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Posted

Hello there, I have recently started using this mod again as I am not much of a chiseler. With the extended workbench I did notice that I put in 1 chiseled item, 1 chisel, and 1 oak plank. So far I ended up making atleast 4 chiseled items from that 1 oak plank. I know before it would eat up the material being used but now it's just reusing said material. 

 

Posted
3 hours ago, Plumeria said:

1 chiseled item, 1 chisel, and 1 oak plank. So far I ended up making atleast 4 chiseled items from that 1 oak plank

i wondering that planks can be used for chissel? i can not chissel any planks o.O any other mod active that allows chissel planks?

Posted
4 hours ago, DasPrinzip said:

No materials are consumed when using the workbench

Thanks for reporting. will investigate that.

  • 3 weeks later...
Posted (edited)
12 hours ago, Sparkle Kitti said:

I'm using the latest version on 1.8.5 and it's doing it again.

Can not confirm that.

VS 1.18.6-rc + mod 1.6.3

image.thumb.png.ab734a7082d1bb1df9f71b483a765d0b.png

ingame...

image.png.2c521e69f33005ef7cf4cb31e0ec04b8.png

Will also do against 1.18.5... and update this post.

Update
Same mod with 1.18.5

image.thumb.png.b7dc3f62505fe61edab6e0aca96ad393.png

image.png.b8fd011e77b5b00f5b0ecb62fef6d46c.png

Edited by Rhonen
Posted (edited)
3 hours ago, Sparkle Kitti said:

That's strange

absolutely. But i have no idea what is going on in your game.
Are you sure that you use the correct mod version? i can not explain it otherwise :(

Edited by Rhonen
  • 2 months later...
Posted
1 hour ago, Rhonen said:

Released Workbench expansion 1.7.0 for VS 1.18.8

  • Switch to .net-7

Hi. I sent you the translation file for this mod. Can you check dm?

  • 2 months later...
Posted

Hello, is there any way to configure the speed at which chisel blocks are copied at the workbench? And if there isn't, would you consider adding a config file to allow changing it? Everything in this mod works great and it's just what I need, but the process of copying chisel blocks takes so long that I sometimes tab out to do something else while it works.

Thanks

Posted
On 10/18/2023 at 9:13 PM, Milk said:

Hello, is there any way to configure the speed at which chisel blocks are copied at the workbench? And if there isn't, would you consider adding a config file to allow changing it?

hi,
there is no config and also no plans for it.

  • 2 weeks later...
Posted
On 11/3/2023 at 9:06 PM, ItsCheif said:

How do I change how much durability the chisel uses? I can't find anything in Mod Config.

there is no config. it uses the vanilla game api to reduce the durability like chiseling manual

Posted
On 11/5/2023 at 2:50 PM, Rhonen said:

there is no config. it uses the vanilla game api to reduce the durability like chiseling manual

Oh ok. I heard in a video that it uses 20 durability for every material or something. So if I only use the chisel once and knock out a quarter, then fill the corner with 3 other materials, then the chisel should only use 1 durability. But according to that video, this would've cost me 80 durability using the bench.

Just to confirm, it should just take the durability of however many times I would've actually used the chisel yea?

  • 10 months later...
  • 4 months later...
Posted
Quote
DilanRona, Apr 19th at 5:18 AM (edit comment delete)

Got the following crash.

 

2025/04/19 07:14:16: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, aged@1.0.8, autopanning@1.0.1, Autorotor@1.1.2, axleinblocks@1.20.1-rc.5, barstotemporal@0.1.0, betterloot@1.1.1, bignailsmold@1.0.5, ClaimsRadar@1.1.0, clayprocessing1to4@1.0.3, craftablejparts@1.0.0, craftablemetalparts@1.0.0, CraftableRocks@1.0.2, craftabletemporalgears@1.1.0, domesticanimaltrader@1.1.0, dryablegroundstorage@1.0.1, EasyFruitTrees@1.0.1, FlexibleTools@3.4.0, pantherinae@1.1.25, foundrymod@1.0.0, hammercrushed@1.0.0, harvestice@1.0.0, icyexc@1.0.0, instandtemporalmobdrops@1.0.1, largercrock@1.0.2, linkerrequirestinkerer@0.0.1, mastodontrunk@1.0.1, metalscraprecipe@1.0.0, molds@0.1.7, monsterdrops@1.0.0, morecalcinedflint@1.0.0, moretreesmoreseeds@1.0.0, MoveLikeKaji@0.0.6, mushroomtrader@1.0.5, pancassiterite@1.0.1, paperlanternrecipe@0.2.1, cbetterfertilizer@1.2.0, primitivesurvival@3.7.6, propagatingreeds@1.0.0, rmeat@0.0.4, resmeltableslight@1.1.2, irongears@1.1.1, ot_SticksFromFirewood@1.1.0, superfuelresumed@2.1.4, temporal_gears_stack@1.0.0, traderssellborax@1.0.1, tradie@1.0.2, translocatorengineeringredux@1.5.6, usefultraders@2.2.0, viescraftmachines@2.4.0, game@1.20.7, vsimgui@1.1.7, wildanimalstrader@1.0.8, agingbarrels@1.0.0, alloycalculator@1.0.0, ancienttools@1.5.24, animalcages@3.2.1, bedspawnv2@1.4.0, betterbloomeriesreborn@1.0.5, betterchisel@1.0.0-rc.4, betterfirepit@1.1.5, betterjonasdevicesfixed@2.0.2, BetterProspecting@1.7.0, betterruins@0.4.10, blocksoverlay@4.2.0, butchering@1.8.2, butcheringaurochspatch@1.0.2, carryon@1.8.0-pre.1, chuteblockplacer@1.0.4, chutemod@1.0.0, commonlib@2.6.1, composter@1.2.1, configlib@1.5.1, coolinbarrel@0.5.3, expandedfoods@1.7.4, extrainfo@1.9.7, farmlanddropswithnutrients@1.2.1, fixcratemod@0.1.0, foodshelves@1.6.1, fromgoldencombs@1.8.11-rc.7, grassiergrass@1.0.0, harvestableinventorysize@1.0.0, improvedhandbookrecipes@1.1.3, knapster@2.14.3, medievalexpansionpatch@1.0.1, ndlvillagers@1.3.2, ndlwoodentorchholder@1.3.3, passthruchutes@1.0.2, primitivetools@1.4.1, recipeselector@1.0.1, reedbuff@1.0.0, remotetradercheckmod@0.2.3, rifteye@0.4.2, rockchisel@1.0.1, smithingplus@1.5.7, spearsplus@1.1.0, stickymousebuttons@1.1.1, stirlingage@0.10.0, stonebakeoven@1.1.6, substrate@1.1.2, tablet@0.2.0, tentbag@2.2.0, tbojrecipes@1.2.2, titaniumtools@1.0.3, toolsmith@1.0.13, translocatorrelocator@1.0.1, TransLocPart@0.2.0, tulepropagation@1.0.0, creative@1.20.7, survival@1.20.7, wildfarmingrevival@1.3.6, workbenchexpansionpatch@1.0.0, advancedchests@0.2.4, butcheringcompatpatch@1.0.4, extraoverlays@1.5.0, playercorpse@1.11.0, stonequarry@3.4.3, treetapping@1.0.0, UPDirt@1.0.0
System.ArgumentException: Supplied slot is not part of this inventory (extended-workbench-511928/110/512005)!
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 486
at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 423
at Vintagestory.Client.NoObf.HudHotbar.OnKeySlot(Int32 index, Boolean moveItems) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 351
at Vintagestory.Client.NoObf.HudHotbar.<OnBlockTexturesLoaded>b__24_3(KeyCombination viaKeyComb) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 74
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1775
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 230
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

I got the same crash again today.

  • 1 month later...
Posted

I'm sorry if this is an untoward question but could i get access to this mod's uncompiled code to poke around in? I am trying to make a mod that allows a player to craft chiseled blocks back into non chiseled blocks but i can't find out how to make chiseled blocks usable in a crafting grid, much less select for them specifically so i would like to look through your code and find out exactly how you did it, thanks! 

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