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Expanded Foods 1.6.9


l33tmaan

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23 minutes ago, l33tmaan said:

Hmm, interesting! Looks a little overcomplicated, but maybe I can play around with it and see what I can do. Maybe it's just the angle. Thanks!

You can always download complete.json file and look from any angle in model creator.

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chipped meat wolf. crackers.linseed oil. rye flour, when you try to put it in the oven, the game crashes

it cooks in the fire but burns

CZrgvE-vqi4.jpg?size=1920x1080&quality=96&sign=85b0db9128ebbcea6386f90666ff9c7b&type=album

Running on 64 bit Windows with 16 GB RAM 
Game Version: v1.16.4 (Stable)
Loaded Mods: ancienttools@1.4.1, animalcages@2.0.6, Autorotor@1.1.2, axleinblocks@1.0.12, backpackpackplus@1.0.3, bettercrates@1.4.1, chiseltools@1.4.5, composter@1.0.3, cottagewindows@1.0.6, dragonflies@1.2.0, ebcc@1.0.0, expandedfoods@1.5.3-pre.7, foundrymod@1.0.0, hammersringingfall@1.1.2-dev.1, HangingOilLamps@1.0.1, hideandfabric@1.1.0, juicyores@1.0.0, LargerStacks@1.0.3, potatoes@1.0.8, moreenemyloot@1.0.0, moreminerals@1.0.2, oxygennotincluded@0.2.4, potontheshelf@1.0.0, primitivesurvival@2.8.0, qptech@1.7.6, sortablestorage@1.0.1, sterilebandages@1.0.0, sticksfromfirewood@1.16.4, superfuel@2.0.7, ldsurftrans@0.1.0, locustmod@2.3.5, game@1.16.4, attachit@1.0.0, bigpainting@1.1.0, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, electricity@0.0.1, extraoverlays@1.1.0, fancyplanters@1.0.4, hudclock@2.7.0, moreanimals@1.2.3, mcrate@1.0.1, petai@1.4.1, pei@1.2.1, peifm@1.0.2, petool@1.0.0, playercorpse@1.3.1, ruinvariants@1.0.0, ssppvv@1.0.3, stonequarry@1.6.5, usefulstuff@2.3.2, vgaas@1.0.0, creative@1.16.4, survival@1.16.4, wildfarming@1.2.8, woodbarrels@1.0.2, xlib@0.6.8, metalrecovery@0.1.17, campaigncartographer@2.2.2, bricklayers@0.9.1, cats@1.4.0, defensive@0.1.6, wildcraft@1.2.3, wolftaming@1.4.0, xinvtweaks@1.4.1, xskillspatched@0.6.9-dev.7
14.04.2022 12:58:15: Critical error occurred
System.InvalidOperationException: Последовательность не содержит элементов
   в System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
   в ExpandedFoods.ItemExpandedRawFood.GenMesh(ICoreClientAPI capi, String[] ings, ItemStack stack, Vec3f rot, ITesselatorAPI tesselator)
   в ExpandedFoods.DisplayPatches.displayFix(ItemStack stack, BlockEntityDisplay __instance, MeshData& __result)
   в Vintagestory.GameContent.BlockEntityDisplay.genMesh_Patch1(BlockEntityDisplay this, ItemStack stack)
   в ExpandedFoods.BlockEntityExpandedOven.updateMesh(Int32 index)
   в ExpandedFoods.BlockEntityExpandedOven.TryPut(ItemSlot slot)
   в ExpandedFoods.BlockEntityExpandedOven.OnInteract_Patch1(BlockEntityExpandedOven this, IPlayer byPlayer, BlockSelection bs)
   в ExpandedFoods.BlockExpandedClayOven.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection bs)
   в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
   в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
   в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
   в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
   в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
   в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
   в _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
   в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
   в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
   в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479
   в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454
   в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375
   в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
   в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 06.04.2022 4:14:57, Site = , Source = Application Hang, Message = Программа Vintagestory.exe версии 1.16.4.0 прекратила взаимодействие с Windows и была закрыта. Чтобы узнать, имеются ли дополнительные сведения о проблеме, просмотрите журнал проблем в разделе "Безопасность и обслуживание" в панели управления.

Идентификатор процесса: 1248c

Время запуска: 01d84952fcd1b800

Время завершения: 35

Путь к приложению: C:\Users\79527\AppData\Roaming\Vintagestory\Vintagestory.exe

Идентификатор отчета: 203b3b82-d916-4fc3-a1cd-4b68a0aa642e

Полное имя пакета сбоя: 

Код приложения, связанного со сбойным пакетом: 

Тип зависания: Unknown
 }
--------------
{ TimeGenerated = 05.04.2022 3:57:46, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.16.4.0, метка времени: 0x6219e03d
Имя сбойного модуля: KERNELBASE.dll, версия: 10.0.19041.1566, метка времени: 0x0833f2d4
Код исключения: 0xc0020001
Смещение ошибки: 0x0000000000034f69
Идентификатор сбойного процесса: 0xd484
Время запуска сбойного приложения: 0x01d8487c5ad01477
Путь сбойного приложения: C:\Users\79527\AppData\Roaming\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\Windows\System32\KERNELBASE.dll
Идентификатор отчета: 74eeb5a8-c756-424c-add7-8faea0365dd5
Полное имя сбойного пакета: 
Код приложения, связанного со сбойным пакетом:  }
--------------
{ TimeGenerated = 05.04.2022 3:57:44, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: код исключения c0020001, адрес исключения 00007FFF88E44F69
Стек:
 }

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Since the version of Vintage Story has been upgraded, I backed up the world data and installed Expanded Foods 1.5.3-pre.7 while upgrading, and played with it while checking the Japanese translation.
A friend I was playing with tried making peanut candy and sunflower candy, and each had a great number of fullness levels.

I ate one piece and my vegetable gauge, which was zero, maxed out.
It's like those hermit beans from Dragon Ball!

Is this the correct state?
If so, I will be eating only candy from now on.😆

2022-04-14_23-31-44 (2).png

2022-04-14_23-36-48 (2).png

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As i am slowly dicovering what this great mod offers i have a question:

What is the benefit of making lard? I can use it instead of fat in sausages but i need 5 fat to make 0.5 l lard which i can use in 5 sausages. thats the same as if i had used the fat directly. What am i missing?

Also in the Handbook it says "boil fat" to make lard. You need to add 0.2 l water per fat though. Maybe this information should be added. I found out by trying :D

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38 minutes ago, Andrew Helgeson said:

Hate to be that guy, but how do you juice things? the hand book does not explain how to do it. Trying to get oil, I click on it, and it says its done by juicing lol. So I'm lime how the %$#@ do you juice! :D :D 

You need to put what you are juicing in the screw press (vanilla item). Full stack for best results.

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I cooked some of them today and made a meal out of them.
Apparently, the peanut paste in them increases the nutrient content.

Currently, the process of baking is done in a clay kiln, are there any plans to implement a frying pan?
Baking in a clay oven does not allow us to make many meals and it is difficult to store the meals we make.
It would be nice if I could put them in a baking pot and seal it with a lump of fat.

One last thing. Is it possible to make the eggs compatible with other mods?
If the starting point is too cold, the chickens will not spawn and will not get eggs.
The pheasants in More Animals were spawning in cold regions. If you could please, I would like More Animals to support this.

2022-04-15_23-40-56 (2).png

2022-04-15_23-50-50 (2).png

2022-04-15_22-01-22 (2).png

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