Mr1k3 Posted October 11, 2020 Report Share Posted October 11, 2020 (edited) A mod that adds new fuels. I originally created this mod to be able to reclaim my iron-shavings from the MetalRecovery mod. Also includes fire logs and peat processing. Now you can stack fire logs, and both refined peat bricks into piles. Firelogs and the handbook aren't playing nice, firelog now has a description that includes crafting cost, the item should be hidden by the handbook now. Heres my patreon if you'd like to support me: Patreon Fuels: Spoiler High-Grade Fuel: Burns fairly long at extreme temperatures, useful for melting all metals, but poured metals take a very long time to cool. (Outputs two items and anthracite can be used instead coke) Fire Log: Burns at very low temperatures but each log lasts 40 minutes! For use in a fireplace to keep you warm during winter but not much else. (Outputs 8 items), stacks to 128. Peat processing: The vanilla peat is now a little worse at smelting things- 20 sec burn time at 400c, this is because the peat should be dried in a chest for 36 in game hours. (image out of date) Dried peat- will burn for 30 sec at 900c, it can also be improved when you add certain materials to it. (image out of date) Bio-Char- A charcoal dust with all sorts of organic compounds inside. Obtained by smelting most plants in the fire pit eg: cattails, ferns, flowers, etc. Refined peat- mix bio-char with peat in the crafting grid for 2 bricks of refined peat, this stuff burns for 128 seconds but only at 850c, great for cooking food. Propolis- A resin-like substance that is obtained when breaking any type of hive or skep, this stuff never goes off and can be eaten but its main use is in the next fuel. Bituminous peat- Combine dried, refined peat with some resin or propolis for 4 bricks of bituminous peat, this peat burns for 60 seconds at 1100c so its a alternate to charcoal. Cant be used in bloomeries however. (image out of date) Download: https://mods.vintagestory.at/show/mod/450 Edited August 1, 2022 by Mr1k3 1 1 Link to comment Share on other sites More sharing options...
Mr1k3 Posted January 12, 2021 Author Report Share Posted January 12, 2021 1.0.1 Release re-balances doped coal recipe and adds a fire log for providing warmth over a long period of time. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted February 2, 2021 Report Share Posted February 2, 2021 I like the idea of fire logs, but I can't even cook with them. Could you bump the temperature up to 200 or 250 degrees? Link to comment Share on other sites More sharing options...
Sniper Ely Posted February 5, 2021 Report Share Posted February 5, 2021 On 2/3/2021 at 12:14 AM, l33tmaan said: I like the idea of fire logs, but I can't even cook with them. Could you bump the temperature up to 200 or 250 degrees? @Mr1k3, Sorry for the intrusion. @l33tmaan... here it is. It's fairly easy to play with .jsons to fit your play. SuperFuel1.0.1.zip 1 Link to comment Share on other sites More sharing options...
6nop6nop Posted April 23, 2021 Report Share Posted April 23, 2021 lol Link to comment Share on other sites More sharing options...
Mr1k3 Posted July 30, 2021 Author Report Share Posted July 30, 2021 (edited) Fixed crashing issue, should work fine in 1.15 now with current release. Also changed doped coal to use the new sulfur powder. Edited July 30, 2021 by Mr1k3 1 Link to comment Share on other sites More sharing options...
Mr1k3 Posted August 14, 2021 Author Report Share Posted August 14, 2021 2.0.2 changes: Added new peat processing chain, now peat can be dried once mined then improved with further processing New peats either burn longer at lower temps or burn hotter for a shorter duration, bituminous peat is a low-end charcoal substitute. Refined peat is meant for long duration low temp cooking eg: cooking. Fire logs recipe now only output 8 instead of 16, but burn time was doubled to 40 real minutes. For recipe consistency. Added descriptions to items. 1 Link to comment Share on other sites More sharing options...
Mr1k3 Posted September 6, 2021 Author Report Share Posted September 6, 2021 2.0.3: To prevent a crash with peat in firepits you now need to craft vanilla peat in the grid to get a dryable version Link to comment Share on other sites More sharing options...
Travis Pluid Posted September 26, 2021 Report Share Posted September 26, 2021 Is there any chance that Better Than Heresy's Straw and Straw Bales can be patched to behave like Dry Grass and Hay Bales for the purposes of producing Bio-Char? I tried making a patch mod myself- but I can't get the thing to work. Probably because I don't know how to program besides "look at code- copy-paste code. Look at other code. Flail and try to change the right fields." But seriously, it'd be nice- because I have so, much, STRAW! And nothing to use it on, besides thatch blocks. Link to comment Share on other sites More sharing options...
Hal13 Posted November 25, 2021 Report Share Posted November 25, 2021 i think it would be nice to be able to pile the peat briquettes... maybe similar to clay shingles? Link to comment Share on other sites More sharing options...
Mr1k3 Posted January 29, 2022 Author Report Share Posted January 29, 2022 2.0.4- Pile stacking and balance update Now you can stack firelogs, and both refined peat bricks in piles Improved burn times of all peats by 5 seconds, increased burn temp of dried peat to 900 Increased refined peat burn time from 96 seconds to 128 seconds improved bituminous peat burn time from 40 seconds to 60 Link to comment Share on other sites More sharing options...
Smeeslug Posted January 29, 2022 Report Share Posted January 29, 2022 trying to click on firelogs in the handbook crashes the game, "can't create itemstack without item" Link to comment Share on other sites More sharing options...
Mr1k3 Posted January 29, 2022 Author Report Share Posted January 29, 2022 (edited) 9 hours ago, Smeeslug said: trying to click on firelogs in the handbook crashes the game, "can't create itemstack without item" hmm, cant seem to recreate the issue. I do know there is a few mods that try to add alternate items to fat in the grid, my guess is maybe when someone added one of these alternate recipes, the game is trying to show you the recipe for the "block" or "pile" of firelogs and not the item (though that should be defined by setting "item" in the crafting json, unless it was done incorrectly). Since its the piles are the only new content this update it seems like it has to do with them. Perhaps if you could send me your client/server main, and maybe even the client/server debug .txt from your games log folder I can try to narrow it down more. Edited January 29, 2022 by Mr1k3 Link to comment Share on other sites More sharing options...
Smeeslug Posted January 29, 2022 Report Share Posted January 29, 2022 ah, thanks for checking it out, and i might do if i remember to crash it again Link to comment Share on other sites More sharing options...
Smeeslug Posted January 31, 2022 Report Share Posted January 31, 2022 Spoiler 31/01/2022 08:48:07: Critical error occurred System.Exception: Can't create itemstack without item! at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) at Vintagestory.GameContent.BlockLiquidContainerBase.OnHandbookRecipeRender(ICoreClientAPI capi, GridRecipe gridRecipe, ItemSlot dummyslot, Double x, Double y, Double size) at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY) at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _vRo5OUTQG1GrM9nJI04WT53NTfD._JHlLXLoFTuzi9aMXOf3xs53BiOn(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) new 2.0.5 version Link to comment Share on other sites More sharing options...
Mr1k3 Posted February 2, 2022 Author Report Share Posted February 2, 2022 2.0.6 still unable to track down the root issue of the firelog handbook crash, in the meantime- firelog has been excluded from the handbook because of the crash sometimes experienced when looking it up added description to the firelog letting players know how to craft it, as a workaround Link to comment Share on other sites More sharing options...
Владимир Радостин Posted April 4, 2022 Report Share Posted April 4, 2022 Russian translation superfuelru.json gameru.json Link to comment Share on other sites More sharing options...
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