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EtherialMind

Vintarian
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About EtherialMind

  • Birthday 07/23/1996

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Stone Age Settler

Stone Age Settler (3/9)

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  1. there Is a big issue with this mod. I've found that this mod somehow overwrites the keepInventory world config option making it so that your inventory drops no matter which option you have the world set to. removing the mod fixed the issue but It could be a conflict as I have many mod installed.
  2. as far as I know the only things that can be chiseled into bits in vanilla are the ingots the UsefulStuff mod allows for tool head recyling but it is not vanilla as far as I know
  3. did some further testing and have found that the crash is caused by the block-info overlay when looking at a clay oven with a food item in hand. A temporary workaround is to turn off the block info by pressing "b".
  4. I'm on VS version 1.15.2 and Xskills Is causing a crash whenever I right click on a clay oven with a food item in hand. Crash log 7-24-2021.txt
  5. There is a problem with using sneak+right-click to enable crawling as this conflicts with the vanilla keybind to place stacks and individual Items on the ground so whenever I try to place a stack of peat my character does a faceplant. I would suggest setting the movement key to an editable keybind rather than locking it to the assigned sneak control Edit: actually as crawling seems to be the only conflict I can see maybe setting the crawl to an editable keybind rather than having it on right-click would be better.
  6. not sure if it is just birch trees but my character is not gaining forestry exp when cutting down trees in version 0.6.0pre-3 and vs version 1.15.0rc-2 this is in a singleplayer game so not a server config difference issue just so you know. also only pre-generated trees not those grown from seeds, not tested how it behaves with those yet
  7. ok didn't see it in the changelogs so I didn't know about that thanks for letting me know sorry for the trouble.
  8. don't know if this is intentional or not but it seems like the gliders headwind/tailwind feature affects the player even if they are not using a glider. I am running 1.15.0rc1 with the 1.9.2 version of useful stuff and while trying to walk in a straight line my character gets pushed sideways. Is there a way to turn this off. P.S. only about 95% sure it is this mod causing this as this is the only mod I have that messes with wind affecting player motion in any way.
  9. So I tried a new world to no avail but I did find out something very weird when I turned on developer mode and then read the detailed logs. What I found is that according to the logs there is nothing going wrong with the loading of all 235 Kneading recipes so I have no clue at all why I can't seem to craft breaded food. P.s. here is the log from a singleplayer game with only expandedfoods installed. server-main.txt
  10. singleplayer. Also I think It might be a world file thing will try a new world and get back to you. I'm just throwing mud at the wall and seeing what sticks at this point.
  11. the only thing I can think of is that there is an error in the current 1.3.9 version that is up on ModDB and that you already have a fixed version for since it is working for you.
  12. just tried it with no other mods installed and still no luck in creating those fried balls. Tried reinstalling vanilla as well to no avail.
  13. I figure it's either a base game issue that is causing the mixing bowl to have trouble with 4 ingredient kneading recipes or some sort of mod conflict that I have yet to sus out that is doing the same. Also yes I have compat installed. The reason I believe there to be some issue is that I can make meat dumplings and other kneading recipes just not breaded balls.
  14. good point on the buff part but then why can't I craft any fried meats when I use eggs as the only different thing from your pic? it seems something is up on my end I mean.
  15. I think I figured out what happened the json recipe for breaded meat nuggets is missing the directions for the nugget version of the recipe the smashed version is there. I would code it but not sure how to parse the files structure still I will give it a try.
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