copygirl Posted January 28, 2021 Report Share Posted January 28, 2021 (edited) This mod is inspired by the recently released Minecraft mod of the same name by my friend LemmaEOF. It removes 85% of chunks from generating altogether, providing a completely different play experience for those looking for something new - perhaps a little challenge to freshen things up? As there are no balance changes made to the game such as dungeon or ore spawn rates or even a guarantee that you spawn on a bit of land that would give you blocks to get to nearby chunks, some world customization is recommended. [ VSModDB ][ GitHub Releases ]Source code is available on GitHub as well. Edited July 18, 2021 by copygirl 1 1 3 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 28, 2021 Report Share Posted January 28, 2021 FLAOT!?!?! YEEEEEEEEESSSSSSS! THIS TAKES ME BACK TO THE INDEV DAYS! Link to comment Share on other sites More sharing options...
Digitalr Posted January 29, 2021 Report Share Posted January 29, 2021 (edited) Its strange, but when i create new world, i have all chunks generated. No empty chunks - all looks like just as in vanilla. Game version 1.14.7. No another world-generation-change mods. But there is error report in console: 29.1.2021 18:52:12 [Error] System.Exception: Invalid spawn coordinates found в Vintagestory.Server.ServerMain.EntityPosFromSpawnPos(PlayerSpawnPos playerSpawn) в Vintagestory.Server.ServerMain.GetSpawnPosition(String playerUID, Boolean onlyGlobalDefaultSpawn) в Vintagestory.Server.ServerMain.FinalizePlayerIdentification(_icpJQCjhVYa6ZAMDaGe5Bb2g5fd packet, ConnectedClient client, String entitlements) в Vintagestory.Server.ServerMain.HandlePlayerIdentification(_VOScRRtAYcHFvBUCVU8Q2cQeB3O p, ConnectedClient client) в Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) Mod seems loaded ok. Server-debug log contains info about it: 29.1.2021 18:58:10 [VerboseDebug] [skychunk] Check for mod systems in mod C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll 29.1.2021 18:58:10 [VerboseDebug] [skychunk] Loaded assembly C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll Edited January 29, 2021 by Digitalr Link to comment Share on other sites More sharing options...
copygirl Posted January 29, 2021 Author Report Share Posted January 29, 2021 3 hours ago, Digitalr said: Its strange, but when i create new world, i have all chunks generated. No empty chunks - all looks like just as in vanilla. I found some issues I'll be working on but other than that it seems to work for me, both in singleplayer and when I run a server. Link to comment Share on other sites More sharing options...
Digitalr Posted January 29, 2021 Report Share Posted January 29, 2021 (edited) Really strange. I try with different world settings (from default to heavily modified), both, localhost server or singleplayer. I cannot find gaps in terrain Can this issue be related to differences with locale comma separator? Edited January 29, 2021 by Digitalr Link to comment Share on other sites More sharing options...
Melchior Posted January 30, 2021 Report Share Posted January 30, 2021 Wow - Floating islands....makes one wish for GRAPPLING HOOKS & ROPE LADDERS. 4 Link to comment Share on other sites More sharing options...
copygirl Posted January 30, 2021 Author Report Share Posted January 30, 2021 (edited) 10 hours ago, Digitalr said: Really strange. I try with different world settings (from default to heavily modified), both, localhost server or singleplayer. I cannot find gaps in terrain Can you send me your whole "server-main.txt" so I can have a look at it? (The locale comma separator should only matter when parsing numbers - I don't do that for this mod.) 4 hours ago, Melchior said: Wow - Floating islands....makes one wish for GRAPPLING HOOKS & ROPE LADDERS. Well, if you've been looking at recent development progress for 1.15 .... Edited January 30, 2021 by copygirl Link to comment Share on other sites More sharing options...
Digitalr Posted January 30, 2021 Report Share Posted January 30, 2021 46 minutes ago, copygirl said: Can you send me your whole "server-main.txt" so I can have a look at it? There is no any errors in server-main ATM, but, here it is: https://www.dropbox.com/s/57xgk6qf41bjp12/server-main.txt?dl=0 Link to comment Share on other sites More sharing options...
copygirl Posted January 30, 2021 Author Report Share Posted January 30, 2021 11 minutes ago, Digitalr said: There is no any errors in server-main ATM, but, here it is: Ah sorry, I should've been more specific. Is that with a newly generated world? Link to comment Share on other sites More sharing options...
Digitalr Posted January 30, 2021 Report Share Posted January 30, 2021 Yes, fresh world, default settings Link to comment Share on other sites More sharing options...
copygirl Posted January 30, 2021 Author Report Share Posted January 30, 2021 @Digitalr Okay, well, I don't quite know what the issue could be. I released version 1.1.0 with some more information being logged (and fix an issue with guaranteed spawn chunks being offset) to hopefully find out what's going on. Can you run it with a new world again and check the output in "server-main.txt"? Link to comment Share on other sites More sharing options...
Digitalr Posted January 30, 2021 Report Share Posted January 30, 2021 With new version all works as intended - most chunks are removed. If i fall back to previous release, world generated again without gaps. Link to server-main: https://www.dropbox.com/s/57xgk6qf41bjp12/server-main.txt?dl=0 Link to comment Share on other sites More sharing options...
copygirl Posted January 30, 2021 Author Report Share Posted January 30, 2021 3 hours ago, Digitalr said: With new version all works as intended - most chunks are removed. Not sure why but if it works it's all good! Link to comment Share on other sites More sharing options...
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