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Everything posted by Zane Mordien
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Steel bits? Is that from a mod, because I never have steel bits.
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A glass roof over the greenhouse glass roof may also cause it to fail if you add a roof under the current one.
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I play with my son who is 9. He just loves playing with daddy in his words. He died constantly at first, but he has slowly learned to not die all the time. He loves the better ruins mod since it gives you something to find and explore. Just one word of advice, keep your money on you ... lol my kid will spend every gear I have on silly stuff from the trader. I let him keep his own gears and buy whatever he wants.
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Half slabs and chiseled blocks are the problem nearly every time. Replace them all and see if it registers.
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You're speaking my language.
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You can change the world gen settings and it will change from land to ocean in an abrupt drop do I don't think it preloads anything to do with terrain. Like you said in the next post, I like how the story points are these islands in ocean worlds. My RA in one world was completely exposed in the ocean with no land anywhere. It was weird looking but very easy to find when I got to the X.
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Also keep a shovel, shears and an axe on your hot bar to dig paths and cut your way through trees you run into and that speeds things up.
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You can change world gen setting on your existing world and any new chunks will use it. You get janky terrain when it goes from old to new but it works no matter what the wiki says. Just send the save game file to your brother to load on the server. A single player save can be used on a mutiplayer game. If the seed is the same then as long as you have the same world generation settings it will be the same. Any change to the world gen settings will make it LOOK different but thr rock types, stability and things are the same.
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Turn forestation down to -50% and upheaval to 0% and the trip isn't as bad on an elk.
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I believe traders are random every world even if it is the same seed. Resin maybe the same way. Unless they changed that since 1.19
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Is it possible to adjust world generation on an already existing world
Zane Mordien replied to dave762x's topic in Questions
Yes, if you change the world gen settings it will load any new chunk per the new world gen you selected. The wiki is wrong when it says "Available only during world create stage." World generation The configs world climate, world size and polar-equator distance can only be set during world creation. /worldconfig worldClimate [realistic|patchy] Sets the climate of the world (default: realistic). Available only during world create stage. No idea if this is true. /worldconfig landcover [0.1-1] Sets the amount of the world that will be covered in land (default: 1)* Available only during world create stage.(not True) /worldconfig oceanscale [0.1-4] (Labeled in game's world customization menu as 'Landcover scale'.) Sets the amount of the world that will be covered in ocean (default: 1)* Available only during world create stage.(not True) /worldconfig upheavelCommonness [0-1] Sets the percentage chance that there will be upheaval in the land (default: 0.3)* Available only during world create stage. (not True) /worldconfig geologicActivity [0-0.4] Sets (only during world create stage) the percentage chance that there will be geological activity in the world generation (default: 0.05). Affects hot springs and lava. /worldconfig landformScale [0.5-1.5] Sets the percentage variation of various landforms, making them larger or smaller during generation (default: 1.0)* Available only during world create stage. (not True) /worldconfig worldEdge [blocked|traversable] Whether you can fall off the world edge (default: traversable) /worldconfig globalTemperature [0-5] Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1) /worldconfig globalPrecipitation [0-5] Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) /worldconfig globalForestation [-1 .. 1] Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0) /worldconfig surfaceCopperDeposits [0-5] Set chance of surface copper spawning for each chunk column (default: 0.12[2]) /worldconfig surfaceTinDeposits [0-5] Set chance of surface tin spawning for each chunk column (default: 0.007[3])- 1 reply
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Can you add mods to a pre-existing vanilla save/world?
Zane Mordien replied to ToothedMammal's topic in Questions
World gen you can add. It just modifies new generated chunks only so you get a janky place where the new world gen starts. I do it all the time. -
Nah don't feel slow. There is no rush. I live in a cobblestone shack. Small upgrade from dirt. Have fun with the archives it's beautiful. Don't over armor yourself.
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Amen this should be standard.
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I've done it multi-player and alone. I didn't notice a difference myself. My 9 yr old just made it harder to be honest. He just consumed resources. Although the knockback has been ramped up a little crazy IMO which made the fight harder. I feel like 1.20 they were chasing after making it harder in general. I feel like you just got really unlucky using plate and not being able to heal yourself. Converse to your experience I had a harder time with the bell workshop. I used more healing in the 1.20 version of the boss fight. Anyway good luck. You should make a new world and skip to the archive with a new set up and try it again. If you are into that type of thing. I'm going to try boss 2 one more time then that is my plan just to try some different tactics without spending 100 hrs to get there again. Cheating? Maybe, but after 2 times the normal way I just need to speed up the process before I pull the last of my hair out.
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Shouldn't be hard to fix. MMOGs you can attack the same creature in raids. I was feeling that pain when I was fighting the 2nd boss. There is such limited time to attack it that we end up attacking at the same time and it just took forever. I'm sure we were doing something wrong but that's just how we were doing the fight. The guy is frustrated. There is no need to antagonize them. Sometimes you just try the wrong strategy and you get stuck in a rut. I agree. I've tried the alcohol bandages one time and yeah, never again. Waste of time. You're already using the same amount of linen as the honey sulfur poultice. And the linen is the only thing of value in that recipe. You can buy 4 liters of honey from the AG trader for 1-2 gears and that makes 64 poultices if you are unlucky with bees. That just leaves sulfur which you can find or buy from the commodities trader for not quite as cheap.
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I can get to iron late spring/early summer. Do the Resonance Archives late summer. Steel I don't prioritize at all typically. I make one batch to say I did it. Unless I find chromite by accident then it goes to the top of the list. All of my tools are typically meteoric iron just to save time/resources. The new story points I will probably do right after the RA or maybe I'll chill and do them after winter. I haven't done them yet starting from a new playthrough. My goal first armor is blackguard armor if the TH trader cooperates and has it for sale. If not then iron chain.
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So I started to travel and my water coverage is awful. Using the same seed I created this map with no mods, but still using 0% upheaval. That might be my new favorite change to default settings. My next playthrough I think I'll try these settings and hopefully it will have oceans and enough land to have ponds. This one looks like it has both and the red X is the spawn point. "landcover": "0.7", "oceanscale": "1.25", (Anything more than this and I just had nothing but islands) "upheavelCommonness": "0", "landformScale": "1.2",
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I'm just ignoring caves for the most part now. There is really nothing of value to justify the risk. Don't get me wrong, I will still stick my head in the first little bit to see if there is an easy ruin, but once I get past surface level mobs I just go back up. What loot does a shiver drop? Outside of the double headed the rest of the stuff is just there to annoy you IMO. I've personally started the lame task of building a fighting area because I have had the worst luck getting a temporal gear in my current playthrough. I've started adding fences to keep them from running around so much, so add some fences if you want to catch them.
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Steel or any player made plate is a deathtrap in my opinion, which excludes the blackguard and forlorn armor sets since they let you heal. With player made plate armor you can't heal and he does enough damage as you noted to kill you over and over. Don't mistake this for judgement, because the 2nd boss fight I was pulling my hair out and dying over and over. I cheated and turned this off for the second boss fight after beating my head on the wall for a long time and I feel like it had few HPs after that. I couldn't dent the stupid things HPs with this turned on. Is it me or does VS still not let multiple people hurt the same mob at one time still? I know that used to be a thing but wasn't sure if it was still a restriction. I've really got to find some videos on how other people fought that thing.
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I could be wrong, I was hoping someone who reads the code would say if that was true or not. Regardless, I play blackguard 90% of the time and I have no problem getting resin. Once I kill all the bears and wolves guarding the trees that is.
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There is defiantly a learning curve on finding resources. Trust me Clay, peat and reeds are always nearby if you use default start. It's just hard to recognize the first time you play.
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I loose resin sometimes as a blackguard. It just doesn't harvest. Nothing like 25% though.
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New Story Location bugs? (Spoilers but not really)
Zane Mordien replied to Zane Mordien's topic in Discussion
I went back the next night and it was less buggy and I was able to finish it. I was falling through a block you are supposed to use. I don't want to say what it was to avoid spoilers but it was glitching and dropping me instead of letting me sit on it. -
I haven't even thought about the butterflies. That has to be quite the challenge. Lots of travel and luck.