DArkHekRoMaNT Posted October 24, 2020 Report Share Posted October 24, 2020 (edited) Just adds an elevator The elevator has a range of 8 to 128 blocks. Better material, more range. You can also improve the elevator once by adding a temporal gear to it and doubling the range. P.S. Temporal dust for creating elevators is obtained by grinding a temporal gear in a quern (1 gear to 8 dust). Spoiler Download: ModDB or GitHub Edited August 4, 2021 by DArkHekRoMaNT 2 Link to comment Share on other sites More sharing options...
Rhonen Posted October 24, 2020 Report Share Posted October 24, 2020 is it a real elevator or more a teleporter? Link to comment Share on other sites More sharing options...
Julius van Vern Posted October 24, 2020 Report Share Posted October 24, 2020 n ice Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted October 24, 2020 Author Report Share Posted October 24, 2020 3 hours ago, Rhonen said: is it a real elevator or more a teleporter? Like an OpenBlocks elevator from minecraft ) 1 Link to comment Share on other sites More sharing options...
Rhonen Posted October 24, 2020 Report Share Posted October 24, 2020 so, more a teleporter ;D thanks for answer Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 4, 2020 Author Report Share Posted December 4, 2020 (edited) v1.0.3: Added Zeekea's temporal dust compatibility (via CompatibilityLib) @l33tmaanyou need to add it to assets/game. For compatibility with Zeekea (its dust to our dust), you will also need CompatibilityLib (resolves patches conflict) game.zip Edited December 4, 2020 by DArkHekRoMaNT 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted December 4, 2020 Report Share Posted December 4, 2020 Thank you! Do I need to update CompatibilityLib if I already had it? Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 4, 2020 Author Report Share Posted December 4, 2020 Just now, l33tmaan said: Thank you! Do I need to update CompatibilityLib if I already had it? If you have v1.1.0, then nothing needs to be updated. I haven't updated the CompatibilityLib itself, it works fine on 1.13 and 1.14 Link to comment Share on other sites More sharing options...
l33tmaan Posted December 4, 2020 Report Share Posted December 4, 2020 Cool, thanks. Maybe this is a bit nitpicky, but could you just call this a teleporter or something? It's... not really an elevator. Or at least call it a magic or temporal elevator, I dunno. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 4, 2020 Author Report Share Posted December 4, 2020 3 minutes ago, l33tmaan said: Cool, thanks. Maybe this is a bit nitpicky, but could you just call this a teleporter or something? It's... not really an elevator. Or at least call it a magic or temporal elevator, I dunno. If it is Temporal Elevator, there will be a variant of Temporal Temporal Elevator Link to comment Share on other sites More sharing options...
l33tmaan Posted December 4, 2020 Report Share Posted December 4, 2020 (edited) Good point, but couldn't you just change the en.json so they all just say Temporal Elevator or something? EDIT: Hey, I just tried out the game.zip you linked and threw it into my roads mod. I can grind the Zeekea dust into yours, but not vice versa? Is that intentional? Edited December 4, 2020 by l33tmaan Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 5, 2020 Author Report Share Posted December 5, 2020 (edited) 11 hours ago, l33tmaan said: Good point, but couldn't you just change the en.json so they all just say Temporal Elevator or something? EDIT: Hey, I just tried out the game.zip you linked and threw it into my roads mod. I can grind the Zeekea dust into yours, but not vice versa? Is that intentional? Yes. I made a recipe from coarser dust (Zeekea) to finer dust. I have two elevator types now: Elevator and Temporal Elevator (with gear) Edited December 5, 2020 by DArkHekRoMaNT 1 Link to comment Share on other sites More sharing options...
Fluffems Posted December 11, 2020 Report Share Posted December 11, 2020 After using the Game.zip and compatibility lib file you posted which fixed the problem I was having with getting dust for your mod in my single player world . But I am still having an issue with the texture being broken for the top and bottom of the elevators. Is there any fix for this? Also thank you for the mod I love it. P.S. not sure if it's related unless it happens again but I was forced out of my game and was getting the message that I could not connect I had to disable your mod load the game up break my elevators save then re enable the mod. This is all in single player, Ill let you know if it happens again. I'll do some testing in creative to se if I can find the cause Link to comment Share on other sites More sharing options...
Fluffems Posted December 11, 2020 Report Share Posted December 11, 2020 Found the cause of what was happening as I was building around the elevator an item entity dropped onto the elevator It dose not cause a crash but it forces you out of the game and you cannot load into it unless you do what I stated by unloading the mod then breaking the elevators. before loading back up with the mod. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 11, 2020 Author Report Share Posted December 11, 2020 3 hours ago, Fluffems said: Found the cause of what was happening as I was building around the elevator an item entity dropped onto the elevator It dose not cause a crash but it forces you out of the game and you cannot load into it unless you do what I stated by unloading the mod then breaking the elevators. before loading back up with the mod. Oh. I need to check, maybe I forgot to add a check that the entity is a player and a NPE is thrown there. Are you playing on 1.14.2? Tyron fixed the overlays, which is probably why top and bottom of the elevators broke) Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 11, 2020 Author Report Share Posted December 11, 2020 (edited) v1.1.0: Updated to 1.14.2 Overlays moved to mod area (game now supports non-game overlays). Fixed NPE if you dropped an item on the elevator Edited December 11, 2020 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
Fluffems Posted December 13, 2020 Report Share Posted December 13, 2020 You are right I was playing 1.14.2 sorry I had accidently forgot to add that piece of important information. I have downloaded your update and everything is working perfectly. Thank you for your work and the mod. Cheers Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 14, 2020 Author Report Share Posted December 14, 2020 New version 1.1.1 available! Added variants for metioric iron and steel Added creative tab Several minor fixes Link to comment Share on other sites More sharing options...
Digitalr Posted January 7, 2021 Report Share Posted January 7, 2021 Found little bug. I have pair of copper elevators inside my claim. If i throw away some junk over upper elevator (with full inventory, so this junk cannot be taken back), use elevator and travel down and up, then, while this junk still over the upper elevator, i can travel to lower part of this elevator pair just by crouching. _------------------- Так как мой английский "такой себе", продублирую: Дано: пара связанных лифтов внутри привата (в моем случае медных". Бросаем что угодно на верхний (в моем случае это был горшок). Инвентарь полон. Предмет не подбирается. Используя лифт переходим вниз, потом вверх. Все. Теперь, где бы я не присел, попадаю на нижнюю часть лифта. И так пока предмет не будет подобран, либо не исчезнет. Возможно работает и не в привате. Проверить не успел. Возможно работает и для предмета на нижней площадке и прыжка. Link to comment Share on other sites More sharing options...
Digitalr Posted August 4, 2021 Report Share Posted August 4, 2021 On 1.15.3,fresh client, no other mods, crashed with: Spoiler Running on 64 bit Windows with 32 GB RAM Version: v1.15.3 (Stable)04.08.2021 13:11:45: Critical error occurred System.MissingFieldException: Поле не найдено: "Vintagestory.API.Common.CollectibleObject.Attributes". в SimpleElevator.BlockElevator.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) в Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) в Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) в Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() в Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() в Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() в Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_eOG09N3CughgUhSOBaTcUtF8rXW packet) в Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) в _2C1KeYAVBdmrSIvSFhy6H2IB73P._VmVAOpmA6roNiWQoNAQLt9tWkzR(Single ) в _0h7dYtC5OxgFq3Dhnj2p0gxEXO3._7siDwGtIPuCnT2TllZ2WXtr1bsM(Single ) в _0h7dYtC5OxgFq3Dhnj2p0gxEXO3._YznPHQWtIAwbLwxdlknpXY2Mrsm(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в OpenTK.GameWindow.DispatchRenderFrame() в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в _Km7YT9SY1sKIj5UBhEpQfHc3XzB._u0WbDJ5hzkzp3qHp31dGQ3NRIqJ(_EyrNhzlOC9XfxRuKJ1Vc8VeXIpA , String[] ) в _pFLYUi2IEGEC895yDwFlhWqtVoD._u0WbDJ5hzkzp3qHp31dGQ3NRIqJ(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 04.08.2021 12:20:11, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: System.Exception в Vintagestory.Common.ModCompilationContext..ctor() в Vintagestory.Common.ModLoader..ctor(Vintagestory.API.Common.ICoreAPI, Vintagestory.API.Common.EnumAppSide, Vintagestory.API.Common.ILogger, System.Collections.Generic.IEnumerable`1<System.String>, Boolean) в _0h7dYtC5OxgFq3Dhnj2p0gxEXO3._rTSGJR2VOiTC7jfvklFyFzfyYKf() в _0h7dYtC5OxgFq3Dhnj2p0gxEXO3._oNUpyO7uE84iOJRwOnYSHB4f6XB() в System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) в System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() в System.Threading.ThreadPoolWorkQueue.Dispatch() } -------------- { TimeGenerated = 09.02.2021 13:40:50, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.7.0, метка времени: 0x6006d010 Имя сбойного модуля: KERNELBASE.dll, версия: 10.0.19041.662, метка времени: 0xec58f015 Код исключения: 0xc0020001 Смещение ошибки: 0x000000000002d759 Идентификатор сбойного процесса: 0x2924 Время запуска сбойного приложения: 0x01d6fed7fee59505 Путь сбойного приложения: C:\Games\Vintagestory\Vintagestory.exe Путь сбойного модуля: C:\WINDOWS\System32\KERNELBASE.dll Идентификатор отчета: 97cc7988-7aba-4393-8407-a7bf7ca92835 Полное имя сбойного пакета: Код приложения, связанного со сбойным пакетом: } -------------- { TimeGenerated = 09.02.2021 13:40:49, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: код исключения c0020001, адрес исключения 00007FFBE6B0D759 Стек: } Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted August 4, 2021 Author Report Share Posted August 4, 2021 v1.2.0: - Updated to VS 1.15 and net461 1 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted February 18, 2022 Author Report Share Posted February 18, 2022 v1.3.0 - Updated to 1.16.0-3 - Rewrited elevator - Added config - [DEV] Added SharedUtils - [DEV] Change IDE from VSCode to VisualStudio Link to comment Share on other sites More sharing options...
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