DArkHekRoMaNT Posted March 20, 2021 Author Report Posted March 20, 2021 11 minutes ago, Tech_Rabbit said: the returnthings command does not work and all corpses are " 's corpse": It is very strange. The error happens here api.World.AllPlayers.FirstOrDefault(p => p.PlayerName.ToLower() == args[0].ToLower()); No players on the server? Can I have more context?
DArkHekRoMaNT Posted March 21, 2021 Author Report Posted March 21, 2021 @Tech_Rabbit Try this version, I added a little more debug info PlayerCorpse_v1.14.7_v1.0.3-pre.1.zip
Tech_Rabbit Posted March 21, 2021 Report Posted March 21, 2021 1 hour ago, DArkHekRoMaNT said: It is very strange. The error happens here api.World.AllPlayers.FirstOrDefault(p => p.PlayerName.ToLower() == args[0].ToLower()); No players on the server? Can I have more context? Server has 10-20 players at all times almost. Sometimes when we find a corpse it has no player name for it, says exactly this: 's corpse
Digitalr Posted March 22, 2021 Report Posted March 22, 2021 Suggestion: Option to despawn corpse after some time passed. This feature can allow vanilla-like on-death drops despawn times (i.e. 10min), while other drops despawns fast (i.e. 30 sec). 3
NezuNeko Posted March 30, 2021 Report Posted March 30, 2021 (edited) Rei had it set ups the waypoint right an' leaves a corpse wif her name... but she couldn't finds a way to gets her stuff back short ofs using /Returnthings. The corpse didn't seem to respond to eithers right ors left-click. EDIT: Don't worries, Rei figureds it out: The particles that show right-clicking is doings something an' you should holds it don't appear ins complete darkness. Edited March 31, 2021 by NezuNeko
Andrii Olearchyk Posted March 31, 2021 Report Posted March 31, 2021 Столкнулся с багом. Если труп спавнится на месте прошлой гибели, то он заменяет собой прошлый с полным уничтожением предыдущего. Faced a bug. If a corpse spawns at the place of its previous death, then it replaces the previous one with the complete destruction of the previous one.
Konjirmos Posted April 4, 2021 Report Posted April 4, 2021 (edited) 1111 Edited August 8, 2023 by Wishmaster 1 1
AngryOscar Posted June 11, 2021 Report Posted June 11, 2021 Tired this with 1.15 pre2... When I died I spawned with all my gear and no death marker 1
DArkHekRoMaNT Posted June 12, 2021 Author Report Posted June 12, 2021 On 3/31/2021 at 2:48 PM, Andrii Olearchyk said: Столкнулся с багом. Если труп спавнится на месте прошлой гибели, то он заменяет собой прошлый с полным уничтожением предыдущего. Faced a bug. If a corpse spawns at the place of its previous death, then it replaces the previous one with the complete destruction of the previous one. Strange. Corpse is entity. I'll try to reproduce it, but maybe the new corpse has move higher or lower and you didn't notice it? If it's not difficult, can you send me the logs if they remained or if you do it again?
DArkHekRoMaNT Posted June 12, 2021 Author Report Posted June 12, 2021 3 hours ago, AngryOscar said: Tired this with 1.15 pre2... When I died I spawned with all my gear and no death marker I haven't updated mods to 1.15 yet, so they may not work properly. I will deal with this soon. 1
DArkHekRoMaNT Posted June 12, 2021 Author Report Posted June 12, 2021 On 3/23/2021 at 12:30 AM, Digitalr said: Suggestion: Option to despawn corpse after some time passed. This feature can allow vanilla-like on-death drops despawn times (i.e. 10min), while other drops despawns fast (i.e. 30 sec). Added to the planned features, thanks
DArkHekRoMaNT Posted July 17, 2021 Author Report Posted July 17, 2021 Updated to 1.15 (more info on moddb)
Thalius Posted July 17, 2021 Report Posted July 17, 2021 Is the “returnthings” feature configurable? We want to add the mod to The Wilderlands server, but the option to simply “return” your items to yourself via a command is not an option for a server that aims to be more immersive and challenging.
DArkHekRoMaNT Posted July 17, 2021 Author Report Posted July 17, 2021 (edited) 1 hour ago, Thalius said: Is the “returnthings” feature configurable? We want to add the mod to The Wilderlands server, but the option to simply “return” your items to yourself via a command is not an option for a server that aims to be more immersive and challenging. By default, this is only available to players with creative rights. You can change the required rights to any others in the config. This command gives things from a saved file. It works like a backup, not a game function. Edited July 17, 2021 by DArkHekRoMaNT 1
Thalius Posted July 17, 2021 Report Posted July 17, 2021 36 minutes ago, DArkHekRoMaNT said: By default, this is only available to players with creative rights. Perfect.
DArkHekRoMaNT Posted August 14, 2021 Author Report Posted August 14, 2021 (edited) v1.1.4: - Fixed crash (removed new log) - Fixed interaction ring only works on one corpse, if there are several (v1.1.3) Edited August 14, 2021 by DArkHekRoMaNT
Thalius Posted September 2, 2021 Report Posted September 2, 2021 An ability to set a player's corpse to despawn after a certain number of minutes or even days would be nice to have. Also, if the max number of corpses a player can save on death is reached, does the oldest unclaimed corpse despawn? Sorry if this has been answered somewhere already. I scanned the forum conversation but did not spot this question being asked.
DArkHekRoMaNT Posted September 2, 2021 Author Report Posted September 2, 2021 4 hours ago, Thalius said: Also, if the max number of corpses a player can save on death is reached, does the oldest unclaimed corpse despawn? Sorry if this has been answered somewhere already. I scanned the forum conversation but did not spot this question being asked. This only affects death data files that are used by the /returnthings command.
DArkHekRoMaNT Posted September 2, 2021 Author Report Posted September 2, 2021 4 hours ago, Thalius said: An ability to set a player's corpse to despawn after a certain number of minutes or even days would be nice to have. I’ll think about it. Someone has even suggested something like this before. I am rewriting a lot in mod now, so I won't add anything new) 1
DArkHekRoMaNT Posted September 10, 2021 Author Report Posted September 10, 2021 v1.1.5 - Added a log for the destruction / collection of a corpse - Added EntityId to corpse creation log - Added DebugMode config value to enable chat log An additional log should also help track down an error with missing corpses
DArkHekRoMaNT Posted October 17, 2021 Author Report Posted October 17, 2021 v1.1.6: - Fixed /returnthings behavior (instead of toPlayer, the player who runs the command was used)
DArkHekRoMaNT Posted October 18, 2021 Author Report Posted October 18, 2021 v1.1.7: - Fixed using the player who used the command instead of fromPlayer
daretmavi Posted October 21, 2021 Report Posted October 21, 2021 Hi @DArkHekRoMaNT, can you add slovak translation to this mod? sk.json 1
Conquest of Blocks Posted November 12, 2021 Report Posted November 12, 2021 could you make corpses disappear after a couple of in-game days? or add an option to be able to let them destroy themselves after x days? not every player is always picking up that corpse and this results in corpses lying around in the wilderness, caves etc forever. can add to the atmosphere but can also get too much over time.
DArkHekRoMaNT Posted December 14, 2021 Author Report Posted December 14, 2021 v1.2.0 - Free a corpse for everyone after time (240 in-game hours by default, configurable) - Added corpse creation time to entity info - Added a new config value for corpse interaction time (3 seconds by default) - Place a corpse in the center of a block, should fix corpses climbing up the wallsv1.3.0 - Updated to 1.16.0-pre.8 1
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