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DArkHekRoMaNT

Vintarian
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Everything posted by DArkHekRoMaNT

  1. v1.5.4 - Fixed corpses are not created for some people (remove any special characters from UID) #14 v1.5.5 - Fixed regex pattern #14
  2. v1.5.3 - Changed minimum game version to 1.17.0
  3. This also fixes any conflicts with CarryCapacity v0.6.5
  4. v1.5.2 - Changed event from PlayerDeath to EntityDeath as more stable (sometimes the player's inventory was already empty)
  5. v1.8.0-pre.5 (unstable): - Fixed missing textures on server #8 - Added tpimp pasteraw (not replace meta blocks)
  6. v1.8.0-pre.3 (unstable): - Added idle, active and player teleported sounds - Added enity teleported particles (not work correctly on long distance teleports) - Improved other particles - Removed progress ring - Fixed seal renderer during temporal effect - Fixed .tpdlg target teleport position - Fixed stability consumption not affected by StabilityTeleportMode - Improved teleport cancel check - Save config after edit v1.8.0-pre.4 (unstable): - Fixed shader crash
  7. v1.8.0-pre.2 (unstable): - Added map marker for teleport - Added check for teleport exists on load - Added restore stability command (/rst or /rst [player]) - Added new config system (check /cfg and .cfg), old configs will be reset to default - Added import to WorldEdit command (/tpimp import) - Removed update min teleport distance on client
  8. v1.8.0-pre.1 (unstable): - New simplify server-oriented teleport manager - UI refactoring - Teleport glowing - Improved teleport particles - Broken teleport not render seal now - Removed obsolete config command - Subnetwork not working now (in progress)
  9. v1.5.1 - Updated corpse compas: - New model by @Farkoth - Can work passively in off hand - Can be stored on racks, shelves, ground storages - Added uk translation by @burunduk - Changed death system execute order, may fix CarryCapacity issue #11
  10. v1.7.0: - Finished wormhole mirror (player to player teleport) - Updated textures and shapes, added reflective effect, enchanced particles - Separated mirror recipes by group - Fixed wrong durability when repairing mirror - Rework teleport behavior, fixed #2 - Fixed mirror mold are still cooked in fireplace #1 - Fixed pdb (now shows line on crash)
  11. There in the description there was a file with a mod recompiled under 1.17.9, this fixed the problem. I am also not very active now, and not ready to take on the full support of CarryCapacity. If anyone is interested - the working version without crash after the player death remained in PR
  12. Tested now. It works fine in new world (1.17.9) with ACA 1.0.8 and SQ 2.0.0-rc.4
  13. I changed the mod back to a dll instead of the source code. It may also fix weird ItemPlayerCorpse and compilation issues. Also, the mod now uses not a custom behavior added to the player, but an event. So corpse spawning should be more reliable and not easily broken by another mod. Please report again if they stay. It's hard for me to check this, because I can't repeat these problems
  14. v1.5.0 - Replace EntityBehavior with Event - Force update corpse interaction time on server, should fix extra delay on overloaded servers - Added floor search for corpse spawn pos (less dancing corpses) - Now again dll mod to fix any compilation issues - [DEV] Changed project template
  15. v1.7.1 - Fixed saving teleport in singleplayer - Fixed reset teleports on load
  16. v2.3.0 - Added new default baits - Fixed cage third person transform - Custom render props for cages instead of changing transform - Small cage model improvement
  17. Lol. Magic flying cage. I will need to fix this
  18. Shift + RMB, afair. It should have a tooltip when you change slot in the hotbar.
  19. Set SubNetworks to false in mod config
  20. v1.7.0 - Updated to 1.17 - Fixed pdb files (should show line number now) - Disabled SubNetworks config option by default (needs improvement)
  21. v2.0.0-rc.3 - Fixed RockManager crash in some worlds
  22. v1.4.3 - Fixed corpse disappearing if TemporalMirror or some other my mods were installed #7
  23. What do you mean? What version the user has? Check the attributes of VintageStory.exe
  24. More info? Adding to Rubble Storage and creating Stone Slabs (using plugs) works fine for me. There were only problems placing Stone Slabs
  25. v2.0.0-rc.2 - Fixed empty stone slabs after placing
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