EreticKB
Vintarian-
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Everything posted by EreticKB
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@l33tmaan What i doing wrong? both pre-6 and pre-7
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You can always download complete.json file and look from any angle in model creator.
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Not "floor". Something like this. Add fast edited file to post, it's not very good from technical side, just visual concept. complete.json
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M.b. add some basement for powered mixnig bowl model? Now it looks silly.
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Have Luminiferous skill any hotkey for activation? It stops working, so i was forced to edit file and replace it with cateyes.
- 1,250 replies
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@l33tmaanBtw, how cure fresh resin into normal one? Just place it into barrel seems not enough.
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Pots not useless. They good for grain and vegetable storage. Saw firstly was for doors mostly. (and chests of cause). Reed buskets sucks.
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New liquid system broke old recipe. Fixed in v1.2.3
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I'm here again. And update mod too. Sorry for delay.
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Yes, salad. M.b. same trouble with dot/comma. Gonna check it at free time.
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Find new trouble, can't repeat it every time, but when i use dot game has tendency to no acknowledge lard recipe. If it already acknoledged all works fine, even after game restart.
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I confirm dot/comma problem. After change all works fine.
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Upon lard completing with sauce pan window open. Still 1.5.3-pre.5 Running on 64 bit Windows with 0 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: bth@1.2.1, expandedfoods@1.5.3-pre.5, fancydoors@1.1.0, rope-bridges@1.1.0, spyglass@0.4.5, game@1.16.4, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, medievalexpansion@3.7.1, prospectorinfo@3.1.2, creative@1.16.4, survival@1.16.4, xlib@0.6.8, metalrecovery@0.1.16, xskillspatched@0.6.9-dev.7 02.04.2022 15:51:44: Critical error occurred System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed) в ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) в Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) в Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize) в Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) в Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) в Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) в Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime) в Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) в _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) -------------------------------
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1.5.3-pre.5
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No problem at start playing, but now in all worlds same crash during clay forming. Also i dunno that mean "Nexrem" in "C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs", because it is NOT my username. Running on 64 bit Windows with 0 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: game@1.16.4, creative@1.16.4, survival@1.16.4, xlib@0.6.8, xskills@0.6.8 29.03.2022 21:48:59: Critical error occurred System.MissingMethodException: Метод не найден: "Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)". в XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes) в Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode) в Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) в _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) -------------------------------
- 1,250 replies
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All works fine, just hit like on screenshot below
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Ok, i check it when return at home, but all works fine since LWT, so i do not any changes into recipe.
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Microupdate. Increased stack size of ash for lye crearting convenience.
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What i doing wrong? Fat, Aged Redmeat Nuggets and Salt (without salt not works too).
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1.16.4 VS Movement Mod v.1.0.9 - "Boat Update " (Prerelease)
EreticKB replied to Dante's topic in Mod Releases
I have many mods and my graph have many "spikes". M.b. i'm wrong. -
I think hooks for jerky, not aging. Well, seems i need to dig another storage room in my cave mansion, for mass aging.
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1.16.4 VS Movement Mod v.1.0.9 - "Boat Update " (Prerelease)
EreticKB replied to Dante's topic in Mod Releases
I'm not very sure, but seems 1.0.6 was faster and not caused fps drop after climbing as 1.0.7 do. -
Single, usually i use ctrl+F1 for restore fps.
- 1,250 replies
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Strange, but metalworking start to gain exp. I realy hate such "floating" bugs. M.b. it's same problem as with luminiferous skill.
- 1,250 replies
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https://drive.google.com/file/d/16CoMbZ267yDRWdSYrF4t0Bu-AiysXYBi/view?usp=sharing - hope it will work.
- 1,250 replies
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