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Diff

Vintarian
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Everything posted by Diff

  1. 24 hours ago was a weekend, I'd cut them a little extra slack for that.
  2. Nice work getting that far! Probably the easiest way would be to open a terminal, drag and drop the install.sh script into it, then hit enter.
  3. Oh. Yeah it looks like when placed and broken it drops some ordinary blue clay and blasting powder according to this reddit post
  4. Does an icon materialize in the usual places after a restart?
  5. Flatpak is one of the easy installation methods listed at the top of https://wiki.vintagestory.at/index.php?title=Installing_the_game_on_Linux#Easy_installation_options And despite it being labeled as unofficial, I believe the flathub flatpak is maintained by the same individual that runs the VS-hosted flatpak. In the past when one's gone out of date, they've both gone out of date together.
  6. That's not the problem, the problem is that sometimes it spawns an item instead of a block. Items that can despawn. Don't think I've run into that problem myself though.
  7. Might just be that specific endpoint. I VPN on these forums all the time.
  8. For something so simple, you've entirely lost me. I have no idea what that has to do what was being discussed up until now. With more time you can be more thoughtful with your word choice and communicate yourself better. It's not about masking (not lying) or filtering (still not lying), it's like that quote. "If I had more time, I would have written a shorter letter." Discord enforces short times and less clear messages. Tailoring a message isn't lying, either. I'm assuming if you say something that's potentially hurtful, it's not because you're trying to be hurtful. You want to convey information. A message that fails to be received due to a lack of tact is a failed message. The best way for that information to be conveyed is by not being a jerk about it.
  9. Game already handles this for temperature. If two items with different temperatures are forced to stack, they average out the different values.
  10. Vanilla VS already has a lot of shaders. The game supports third party shaders, but so far there's been no interest in much beyond what vanilla provides. What specifically are you missing?
  11. Depends. You don't *need* to. Any mods that are both client-side and server-side, or mods that are server-side only will be automatically disabled. Some client-side-only mods can be run on a multiplayer server. Some servers also disable any client mods that they don't approve of.
  12. Is it from one of your mods? I don't think I've seen that before but it sounds nifty.
  13. We're not idly driving by places in a car with no destination, this is a focused discussion on a single topic. It's not just an assertion either, when you try to support your random opinion by providing faulty reasoning, people are going to critique that faulty reasoning, because this is a discussion, and you engaged with it.
  14. This isn't about the texture, it's about the way the texture moves. It rotates slightly too slowly, something that texture swapping won't fix.
  15. Did you accidentally middle click? I think middle click is the button that picks whatever block you're looking at.
  16. Discord is entirely under Discord's control, nothing VS can do can influence your account on it, even if you use the same account information on both.
  17. Messing with weather can knock it out of automatic, have you tried "/weather acp on" or "/weather setprecipa"?
  18. Good question, I built a new bird sea on the corner between 4 chunks and tried to recreate 2000's stop motion classic Chicken Run. I tried zipping back and forth across a few hundred blocks, no escapees. In case it's a combination of distance and time, I tried parking myself 3, 4, 5, 10, 11, 12, 13 chunks away and stepping back towards the chickens, still no escapees. I found an outdated reference to a default loaded chunk radius of 12, which is why the gap's there. They made an ungodly sound in unison when I got back in range, but no escapees. Video of the testing setup in case anyone has any suggestions for improvement: Chicken Supermax.mp4
  19. This is a forum for discussion, if you don't want to discuss, the best solution is to not engage. If you want to express your own thoughts without having to argue them (which is exhausting for all when you once again reveal yourself to be "immutable"), maybe you could make the first Vintage Story fan blog. Rewinding a bit, I agree a lot with this. While I think there's some opportunities for improving the mechanics, I think what we have already would be a lot better if just polished a little more. Beyond that, I also think things would be more interesting with less direct combat overall. I think this has already all been said, but combat in survival's pretty rare, and very deadly. If you get a fight with a bear or a wolf, you just lose. I think VS already has that down pretty well. Prey animals are all faster than you are, so the only way you'll catch them is by ambushing, trapping, or by exhausting them over a long period of time. Right now the animals are simultaneously too predictable for a combat focus, but they don't have enough internal state to make them predictable enough for things like trapping and ambushing to not have to rely on just sword-swinging to bring home a meal.
  20. We're not talking about opinions, we're talking about facts, ones that you self-admittedly lack critical background information on. But this ends that discussion either way. This game used to be a Minecraft mod in a past life, but in this life it shares no code with Minecraft. Minecraft is written in Java and is not licensed in any way that would allow others to use its code like this legally. Vintage Story is written in C# and hails from a project called Manic Digger that was released into the public domain. But I'm not sure what this changes. Tech debt is tech debt, no matter who took out the loan. I'm not criticizing anyone when I talk about tech debt. It (can be) a choice with consequences, and sometimes it is the right choice for a situation.
  21. Physics is global. Jank in physics is also global. Does that clarify?
  22. In the context of this conversation, I'd point at this example specifically: Nobody mentioned lore. Animals warping up a hill at mach 7 is a practical consideration, not a lore consideration, and fixing bugs in the physics engine has positive effects in far reaching areas of the game. Lots of things touch physics, including trains. As I said, you may not care about bowtorn sniping you through a solid wall, but the same batch of bugs and broken assumptions could also cause trains to be less fun and usable when they unexpectedly launch themselves into orbit. More maintainable code makes it easier and faster to add features, so your opportunity cost argument makes little sense as we are not talking about lore, we are talking about jank/clunk/bugs/tech debt. Sometimes it's faster overall to spend the time to build a better tool than it is to keep chipping away slowly at a task with an inferior one.
  23. I should have double checked before posting. That was (effectively) vanilla in that recording, so maybe a now-fixed bug, since I'm now also able to have my own boiling sea of birds safely contained by fence boilingseas.mp4
  24. I set up a two pens with way too many goats, one with a single halite block, one with the pen built out of halite blocks, sped up time, set the rain to the highest level, and let the game run for a month from July to August, but all salt blocks are still intact. I'm not sure where your salt's gone.
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