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Posted (edited)

I have an idea, for domesticate a wolf, you must kidnap a whelp - very dangerous for you, maybe you should kill first his parents, his pack.  it should be harder than in MC. He will need flesh, if you can't feed him, so he will leaving you and look for wolves. If you beat him, he will be fury for ever and he will be dangerous as a wolf! But in good times he will fight and hunt with u and he will give signal before for "catastrophes" like temporal storm or thunderstorm will come. A wolf should have only having fear for dark caves, and thunderstorms and for bears. Thats my idea. Did we will have bears in future? They should be more dangerous as wolf, but a bit slower and only as loner (only in the mating season, max. 2 bears, male + female). And little bears will grow up only by mother. 

Edited by RobinHood
  • Like 3
Posted
8 hours ago, MITroboticsHACK said:

In the future will you be able to domesticate wolfs? . Because in the trailers thumbnail you can see a wolf sitting next to the players

Yes, this is a planned eventual feature.

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Posted

It would be very interesting to have herds of sheep that need to graze, and you have to change locations every season to find better pastures - head to the mountain in the summer like shepherds do to this day in France.

The dogs are essential as protectors and guides for the herd in this scenario.

It would be an interesting and different lifestyle in-game than settling down and growing vegetables and doing everything else in one place... at the very least you need to have multiple bases to switch between.

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Posted (edited)

But the problem is, if you have too much dogs, or a strong dog - he will protect you too much. In MC you can craete so much much dogs, you lost fear for skeleteons. A dog would be nice, but only if the balance is keeping.

I have an idea, maybe a dog can caught rabies desease and you are in danger ;) - it means also, he never will stopp a fight (he feels only agression and no pain, and have not fear to die), fight until player or dog die. But rabies can also hit wolfes and foxes ;) that should increase danger too - e.g, more bite force, and fighting like Berserker.

The good news, they will die after some days.

Edited by RobinHood
  • 3 weeks later...
  • 3 years later...
Posted
21 minutes ago, Thorfinn said:

Fine, but I draw the line at crabs.

I assume you don't play with the Primitive Survival mod (or which ever one spawns packs of crabs anywhere and everywhere)?

Posted (edited)

I like the idea and implementation of the Primitive Survival mod. I just don't like the consequent super-abundance of food. There's already way too much food in the base game, even with hunger rate cranked all the way up, duct-taping the sprint key down, living with something in off-hand and taking small amounts of damage to increase the burn rate. Living on just berries is easy until winter sets in, and you can live on fresh wolf-flesh the entire winter. There's not really a need to grow anything but flax.

Edited by Thorfinn
  • 3 weeks later...
Posted
On 10/24/2024 at 10:43 AM, Thorfinn said:

I like the idea and implementation of the Primitive Survival mod. I just don't like the consequent super-abundance of food. There's already way too much food in the base game, even with hunger rate cranked all the way up, duct-taping the sprint key down, living with something in off-hand and taking small amounts of damage to increase the burn rate. Living on just berries is easy until winter sets in, and you can live on fresh wolf-flesh the entire winter. There's not really a need to grow anything but flax.

I haven't grown any food in VS yet (2 in-game nights in!), but it sounds like your thumb is either green down to the bone, or the farming/consumption system could benefit from a slight rework toward making it more difficult.

I'll soon find out in my world how farming works, but if we can easily live on berries alone, there should probably be a downside hardcoded into doing that. I'm too early in suggesting this, but perhaps our health should have more correlation to what we eat.

The guy who lives on berries is frail.

Posted
2 hours ago, Rudometkin said:

The guy who lives on berries is frail.

10HP plus 2.5 bonus. However, it's hard not to have enough grain and veggies and redmeat to make stews and porridges enough to be pushing 20HP.

My first few games, my seraph starved to death, and that's a pretty common complaint. Not that my seraph starved, I mean. The complaint is always that the other player's seraph starved. No one else seems to care about my seraph. ☹️

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