Jump to content

Recommended Posts

Posted

Are the locations of Translocators and areas of lower temporal stability (where the aqua-colored gear in the HUD spins to the left/anti-clockwise) linked?  Meaning, if I'm in area of lower temporal stability, am I more likely to find a TL somewhere under ground near my x & z coordinates?

I am looking for any viable shortcuts to finding TLs other than random spelunking or modding, and all advice is welcomed.

Posted

I'd like to know if there's an easier way to find them as well.

I have well over 100 hours into this game so far and I've only ever found one translocator. It's in a temporally stable area, so in answer to your question, probably not. It's also near the surface, but the translocator it links to is about as deep as you can go underground.

I don't think there's any way of finding them easier short of cheating and/or modding.

Posted

No link between temporal stability and TL locations. But when you travel through a TL, 9 times out of 10 you have a trader close (and sometimes very close) to your destination point.

So if you explore all the caves surrounding a trader, you can increase your chances to find one. But of course, it can hide very deep, and deepest areas are not that easy to explore.

  • Like 1
Posted

That is because traders are distributed around the map at rather similar intervals, so you are at any time going to be at most a minute or two from a trader. As far as I can tell, the only "strategy" for finding artifacts is just to try to explore as many caves as possible.

If the generation code for artifacts does not factor in depth, then a world with little height might decrease the area to search through.

  • 2 years later...
Posted

The more I read the forums, the more I realize how obscenely lucky I am.  There are two translators in surface caves within less than a minute of walking distance from where I live.  One of them saved my life since without it, I wouldn't have enough food for winter.

But to answer the question, no there is no link between TS and translocators.  Though there is a mod that lets you break apart a translocator with a steel crowbar for a chance to get enough materials to make your own translocators.  Though since you'll usually have to break at least 2 to get tge materials to build 1, it's not worth it unless you have redundant translocators.

Posted

This one technically didn't involve spelunking:

tran1.jpeg.8c98ef5ef1506e3ea5775ed45da65d2f.jpeg

tran2.jpeg.1d5c92cd6d20b647b9cca3120204a5a7.jpeg

Was lucky enough to have one just sitting at the end of a valley.

On 9/26/2023 at 11:11 AM, ChubbyDemon said:

Though there is a mod that lets you break apart a translocator with a steel crowbar for a chance to get enough materials to make your own translocators.  Though since you'll usually have to break at least 2 to get tge materials to build 1, it's not worth it unless you have redundant translocators.

There's now an option in the mod to get the full materials back. (However, the OP stated they weren't interested in modding.)

  • Mind=blown 1
  • 2 years later...
Posted
On 9/26/2023 at 11:11 AM, ChubbyDemon said:

The more I read the forums, the more I realize how obscenely lucky I am.  There are two translators in surface caves within less than a minute of walking distance from where I live.  One of them saved my life since without it, I wouldn't have enough food for winter.

But to answer the question, no there is no link between TS and translocators.  Though there is a mod that lets you break apart a translocator with a steel crowbar for a chance to get enough materials to make your own translocators.  Though since you'll usually have to break at least 2 to get tge materials to build 1, it's not worth it unless you have redundant translocators.

I found a ruined translocator near my base. Imagine my disappointment to learn they can't be fixed. I'll have to look into that mod. If it works with ruined ones it might be worth it. 

  • Sad 1
Posted
3 minutes ago, TamanduaGirl said:

I found a ruined translocator near my base. Imagine my disappointment to learn they can't be fixed. I'll have to look into that mod. If it works with ruined ones it might be worth it. 

You should be able to repair the broken translocator with two metal parts and three temporal gears. If your class is Clockmaker, the temporal gear cost will be reduced to two.

  • 4 weeks later...
Posted
On 10/12/2025 at 2:36 PM, LadyWYT said:

You should be able to repair the broken translocator with two metal parts and three temporal gears. If your class is Clockmaker, the temporal gear cost will be reduced to two.

It's not "broken". It's "ruined" They cant be fixed. I guess they are rare and I just have incredibly bad luck, lol. I've found nothing yet. I do have better ruins though, exploring the abandoned structures is one of my favorite things, so it makes sense to add more. So, maybe I'll get lucky and find that structure. 

I was going to use the mod that scans chunks to find at least 1 translocator but it's not working or being updated so I just have to keep trying to find one legit. Nothing repairable in nearby caves though, or anywhere so far.

  • Like 1
Posted
1 hour ago, TamanduaGirl said:

It's not "broken". It's "ruined" They cant be fixed. I guess they are rare and I just have incredibly bad luck, lol. I've found nothing yet. I do have better ruins though, exploring the abandoned structures is one of my favorite things, so it makes sense to add more. So, maybe I'll get lucky and find that structure. 

Ah, gotcha. In that case, it's almost certainly Better Ruins that is the culprit. Ruined translocators do exist in vanilla, however, they are set dressing for a specific location, and not found elsewhere to my knowledge. Better Ruins is likely just reusing that asset for the locations it adds.

  • Thanks 1
Posted
5 hours ago, LadyWYT said:

Ah, gotcha. In that case, it's almost certainly Better Ruins that is the culprit. Ruined translocators do exist in vanilla, however, they are set dressing for a specific location, and not found elsewhere to my knowledge. Better Ruins is likely just reusing that asset for the locations it adds.

Ah, okay. That makes sense. Hopefully it's just an addition and didn't spawn over where I could have had a broken one.

Posted
On 11/8/2025 at 9:56 PM, TamanduaGirl said:

Ah, okay. That makes sense. Hopefully it's just an addition and didn't spawn over where I could have had a broken one.

Have you tested it? I don't think better ruins affects terrain generation, so you should be able to create a new world with the same settings and BR disabled, and teleport to the location of the translocator.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.