Plumeria Posted May 16, 2023 Report Posted May 16, 2023 Hello there, I have recently started using this mod again as I am not much of a chiseler. With the extended workbench I did notice that I put in 1 chiseled item, 1 chisel, and 1 oak plank. So far I ended up making atleast 4 chiseled items from that 1 oak plank. I know before it would eat up the material being used but now it's just reusing said material.
Rhonen Posted May 16, 2023 Author Report Posted May 16, 2023 3 hours ago, Plumeria said: 1 chiseled item, 1 chisel, and 1 oak plank. So far I ended up making atleast 4 chiseled items from that 1 oak plank i wondering that planks can be used for chissel? i can not chissel any planks any other mod active that allows chissel planks?
Yota Posted May 20, 2023 Report Posted May 20, 2023 Italian Translation for the latest version of this mod. Feel Free to add this translation to the mod on the next release it.json
DasPrinzip Posted May 21, 2023 Report Posted May 21, 2023 workbench-expansion-1.6.2.zip No materials are consumed when using the workbench, attached is an up-to-date example (VS 1.18.5):
Rhonen Posted May 21, 2023 Author Report Posted May 21, 2023 4 hours ago, DasPrinzip said: No materials are consumed when using the workbench Thanks for reporting. will investigate that.
Rhonen Posted May 22, 2023 Author Report Posted May 22, 2023 Released Workbench expansion 1.6.3 for VS 1.18.5 Fixed a bug that sometimes the materials are not consumes. Thanks @DasPrinzip for reporting https://mods.vintagestory.at/show/mod/285 1
Sparkle Kitti Posted June 7, 2023 Report Posted June 7, 2023 On 9/8/2022 at 10:15 AM, Rhonen said: Released Workbench expansion 1.5.1 for VS 1.17.x fix loading base recipes twice https://mods.vintagestory.at/show/mod/285 I'm using the latest version on 1.8.5 and it's doing it again. I tested with only this mod running so I know it's not another mod causing it.
Rhonen Posted June 7, 2023 Author Report Posted June 7, 2023 (edited) 12 hours ago, Sparkle Kitti said: I'm using the latest version on 1.8.5 and it's doing it again. Can not confirm that. VS 1.18.6-rc + mod 1.6.3 ingame... Will also do against 1.18.5... and update this post. Update Same mod with 1.18.5 Edited June 7, 2023 by Rhonen
Sparkle Kitti Posted June 8, 2023 Report Posted June 8, 2023 That's strange. I turned off all other mods and it still happened, but with this one off it stopped
Rhonen Posted June 8, 2023 Author Report Posted June 8, 2023 (edited) 3 hours ago, Sparkle Kitti said: That's strange absolutely. But i have no idea what is going on in your game. Are you sure that you use the correct mod version? i can not explain it otherwise Edited June 8, 2023 by Rhonen
Rhonen Posted August 11, 2023 Author Report Posted August 11, 2023 Released Workbench expansion 1.7.0 for VS 1.18.8 Switch to .net-7
justOmi Posted August 11, 2023 Report Posted August 11, 2023 1 hour ago, Rhonen said: Released Workbench expansion 1.7.0 for VS 1.18.8 Switch to .net-7 Hi. I sent you the translation file for this mod. Can you check dm?
Milk Posted October 18, 2023 Report Posted October 18, 2023 Hello, is there any way to configure the speed at which chisel blocks are copied at the workbench? And if there isn't, would you consider adding a config file to allow changing it? Everything in this mod works great and it's just what I need, but the process of copying chisel blocks takes so long that I sometimes tab out to do something else while it works. Thanks
Rhonen Posted October 26, 2023 Author Report Posted October 26, 2023 On 10/18/2023 at 9:13 PM, Milk said: Hello, is there any way to configure the speed at which chisel blocks are copied at the workbench? And if there isn't, would you consider adding a config file to allow changing it? hi, there is no config and also no plans for it.
ItsCheif Posted November 3, 2023 Report Posted November 3, 2023 How do I change how much durability the chisel uses? I can't find anything in Mod Config.
Rhonen Posted November 5, 2023 Author Report Posted November 5, 2023 On 11/3/2023 at 9:06 PM, ItsCheif said: How do I change how much durability the chisel uses? I can't find anything in Mod Config. there is no config. it uses the vanilla game api to reduce the durability like chiseling manual
ItsCheif Posted November 6, 2023 Report Posted November 6, 2023 On 11/5/2023 at 2:50 PM, Rhonen said: there is no config. it uses the vanilla game api to reduce the durability like chiseling manual Oh ok. I heard in a video that it uses 20 durability for every material or something. So if I only use the chisel once and knock out a quarter, then fill the corner with 3 other materials, then the chisel should only use 1 durability. But according to that video, this would've cost me 80 durability using the bench. Just to confirm, it should just take the durability of however many times I would've actually used the chisel yea?
SamMade Channel Posted December 18, 2024 Report Posted December 18, 2024 Hey there! The mod page said to come here for questions! Is this going to be upgraded to 1.20.*? I think folks are missing it, myself included! Cheers! 4
Dilan Rona Posted May 1, 2025 Report Posted May 1, 2025 Quote DilanRona, Apr 19th at 5:18 AM (edit comment delete) Got the following crash. 2025/04/19 07:14:16: Critical error occurred Loaded Mods: aculinaryartillery@1.2.5, aged@1.0.8, autopanning@1.0.1, Autorotor@1.1.2, axleinblocks@1.20.1-rc.5, barstotemporal@0.1.0, betterloot@1.1.1, bignailsmold@1.0.5, ClaimsRadar@1.1.0, clayprocessing1to4@1.0.3, craftablejparts@1.0.0, craftablemetalparts@1.0.0, CraftableRocks@1.0.2, craftabletemporalgears@1.1.0, domesticanimaltrader@1.1.0, dryablegroundstorage@1.0.1, EasyFruitTrees@1.0.1, FlexibleTools@3.4.0, pantherinae@1.1.25, foundrymod@1.0.0, hammercrushed@1.0.0, harvestice@1.0.0, icyexc@1.0.0, instandtemporalmobdrops@1.0.1, largercrock@1.0.2, linkerrequirestinkerer@0.0.1, mastodontrunk@1.0.1, metalscraprecipe@1.0.0, molds@0.1.7, monsterdrops@1.0.0, morecalcinedflint@1.0.0, moretreesmoreseeds@1.0.0, MoveLikeKaji@0.0.6, mushroomtrader@1.0.5, pancassiterite@1.0.1, paperlanternrecipe@0.2.1, cbetterfertilizer@1.2.0, primitivesurvival@3.7.6, propagatingreeds@1.0.0, rmeat@0.0.4, resmeltableslight@1.1.2, irongears@1.1.1, ot_SticksFromFirewood@1.1.0, superfuelresumed@2.1.4, temporal_gears_stack@1.0.0, traderssellborax@1.0.1, tradie@1.0.2, translocatorengineeringredux@1.5.6, usefultraders@2.2.0, viescraftmachines@2.4.0, game@1.20.7, vsimgui@1.1.7, wildanimalstrader@1.0.8, agingbarrels@1.0.0, alloycalculator@1.0.0, ancienttools@1.5.24, animalcages@3.2.1, bedspawnv2@1.4.0, betterbloomeriesreborn@1.0.5, betterchisel@1.0.0-rc.4, betterfirepit@1.1.5, betterjonasdevicesfixed@2.0.2, BetterProspecting@1.7.0, betterruins@0.4.10, blocksoverlay@4.2.0, butchering@1.8.2, butcheringaurochspatch@1.0.2, carryon@1.8.0-pre.1, chuteblockplacer@1.0.4, chutemod@1.0.0, commonlib@2.6.1, composter@1.2.1, configlib@1.5.1, coolinbarrel@0.5.3, expandedfoods@1.7.4, extrainfo@1.9.7, farmlanddropswithnutrients@1.2.1, fixcratemod@0.1.0, foodshelves@1.6.1, fromgoldencombs@1.8.11-rc.7, grassiergrass@1.0.0, harvestableinventorysize@1.0.0, improvedhandbookrecipes@1.1.3, knapster@2.14.3, medievalexpansionpatch@1.0.1, ndlvillagers@1.3.2, ndlwoodentorchholder@1.3.3, passthruchutes@1.0.2, primitivetools@1.4.1, recipeselector@1.0.1, reedbuff@1.0.0, remotetradercheckmod@0.2.3, rifteye@0.4.2, rockchisel@1.0.1, smithingplus@1.5.7, spearsplus@1.1.0, stickymousebuttons@1.1.1, stirlingage@0.10.0, stonebakeoven@1.1.6, substrate@1.1.2, tablet@0.2.0, tentbag@2.2.0, tbojrecipes@1.2.2, titaniumtools@1.0.3, toolsmith@1.0.13, translocatorrelocator@1.0.1, TransLocPart@0.2.0, tulepropagation@1.0.0, creative@1.20.7, survival@1.20.7, wildfarmingrevival@1.3.6, workbenchexpansionpatch@1.0.0, advancedchests@0.2.4, butcheringcompatpatch@1.0.4, extraoverlays@1.5.0, playercorpse@1.11.0, stonequarry@3.4.3, treetapping@1.0.0, UPDirt@1.0.0 System.ArgumentException: Supplied slot is not part of this inventory (extended-workbench-511928/110/512005)! at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 486 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 423 at Vintagestory.Client.NoObf.HudHotbar.OnKeySlot(Int32 index, Boolean moveItems) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 351 at Vintagestory.Client.NoObf.HudHotbar.<OnBlockTexturesLoaded>b__24_3(KeyCombination viaKeyComb) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 74 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1775 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 230 at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 I got the same crash again today.
lying_dice Posted June 22, 2025 Report Posted June 22, 2025 I'm sorry if this is an untoward question but could i get access to this mod's uncompiled code to poke around in? I am trying to make a mod that allows a player to craft chiseled blocks back into non chiseled blocks but i can't find out how to make chiseled blocks usable in a crafting grid, much less select for them specifically so i would like to look through your code and find out exactly how you did it, thanks!
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