Spear and Fang Posted July 17, 2023 Report Posted July 17, 2023 Made a bit of progress on this mod - I'll post a new release shortly...also new splash screen for the modDB... 1 1 1 1
Spear and Fang Posted July 17, 2023 Report Posted July 17, 2023 (edited) Still WORK IN PROGRESS, which is why it's here but not on the modDB Changelog: - Removed ALL integration with Medieval Expansion and Lichen. There was a lot, and it was causing some grief, especially for Rhonen and his Medieval Expansion mod - Got the animal handling gloves working - kinda sorta. thanks Exletalis08! Not sure how these used to work (I'm assuming that it would render the animal in the players hands once picked up, but there was no indication of that in the code). Got tired of mucking with it so I made some compromises. Next up: - Fix the animals stuck in place behavior. Thanks again Exletalis08 and DarkSlayerEX farmlife2v0.0.2.zip Edited July 17, 2023 by Spear and Fang 3 4
Katlamos Posted September 3, 2023 Report Posted September 3, 2023 On 7/17/2023 at 1:24 PM, Spear and Fang said: (I'm assuming that it would render the animal in the players hands once picked up, but there was no indication of that in the code). It actually didn't. All you would see were the gloves being held out and you just sort of had to "know" that you were holding something and what it was. I remember thinking it was really weird because yeah, you would expect that you would be holding the chicken or what have you after using the gloves on an animal but no, no such luck.
NukoSan Posted September 11, 2023 Report Posted September 11, 2023 is the mod gonna be added to the 1-click install?
Spear and Fang Posted September 11, 2023 Report Posted September 11, 2023 2 hours ago, NukoSan said: is the mod gonna be added to the 1-click install? Nope. Not unless I can make some serious progress on it. But my other mods and irl are consuming way too much time right now 1
Luksor Posted November 6, 2023 Report Posted November 6, 2023 (edited) is it working on 1.18.x? I have a problem that my animals are running in one place, looks like pathfinding problem they just have running animation but they do not move at all. Also it's not possible to lure animals with food, they just stay in place and ignores player, also animals do not eat from ground. After disabling this mod, all above bugs are fixed. Edited November 7, 2023 by Luksor
Randwulf Posted November 19, 2023 Report Posted November 19, 2023 (edited) From what I have been testing in 1.18.5 with the latest releases of Kreatures and Kritters, Feywild and Fantastic Creature, along with Lichen, is that the added entities don't seem to have enough weight anymore in the spawn process and just don't exist anymore. Could also be that they are a bit on the older end of things or that they would appear if I crank up the number of simultaneous entities at a time. Will try the .02 to see if it still happens. Thank you again for all this heavy lifting you do for this modding community ! EDIT: Tried the .02, but I figured the spawning might have been heavily tampered by Biomes after rereading its description. Sorry for the false flag, Edited November 19, 2023 by Randwulf
pawsbrake Posted March 1, 2024 Report Posted March 1, 2024 I was wondering if you wanted some help coding this and getting it back in shape? If you have it up on github I can contribute, or whatever you prefer. 2
NMND Posted April 24, 2024 Report Posted April 24, 2024 On 9/11/2023 at 10:47 PM, Spear and Fang said: Nope. Not unless I can make some serious progress on it. But my other mods and irl are consuming way too much time right now On 3/1/2024 at 10:14 AM, pawsbrake said: I was wondering if you wanted some help coding this and getting it back in shape? If you have it up on github I can contribute, or whatever you prefer. Just mentioning/quoting the both of you because I'd like to see something (good) happen to this mod so I can add it to the immense list of mods I am using on my server.
Spear and Fang Posted April 24, 2024 Report Posted April 24, 2024 (edited) Oh oops yeah I forgot about this. Also, I have no plans on continuing to work on it. Here's the source code and seal of approval from Jake. If someone wants to take over, feel free. Original repo is up on Jake's Github if you would rather start from there. farmlife2.zip Edited April 24, 2024 by Spear and Fang
circusseal Posted February 18, 2025 Report Posted February 18, 2025 On 4/24/2024 at 7:43 AM, Spear and Fang said: Oh oops yeah I forgot about this. Also, I have no plans on continuing to work on it. Here's the source code and seal of approval from Jake. If someone wants to take over, feel free. Original repo is up on Jake's Github if you would rather start from there. farmlife2.zip 287.41 kB · 102 downloads Does this work with the current version of VS? Also, are you planning on uploading it to the database with the 1-click install? I'm not sure how to install mods manually, but I'm sure there are tutorials online!
Spear and Fang Posted February 19, 2025 Report Posted February 19, 2025 On 2/17/2025 at 6:36 PM, circusseal said: Does this work with the current version of VS? Also, are you planning on uploading it to the database with the 1-click install? I'm not sure how to install mods manually, but I'm sure there are tutorials online! doubtful that it works. No plans on uploading. 100% abandoned.
Samackel Posted September 3, 2025 Report Posted September 3, 2025 (edited) On 2/17/2025 at 9:36 PM, circusseal said: Does this work with the current version of VS? Also, are you planning on uploading it to the database with the 1-click install? I'm not sure how to install mods manually, but I'm sure there are tutorials online! Just download the zips from the button on the moddb page and open the mods folder for vintage story (this can be found on the start menu by pressing "Mod Manager" then "Open Mods Folder") just drop em in there and be sure to enable them using the Mod Manager you just opened On 2/19/2025 at 5:44 PM, Spear and Fang said: doubtful that it works. No plans on uploading. 100% abandoned. a true shame, this was one of the vanilla+ overhaul mods that i could easily see being made into the base game at some point and the VS experience is lessened in its absence. Thank you for all the work you have done @jakecool19 Edited September 3, 2025 by Samackel
Echo Weaver Posted September 3, 2025 Report Posted September 3, 2025 1 hour ago, Samackel said: a true shame, this was one of the vanilla+ overhaul mods that i could easily see being made into the base game at some point and the VS experience is lessened in its absence. Thank you for all the work you have done @jakecool19 Truth and Beauty worked with some of the same ideas: https://mods.vintagestory.at/detailedanimals
CastIronFabric Posted September 6, 2025 Report Posted September 6, 2025 (edited) It feels like nearly all the mod makers for this game have played Wurm online and I love it. Countless times I have found myself saying 'Wurm does it that way'. In fact just last night I could not sleep because I kept thinking about Wurm cooking and VS cooking mechanics kept getting in the way of my memories. so yeah..Wurm like breeding mechanics`. Edited September 6, 2025 by CastIronFabric
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