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EreticKB

Vintarian
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Everything posted by EreticKB

  1. @l33tmaan What i doing wrong? both pre-6 and pre-7
  2. You can always download complete.json file and look from any angle in model creator.
  3. Not "floor". Something like this. Add fast edited file to post, it's not very good from technical side, just visual concept. complete.json
  4. M.b. add some basement for powered mixnig bowl model? Now it looks silly.
  5. Have Luminiferous skill any hotkey for activation? It stops working, so i was forced to edit file and replace it with cateyes.
  6. @l33tmaanBtw, how cure fresh resin into normal one? Just place it into barrel seems not enough.
  7. Pots not useless. They good for grain and vegetable storage. Saw firstly was for doors mostly. (and chests of cause). Reed buskets sucks.
  8. New liquid system broke old recipe. Fixed in v1.2.3
  9. I'm here again. And update mod too. Sorry for delay.
  10. Yes, salad. M.b. same trouble with dot/comma. Gonna check it at free time.
  11. Find new trouble, can't repeat it every time, but when i use dot game has tendency to no acknowledge lard recipe. If it already acknoledged all works fine, even after game restart.
  12. I confirm dot/comma problem. After change all works fine.
  13. Upon lard completing with sauce pan window open. Still 1.5.3-pre.5 Running on 64 bit Windows with 0 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: bth@1.2.1, expandedfoods@1.5.3-pre.5, fancydoors@1.1.0, rope-bridges@1.1.0, spyglass@0.4.5, game@1.16.4, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, medievalexpansion@3.7.1, prospectorinfo@3.1.2, creative@1.16.4, survival@1.16.4, xlib@0.6.8, metalrecovery@0.1.16, xskillspatched@0.6.9-dev.7 02.04.2022 15:51:44: Critical error occurred System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed) в ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) в Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) в Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize) в Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) в Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) в Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) в Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime) в Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) в _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) -------------------------------
  14. No problem at start playing, but now in all worlds same crash during clay forming. Also i dunno that mean "Nexrem" in "C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs", because it is NOT my username. Running on 64 bit Windows with 0 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: game@1.16.4, creative@1.16.4, survival@1.16.4, xlib@0.6.8, xskills@0.6.8 29.03.2022 21:48:59: Critical error occurred System.MissingMethodException: Метод не найден: "Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)". в XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes) в Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode) в Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) в _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) -------------------------------
  15. All works fine, just hit like on screenshot below
  16. Ok, i check it when return at home, but all works fine since LWT, so i do not any changes into recipe.
  17. Microupdate. Increased stack size of ash for lye crearting convenience.
  18. What i doing wrong? Fat, Aged Redmeat Nuggets and Salt (without salt not works too).
  19. I have many mods and my graph have many "spikes". M.b. i'm wrong.
  20. I think hooks for jerky, not aging. Well, seems i need to dig another storage room in my cave mansion, for mass aging.
  21. I'm not very sure, but seems 1.0.6 was faster and not caused fps drop after climbing as 1.0.7 do.
  22. Single, usually i use ctrl+F1 for restore fps.
  23. Strange, but metalworking start to gain exp. I realy hate such "floating" bugs. M.b. it's same problem as with luminiferous skill.
  24. https://drive.google.com/file/d/16CoMbZ267yDRWdSYrF4t0Bu-AiysXYBi/view?usp=sharing - hope it will work.
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