating something up. if you want to let it work like the campfire you must heat up and add a modifier for the determined heat. Link to comment Share on other sites More sharing options...
Sukotto82 Posted November 27, 2020 Report Share Posted November 27, 2020 yeah first I need to figure out how to make an interface that will allow me to interact with it. I haven't tested it yet so now that I've cleaned up some of my files I'm about to test the crafting recipe to be able to craft it in survival. it's a simple grid recipe so it should work just fine. Link to comment Share on other sites More sharing options...
Rhonen Posted November 27, 2020 Author Report Share Posted November 27, 2020 sent you a pm. but be aware, much time you have to spent and much to learn of the basics in the wiki, before you will see results for your projects. Link to comment Share on other sites More sharing options...
Rhonen Posted November 27, 2020 Author Report Share Posted November 27, 2020 (edited) Released: Version 1.2.3 Fix for compatibility of VS-1.14.0-RC4 Thanks to @Tech_Rabbit and @Daresso for reporting Edited November 27, 2020 by Rhonen Link to comment Share on other sites More sharing options...
Bat_Tech419 Posted December 7, 2020 Report Share Posted December 7, 2020 Trying to make scaffolding in the 1.2.3 update with a knife, 2 rope and the 6 sticks placed in that order at the top of the workbench and I can not get a progress bar to go when holding right click on bench. Link to comment Share on other sites More sharing options...
Rhonen Posted December 7, 2020 Author Report Share Posted December 7, 2020 7 hours ago, Mikul Lewis said: Trying to make scaffolding in the 1.2.3 update with a knife, 2 rope and the 6 sticks placed in that order at the top of the workbench and I can not get a progress bar to go when holding right click on bench. which game-version? Did the workbench show the item to produce? Link to comment Share on other sites More sharing options...
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