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Zane Mordien

Vintarian
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Everything posted by Zane Mordien

  1. I can't imagine it could be that much of a performance issue. The game Wurm did this long long ago and it was a precursor sort of to Minecraft.
  2. I exclusively live in rebuilt ruins. Now my rebuilds aren't very pretty, but it is just how I like to play. Since the ruins changed in 1.18 or 1.19 (I forget) when they removed all the old ruins, I have a hard time finding a good ruin around spawn. Nowadays I will often start the game with the Better Ruins Mod turned on but I have tweaked the settings so the loot in them is basicalliy 0 and I turn off the Mega ruins so they don't load up. Once I find a structure I like near spawn I turn off the mod and enjoy my ruin.
  3. Just delete the entire folder Vintagestory folder. If you didn't change where it installed then this folder just contains the game files and base game mods. The mods you installed are in another folder which you can delete to remove all mods that have been added. Then you should be able to reinstall fresh with no mods but your save games will still be there. Although I can't see why a mod would crash the mod manager menu. They should just show up in red or something if they are broken mods.
  4. When in doubt burn the forest down to help find that copper!
  5. That is a very detailed walkthrough. That would have been way easier than the beating my head against the wall method I used to get mine to work on TrueNas.
  6. It would be interesting if appropriate trees lost their leaves in the winter, and I wouldn't be surprised if the devs manage to figure out how to implement it some day. My main concern with this kind of thing though is performance. I feel like they will definately do this one day. I think snow accumulating and water freezing has to be harder than just having the trees change graphics to not having leaves. It is probably just not a priority yet.
  7. That looks like you have a mod is loading and failing. Combat overhaul is definately a mod, so I would go back and check your mods and turn it off.
  8. I do not believe that is true, because ever time I load up an old world I get the story location error for the new trader. I haven't built anything where the trader wants to load but I have generated that chunk. Also when the RA first came out there were instructions on how to generate the RA if you had already discovered the chunk.
  9. Yes, if they haven't loaded yet. You can also manually load the story points with some commands. I would just wait until stable before you move your long term world to 1.22.
  10. I haven't heard anything that says it will or won't, but in the 1.20 the new content didn't load in unless you started a new game.
  11. Keep in mind that 1.22 Pre 1 will probably not be fully compatable with the stable release. That is how it has been in the past couple pre releases. They are more for testers to find bugs and not meant to be played as a long game. Save a copy of your world so you can load it back after playing around in 1.22.
  12. I'm working from home Friday, so I will put something together tomorrow. Which version of Truenas are you running? I have one running in TrueNas Scale and one in the newer TrueNas. The set up is a little different in each.
  13. My very first playthrough, I picked a spot right next to a trader and an open field next to a hill with no trees or bushes withing 400 blocks. I had seen a few videos before I bought the game, so I knew bears were an issue around forests and bushy areas. I sealed myself inside my dirt shack and the next day I wake up to not one but three bears that all decided to come hang out around my shack. I then moved to the middle of a lake on an island, no stupid bears there!
  14. @KraftyKerman One quick thought, have you confirmed everything matches in the server config file? This is definately an error I get when I have something off in the server configuration. I run several VS servers and you have to make sure the port matches in the config file even if you changed it in the setup when you installed the server.
  15. I run a server on Truenas in my house and I've had this issue. Are you running it as an "APP" or "Container"? I assume it must be a container the way you stated it but just to clarify. I run it as an APP so if you want I can share how I do that successfully.
  16. I don't think you can restrict client side mods on a open to internet. Maybe you can if you host a server but I have never looked into it.
  17. You can use anthracite in a bloomery as well. Can you put anthracite in the coffin?
  18. I believe Maelstrom is correct. Last time I checked in 1.20 it didn't make a difference what type of coal you used to heat the furanace it all burns the same rate. I wouldn't be surprised if they changed that one day though.
  19. If you are like me and enjoy panning bony soil then you may end up with 2 nuggets of silver and gold, which is what you need to make a black bronze tool. I always make the pickaxe. Then I actually had one playthrough where I was having trouble getting tin but there was a gold and silver quartz deposit right next to my base. It is the one and only time I actually made a black bronze anvil and used it to get into the iron age. Again, you have to pan enough gold/silver to get the pickaxe before you can mine the quartz or buy the tin from the trader to make the intial bronze pickaxe.
  20. Might want to share a picture of what you are doing and maybe what mods. I'm not sure from your description what you mean by two large wheels on top and are you running both the pulverizers and the querns at the same time?
  21. It doesn't hurt to make it a suggestion if no one else has.
  22. No, this mod would not be required as it is client side only. If you had "better ruins mod" then yes it would download since there are assets needed by both the server and the player.
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