copygirl 130 Posted January 28 Report Share Posted January 28 (edited) This mod is inspired by the recently released Minecraft mod of the same name by my friend LemmaEOF. It removes 85% of chunks from generating altogether, providing a completely different play experience for those looking for something new - perhaps a little challenge to freshen things up? As there are no balance changes made to the game such as dungeon or ore spawn rates or even a guarantee that you spawn on a bit of land that would give you blocks to get to nearby chunks, some world customization is recommended. [ VSModDB ][ GitHub Releases ]Source code is available on GitHub as well. Edited February 16 by copygirl 1 1 3 Quote Link to post Share on other sites
l33tmaan 224 Posted January 28 Report Share Posted January 28 FLAOT!?!?! YEEEEEEEEESSSSSSS! THIS TAKES ME BACK TO THE INDEV DAYS! Quote Link to post Share on other sites
Digitalr 35 Posted January 29 Report Share Posted January 29 (edited) Its strange, but when i create new world, i have all chunks generated. No empty chunks - all looks like just as in vanilla. Game version 1.14.7. No another world-generation-change mods. But there is error report in console: 29.1.2021 18:52:12 [Error] System.Exception: Invalid spawn coordinates found в Vintagestory.Server.ServerMain.EntityPosFromSpawnPos(PlayerSpawnPos playerSpawn) в Vintagestory.Server.ServerMain.GetSpawnPosition(String playerUID, Boolean onlyGlobalDefaultSpawn) в Vintagestory.Server.ServerMain.FinalizePlayerIdentification(_icpJQCjhVYa6ZAMDaGe5Bb2g5fd packet, ConnectedClient client, String entitlements) в Vintagestory.Server.ServerMain.HandlePlayerIdentification(_VOScRRtAYcHFvBUCVU8Q2cQeB3O p, ConnectedClient client) в Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) Mod seems loaded ok. Server-debug log contains info about it: 29.1.2021 18:58:10 [VerboseDebug] [skychunk] Check for mod systems in mod C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll 29.1.2021 18:58:10 [VerboseDebug] [skychunk] Loaded assembly C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll Edited January 29 by Digitalr Quote Link to post Share on other sites
copygirl 130 Posted January 29 Author Report Share Posted January 29 3 hours ago, Digitalr said: Its strange, but when i create new world, i have all chunks generated. No empty chunks - all looks like just as in vanilla. I found some issues I'll be working on but other than that it seems to work for me, both in singleplayer and when I run a server. Quote Link to post Share on other sites
Digitalr 35 Posted January 29 Report Share Posted January 29 (edited) Really strange. I try with different world settings (from default to heavily modified), both, localhost server or singleplayer. I cannot find gaps in terrain Can this issue be related to differences with locale comma separator? Edited January 29 by Digitalr Quote Link to post Share on other sites
Melchior 41 Posted January 30 Report Share Posted January 30 Wow - Floating islands....makes one wish for GRAPPLING HOOKS & ROPE LADDERS. 4 Quote Link to post Share on other sites
copygirl 130 Posted January 30 Author Report Share Posted January 30 (edited) 10 hours ago, Digitalr said: Really strange. I try with different world settings (from default to heavily modified), both, localhost server or singleplayer. I cannot find gaps in terrain Can you send me your whole "server-main.txt" so I can have a look at it? (The locale comma separator should only matter when parsing numbers - I don't do that for this mod.) 4 hours ago, Melchior said: Wow - Floating islands....makes one wish for GRAPPLING HOOKS & ROPE LADDERS. Well, if you've been looking at recent development progress for 1.15 .... Edited January 30 by copygirl Quote Link to post Share on other sites
Digitalr 35 Posted January 30 Report Share Posted January 30 46 minutes ago, copygirl said: Can you send me your whole "server-main.txt" so I can have a look at it? There is no any errors in server-main ATM, but, here it is: https://www.dropbox.com/s/57xgk6qf41bjp12/server-main.txt?dl=0 Quote Link to post Share on other sites
copygirl 130 Posted January 30 Author Report Share Posted January 30 11 minutes ago, Digitalr said: There is no any errors in server-main ATM, but, here it is: Ah sorry, I should've been more specific. Is that with a newly generated world? Quote Link to post Share on other sites
Digitalr 35 Posted January 30 Report Share Posted January 30 Yes, fresh world, default settings Quote Link to post Share on other sites
copygirl 130 Posted January 30 Author Report Share Posted January 30 @Digitalr Okay, well, I don't quite know what the issue could be. I released version 1.1.0 with some more information being logged (and fix an issue with guaranteed spawn chunks being offset) to hopefully find out what's going on. Can you run it with a new world again and check the output in "server-main.txt"? Quote Link to post Share on other sites
Digitalr 35 Posted January 30 Report Share Posted January 30 With new version all works as intended - most chunks are removed. If i fall back to previous release, world generated again without gaps. Link to server-main: https://www.dropbox.com/s/57xgk6qf41bjp12/server-main.txt?dl=0 Quote Link to post Share on other sites
copygirl 130 Posted January 30 Author Report Share Posted January 30 3 hours ago, Digitalr said: With new version all works as intended - most chunks are removed. Not sure why but if it works it's all good! Quote Link to post Share on other sites
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