Jump to content

jakecool19

Vintarian
  • Posts

    295
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by jakecool19

  1. I mean theortically it should work, although I should make a disclaimer that I am not responsible for your computer smoking and combusting if you do lol.
  2. I had not...that is until you said something. The Crazy caves do not really do anything noticeable since most of the underground is gone so its pointless to use with Caelum Terras, unless you enjoy world generation lag. The trees on the other hand certainly add to the fantasy element though.
  3. No new items or blocks but some QOL things and settings to play with. Tree size, tree vine chance, and tree resin chance can all be changed in the config of this mod. I would recommend not setting tree size too high as the tree building algorithm is expensive(2 was used for the video). With two of the items in this mod needing the right hand, Shardas from the mod portal brought it to my attention the need for alternative light transport. Lanterns(plus lanterns from the Primitive Survival mod & More Classes mod) can be "clipped on" to a hunter or leather backpack(backpacks from ABCS mod works as well). To do this, a backpack must be in the leftmost backpack slot and the lantern placed in the first top left slot of the inventory as seen in the video. Clothes can also be recycled for twine, (shoes give leather) and as suggested by @RobinHood flint can now be used to make stone paths.
  4. Copper is the most abundant metal in the game. Even if it does not spawn naturally in your area you can find decent sized surface deposits and even if the RNG is really rough on you and does not spawn any nearby surface deposits you can always pan for copper if you have the patience. And besides, the meat rack is a luxury item anyways like the hopper & chutes, nice to have, but completely unnecessary. You can still make and cook sausage, you just won't be able to get that boost from aging. If you are that desperate for copper that you cannot spare an ingot or two for a meat rack, then you are not at that point in the game to waste metals on non-essential items.
  5. Thankfully from my tests this bug seems purely visual, I will try and figure out where it is getting that funky math for on the display. I did this exact recipe and could not reproduce the crash, this seems like some type of incompatibility. Would you happen to be using some other mod that modifies cooking containers, like Xskills?
  6. I will make a patch that will allow flint to be used in paths once I get the energy. Thank you so much!
  7. You need to use raw dumplings
  8. Released a small patch just adding some small QOL things like extending the pulverizer's abilities and being able to smelt tool heads back down.
  9. 2, 3, and 4 have already been fixed in previous hotfixes, are you still experiencing that on 1.3.4? Have a hotfix coming for 1. Can you explain in more detail about the birch sap evaporating please?
  10. @AngryRob If you do not see water going down it then it is not working. Make sure that the water is the very lowest.
  11. To get liquid out of it with a bottle, you have to shift right click on top of the screwpress like you would do a bowl to a barrel.
  12. Sorry about that, missed your message, but I just released a hotfix which should restrict what the animal gloves can grab.
  13. You can also connect a chute to the bottom of the mixing bowl to get the output. As for the input locking I will definitely look into a way to get something there, full automation will still be pretty tough with current vanilla mechanics, as there is no liquid transport system, and hoppers/chutes trying to input multiple items will get clogged, meaning you will really only be able to do 4 item or less recipes with no liquids, unless you make some type of advanced sorting system out of Archimedes screws.
  14. Small patch: Since wind is not fully implemented in the base game, the wind feature for the glider is disabled for now The sluice will no longer drop rocks, to prevent infinite resource loops when used in combination with The Works! Rubblestorage rock break down the ability Made the recipes for the glider and tent bag a bit more expensive for balance.
  15. Hello copygirl, in a server I was playing on the mod crashed me, when I approached my base several times. Most of the farmland is not in use as I had depleted the nutrients, except for a few flax plants. Here is the crash log:
  16. Theoretically yes, since the tent copies blocks and their block entities, although I have not tested that.
  17. Are you sure you have the most recent version? I have been using it on a server, and out of at least 5000 blocks of sand/gravel, have only gotten 8-10 records, and a tiny bit more than that in clothing. I'm sorry, I need to make a better video. You need to make a structure first, then with a empty tent bag pack it up and pick up the packed bag. Then you can right click with the packed bag to unpack. What you are doing right now is just packing and unpacking air, there is no predefined structure. Sorry for the confusion.
  18. Released a latch that should fix the probability of the sluice.
  19. New Item Added, The Glider! Delete your old mod config to generate a new one with all the configurable options for it.
  20. That is not normal depending on what you have your days per month set to. It should take 18 days for a sow to give birth. What generation is she? Did she exist before you installed the mod by chance? Is she healthy(does she have full saturation and does not have any warnings like risk of miscarriage.)
  21. I got the physics working somewhat, but I need to make a shape for it and figure out the animations.
  22. New update just released adding a climbing pick that will allow you to climb anywhere. And thanks to the amazing guys @Spear and Fang and @ZigTheHedge, the mod config now has options to disable blocks and items from this mod that you do not want.
  23. In the game code there is a "breathe" behavior in all the animals and creatures, including seraphs, so my guess is it just is not implemented yet. EDIT: My bad I believe that code is meant for suffocation when in solid blocks not water.
  24. Animals eating crops and bushes has been removed as it caused a lot of lag and the little bit of immersiveness it added was not worth it. Similarly with the animal gloves they were overhauled so they no longer display the animal you are holding. The mod download has been moved to the mod portal.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.