tony Liberatto Posted February 10, 2018 Report Share Posted February 10, 2018 X = Longitude. Y = Latitude. Z = Altitude. Using the good ideas and concepts of Minecraft and Terrafirmacraft is all well, but we should fix their mistakes from the start. This also includes having the Moon and Sun moving in the right direction. Of course, I am also talking about having the biomes according to the correct Lattitude. So tundras are either all the way south or North and not at the Equator line. As we have more different kinds of trees added to the game, they could also only grow on their specifically Latitude. Giving the player one more item to travel and trade. Tropical trees do not grow in temperate climates. Link to comment Share on other sites More sharing options...
Milo Christiansen Posted February 10, 2018 Report Share Posted February 10, 2018 Moon and sun going the wrong way is bad enough, but the X,Z coords are just annoying. Sure, I can understand not wanting to change coordinate systems in the engine, but can't the display order be changed? As for biomes being latitude based, what happens if you keep going north? Does the entire world end up being vast frozen wastes and jungles with a narrow temperate band in the middle? Link to comment Share on other sites More sharing options...
Soloquendi Posted February 10, 2018 Report Share Posted February 10, 2018 12 minutes ago, Milo Christiansen said: As for biomes being latitude based, what happens if you keep going north? Does the entire world end up being vast frozen wastes and jungles with a narrow temperate band in the middle? In TFC it is. Depends on whether the devs want to keep that world gen feature or use the old style MC gen of random biomes. Link to comment Share on other sites More sharing options...
Saraty Posted February 10, 2018 Report Share Posted February 10, 2018 Some day we will need to change to south and north pole. Keeping MC gen with random biomes will not work well with seasons. 18 minutes ago, WillOfStone said: As for biomes being latitude based, what happens if you keep going north? Does the entire world end up being vast frozen wastes and jungles with a narrow temperate band in the middle? I think if you keep going very far north, the climate should start going back to temperate perhaps? Having forever and ever stretching ice lands is not a good solution. Link to comment Share on other sites More sharing options...
tony Liberatto Posted February 10, 2018 Author Report Share Posted February 10, 2018 In a server setting, you would keep the map going from the equator to artic, either going one way south or North. It does not really matter. In single player, once the player is 30,000 blocks from the equator and persists going North or South is his problem if the only thing he sees is Ice. I mean there is no reason to keep going. Link to comment Share on other sites More sharing options...
redram Posted February 10, 2018 Report Share Posted February 10, 2018 Heck, while we're at it, west south and down should be negative numbers, north east and up should positive. The north-south flip has always grated on my engineer side. Link to comment Share on other sites More sharing options...
tony Liberatto Posted February 10, 2018 Author Report Share Posted February 10, 2018 26 minutes ago, redram said: Heck, while we're at it, west south and down should be negative numbers, north east and up should positive. The north-south flip has always grated on my engineer side. That's exactly my point. Link to comment Share on other sites More sharing options...
Soloquendi Posted February 11, 2018 Report Share Posted February 11, 2018 19 hours ago, Saraty said: Some day we will need to change to south and north pole. Keeping MC gen with random biomes will not work well with seasons. I think if you keep going very far north, the climate should start going back to temperate perhaps? Having forever and ever stretching ice lands is not a good solution. That wasn't my quote. It was Milo's. Link to comment Share on other sites More sharing options...
DMKW Posted February 19, 2018 Report Share Posted February 19, 2018 Would it be possible to eventually end up back where you started, simulating a round planet? Or is endless generation the goal. I do like the idea of having colder climates in one direction and warmer in another. I spent weeks generating Minecraft worlds in Amidst to get a continant with ice plains in the north and desert/mesa in the south with jungles and swamps to the east and west. Something silly about having snow biomes attached to jungles and deserts Link to comment Share on other sites More sharing options...
Milo Christiansen Posted March 26, 2018 Report Share Posted March 26, 2018 Has there been any more thought on fixing the directions? It is really, really annoying that the sun rises in the north, makes it hard to tell which way you are facing without looking at your compass. Really, it is just a display issue in the "V" menu, shouldn't be hard to fix. Link to comment Share on other sites More sharing options...
tony Liberatto Posted March 26, 2018 Author Report Share Posted March 26, 2018 Also, remember North and East are positive, South and West are Negative. The correct terminology is: X = Longitude. Y = Latitude. Z = Altitude. Link to comment Share on other sites More sharing options...
Stroam Posted March 26, 2018 Report Share Posted March 26, 2018 @tony Liberatto The standard actually is: X = Latitude - North latitude is positive Y = Longitude - East longitude is positive - sun rises in the east Z = Altitude So you were close Link to comment Share on other sites More sharing options...
heptagonrus Posted March 26, 2018 Report Share Posted March 26, 2018 I independently before reading this made a simple suggestion on GitHub tracker, to display player's orientation by + / - signs somehow, instead/in addition to confusing North/South. It is not that deep as this thread is, but may be a good temporary workaround without big engine rework. https://github.com/anegostudios/VintageStory-Issues/issues/49 Link to comment Share on other sites More sharing options...
tony Liberatto Posted March 26, 2018 Author Report Share Posted March 26, 2018 You are right Stroam, I guess is my Mathematical mind that sees X as the left to right and Y from the bottom of the page to the top of the page. Thanks for the correction. And to make matters worst my mother is a Geography Teacher. So thankful she will never read this forum. Link to comment Share on other sites More sharing options...
heptagonrus Posted April 4, 2018 Report Share Posted April 4, 2018 Just my 2 cents: btw, that geographical ISO standard wants the first coordinate to be north/south one, lattitude. But the VS/MC worlds are flat, not spherical. So it seems better to use standard mathematical surface coords for them. First coord is left-right, X, second - top-down, Y. On a map X is horizontal and positive X is to the right. Y is vertical, positive at top. N - top, S - bottom, W- left, E-right. This would be the most obvious layout for me. Also yeah, the sun movement is confusing. Link to comment Share on other sites More sharing options...
Bloodwyn Posted May 19, 2018 Report Share Posted May 19, 2018 Quote Using the good ideas and concepts of Minecraft and Terrafirmacraft is all well, but we should fix their mistakes from the start. Totally agree. Climactic bands should be a standard feature. Link to comment Share on other sites More sharing options...
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