Criperum Posted November 22, 2020 Report Posted November 22, 2020 7 hours ago, ozBillo said: It is tricky to place the middle parts. If you hold down sneak (shift) while you're placing the middle parts (instead of jumping) it should be easier. If i do so it says that player is on the way. So jumping is to temporary move player away
ozBillo Posted November 22, 2020 Author Report Posted November 22, 2020 12 minutes ago, Владислав Кудряшов said: If i do so it says that player is on the way. So jumping is to temporary move player away Yeah. Placing the first middle piece against the end is almost impossible while you're on the end. You have to stand on the post to do it. After that the sneak method should work okay for the other middle blocks.
Criperum Posted November 22, 2020 Report Posted November 22, 2020 Can you also make a stick version of a bridge, pls?
Hastsezini Posted November 23, 2020 Report Posted November 23, 2020 @ozBilloThanks for the update man. I haven't tried it out yet but will plan to do so when I next login. I also have the VSHUD mod that shows you where the item will be placed before you place it, as a ghost image, and that helps tremendously with any building project. Thanks again! 1
ozBillo Posted November 23, 2020 Author Report Posted November 23, 2020 19 hours ago, Владислав Кудряшов said: Can you also make a stick version of a bridge, pls? You must be psychic! I've already started on a sticks version
xCoiotex Posted November 26, 2020 Report Posted November 26, 2020 On 11/21/2020 at 10:44 PM, ozBillo said: I think you should walk carefully on rope bridges, not hurry. so maybe a speed multiplier to 0.85?
Aro Posted December 1, 2020 Report Posted December 1, 2020 1.13 getting a crash when I hit h to show recipe on a few of them, tried stick and dirt bridge. doesn't seem like I'm missing any dependencies. dirt bridge also shows a weird long name. suggestion: some angled bridges to make longer ones look like they are hanging.https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQdmJhN_qFvOJS2O8oqcwdC2fiDFIgFBkMZp6dzkUjfRXJVgBq5ebGCr7Lyjg&s secondary, would rope ladders be possible with the same style?https://www.nationalgeographic.com/content/dam/ngdotcom/rights-exempt/cardstacks/General/photography/01_renan_ozturk_honey_hunter.adapt.133.1.jpg
ozBillo Posted December 1, 2020 Author Report Posted December 1, 2020 @Aro Please post your client-crash.txt file (in Spoiler tags) The angled bridges idea is not really do-able with a JSON-only mod. Rope ladders in the same style are certainly possible
Aro Posted December 1, 2020 Report Posted December 1, 2020 Spoiler Version: v1.13.4 (Stable)2020-11-30 8:01:04 PM: Critical error occurred System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block game:stickslayer-wooden-* but there are no such items/blocks! at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) at Vintagestory.API.Common.CollectibleObject.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) at Vintagestory.GameContent.ModSystemHandbook.OnHelpHotkey(KeyCombination key) at _yr9yuLESIXbmUAJtjZWuynSpQGC._3UK5YbcwN9zkAuIe8DoiykUGBhJ(KeyEvent , IWorldAccessor , IPlayer , Boolean , Boolean , Boolean ) at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat) at OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] ) at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart )
Digitalr Posted December 1, 2020 Report Posted December 1, 2020 Russian translation for v1.0.4 Grass+rope sections included ru.json 1
Aersoldorf Posted December 1, 2020 Report Posted December 1, 2020 Really like the look of these, great job 1
ozBillo Posted December 2, 2020 Author Report Posted December 2, 2020 @Aro I've added an extra version to the first post for 1.13 (without the sticks layer recipe) That should fix the problem. Give it a try and let me know how it goes.
Conquest of Blocks Posted December 4, 2020 Report Posted December 4, 2020 we got a 1 row stick bridge on which players will receive damage out of nowhere... rc8
ozBillo Posted December 5, 2020 Author Report Posted December 5, 2020 12 hours ago, Kai Effelsberg said: we got a 1 row stick bridge on which players will receive damage out of nowhere... rc8 Wow. I haven't heard of that problem before. I only use single-player. There may be some server related weirdness at work there.
xCoiotex Posted December 8, 2020 Report Posted December 8, 2020 Dunno if you are going to add anything but, I made another translation to brazilian-portuguese, here it's: pt-br.json 1
ozBillo Posted December 26, 2020 Author Report Posted December 26, 2020 New Version 1.0.5 - added Portuguese translation (Thanks @xCoiotex) - added Russian translation (Thanks @Digitalr) - added changelog
l33tmaan Posted December 27, 2020 Report Posted December 27, 2020 Any chance you can increase the collision boxes of the bridges to be more similar to fences? I use StepUp and I accidentally climb the side of these bridges constantly. 1
ozBillo Posted January 1, 2021 Author Report Posted January 1, 2021 New Version 1.0.6 - increased collision height (similar to fences) @l33tmaan - removed undocumented grass variation 1 1
Tech_Rabbit Posted February 12, 2021 Report Posted February 12, 2021 @ozBilloThe stick bridges cause gravity damage.
ozBillo Posted February 13, 2021 Author Report Posted February 13, 2021 @Tech_Rabbit Yikes. That's never happened to me. Can you tell me how to duplicate the problem?
l33tmaan Posted February 13, 2021 Report Posted February 13, 2021 It's happened to me, too. It's kind of hard to duplicate, but I think it happens when I get too close to the railing. It happened a lot more before you increased the collision height to make this more compatible with StepUp, but it still happens rarely now. Before, I would automatically climb the railing and fall off - about half the time there I would take 0.5 gravity damage, give or take. 1
ozBillo Posted February 14, 2021 Author Report Posted February 14, 2021 (edited) @Tech_Rabbit @l33tmaan Does the direction of the bridge make any difference? Also, how high above ground was the bridge? Could you post a screenshot of the bridge setup. Edited February 14, 2021 by ozBillo
Tech_Rabbit Posted February 14, 2021 Report Posted February 14, 2021 1 hour ago, ozBillo said: @Tech_Rabbit @l33tmaan Does the direction of the bridge make any difference? Also, how high above ground was the bridge? Could you post a screenshot of the bridge setup. I will ask, it wasn't me but one of the players on my server. 1
ozBillo Posted February 14, 2021 Author Report Posted February 14, 2021 @Tech_Rabbit @l33tmaan I was able to duplicate the problem. It's only happening on stick bridges 4 blocks or more above the ground. The more time you spend on the bridge the more damage you take. After a lot of tests I found a fix. I made the collision box the same as the wood bridges. Not sure why, but it seems to work. New version up shortly.
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