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Posted (edited)

This mod is inspired by the recently released Minecraft mod of the same name by my friend LemmaEOF. It removes 85% of chunks from generating altogether, providing a completely different play experience for those looking for something new - perhaps a little challenge to freshen things up? As there are no balance changes made to the game such as dungeon or ore spawn rates or even a guarantee that you spawn on a bit of land that would give you blocks to get to nearby chunks, some world customization is recommended.

screenshot.thumb.png.a09599a7d1c6277ec1d2e4f97fd1be4a.png worldmap.thumb.png.b3942079892ae08ee3adc43f59d847fe.png

[ VSModDB ]
[ GitHub Releases ]
Source code is available on GitHub as well.

Edited by copygirl
  • Like 1
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Posted (edited)

Its strange, but when i create new world, i have all chunks generated. No empty chunks - all looks like just as in vanilla.

Game version 1.14.7. No another world-generation-change mods.

But there is error report in console:

29.1.2021 18:52:12 [Error] System.Exception: Invalid spawn coordinates found
   в Vintagestory.Server.ServerMain.EntityPosFromSpawnPos(PlayerSpawnPos playerSpawn)
   в Vintagestory.Server.ServerMain.GetSpawnPosition(String playerUID, Boolean onlyGlobalDefaultSpawn)
   в Vintagestory.Server.ServerMain.FinalizePlayerIdentification(_icpJQCjhVYa6ZAMDaGe5Bb2g5fd packet, ConnectedClient client, String entitlements)
   в Vintagestory.Server.ServerMain.HandlePlayerIdentification(_VOScRRtAYcHFvBUCVU8Q2cQeB3O p, ConnectedClient client)
   в Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

Mod seems loaded ok. Server-debug log contains info about it:

29.1.2021 18:58:10 [VerboseDebug] [skychunk] Check for mod systems in mod C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll
29.1.2021 18:58:10 [VerboseDebug] [skychunk] Loaded assembly C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll

 

Edited by Digitalr
Posted
3 hours ago, Digitalr said:

Its strange, but when i create new world, i have all chunks generated. No empty chunks - all looks like just as in vanilla.

I found some issues I'll be working on but other than that it seems to work for me, both in singleplayer and when I run a server.

Posted (edited)

Really strange. I try with different world settings (from default to heavily modified), both, localhost server or singleplayer. I cannot find gaps in terrain :(

Can this issue be related to differences with locale comma separator?

Edited by Digitalr
Posted (edited)
10 hours ago, Digitalr said:

Really strange. I try with different world settings (from default to heavily modified), both, localhost server or singleplayer. I cannot find gaps in terrain :(

Can you send me your whole "server-main.txt" so I can have a look at it?
(The locale comma separator should only matter when parsing numbers - I don't do that for this mod.)

4 hours ago, Melchior said:

Wow - Floating islands....makes one wish for GRAPPLING HOOKS & ROPE LADDERS.

Well, if you've been looking at recent development progress for 1.15 ....

ropes.thumb.png.c2df57ba0b4a788562640596a1419b96.png

Edited by copygirl
Posted
11 minutes ago, Digitalr said:

There is no any errors in server-main ATM, but, here it is:

Ah sorry, I should've been more specific. Is that with a newly generated world?

  • copygirl changed the title to SkyChunk v1.1.0
Posted

@Digitalr Okay, well, I don't quite know what the issue could be. I released version 1.1.0 with some more information being logged (and fix an issue with guaranteed spawn chunks being offset) to hopefully find out what's going on. Can you run it with a new world again and check the output in "server-main.txt"?

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