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LadyWYT

Vintarian
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Everything posted by LadyWYT

  1. Honestly, it's not the bears I would be worried about. It's the more unnatural things.
  2. Having sat on a cactus before, I can confirm that it does indeed hurt! It's a little strange that the cacti in VS don't hurt, but I suspect that will likely change in a future update.
  3. I think it would be interesting as a specific mod challenge, but otherwise be pure torture when it comes to base game mechanics. Many stack sizes are already nerfed compared to the other block game, and limiting useful storage for the player even more is most likely going to result in players throwing items away and getting very frustrated overall, especially for items that are gathered in bulk. Stones, ore, cattails, beeswax, rusty gears, wood, etc. Temporal gears are a decent example, as they don't stack at all and thus while valuable, are difficult to store and end up being a hassle. While these sorts of changes might make the game more realistic, I don't think most players want to spend most of their time in the game managing storage. Storage space is already at a premium early in the game, which is part of what makes unlocking chests and crates so very satisfying--now the player can actually have somewhere to put all the stuff they collect! One of Vintage Story's draws is its realism, but the game itself doesn't need to be an exact replica of real life.
  4. You'll want to start here: https://wiki.vintagestory.at/Modding:Getting_Started Honestly, if you've never modded before, you may want to start out with something simpler before tackling a project like this. A tech mod will likely require some code writing, and while it's certainly possible to jump right into code mods those are the toughest mods to create.
  5. Make sure to test on a fresh world and not your played world. Unfortunately if it does turn out to be a mod issue I'm not sure there's much to be done other than disable the mod or try to find a workaround for the issue.
  6. You can save builds as blueprints with the worldedit tool, and then place the blueprint into a new world in order to spawn the structure. Since you place the structure manually, that ensures you can pick the best spot to place it, but you may need to do a little cleanup after placement depending on how it blends into the surrounding terrain. To my knowledge, only the structure gets saved, not items stored in chests and whatnot, so if you want to port your full collection of everything then you'll probably want to make a paper list and spawn the stuff in via creative after placing your structures. As for how to do that via worldedit...that I don't know. I know that it's possible, but I've not played around with that tool.
  7. Try disabling all your mods and verify that the vanilla game works as intended. If the issue isn't present in vanilla, then it's a mod issue. Mods that are up to date for the current game version usually work correctly, but not always.
  8. In theory, yes. But in reality, probably not, since the more major changes that the world has to be put through, the more likely it is for something to eventually break. Looking at the roadmap will give you some idea: https://www.vintagestory.at/roadmap.html/ But otherwise it's pretty much impossible to say for sure, as there are just too many variables to account for. So far, the developers have done their best to make sure that old worlds can be updated without issue when a new update drops, but there's also no guarantee that a future update won't break old worlds either.
  9. Gotcha. Hopefully you can figure out what the exact cause is. If it's server issues, I would think someone would have noticed rubberbanding or other laggy behavior. In any case, turning the keep inventory rule on is probably the best solution in the short term.
  10. Welcome to the forums(and the game)! No, it's not normal. Your stuff should be at your death point, unless there was a water stream to carry it away, and shouldn't despawn unless the timer is up or you quit the game. If you're playing with mods, it's most likely mod interference, but if it's the vanilla game then it's more likely a bug of some kind. Are you playing singleplayer or multiplayer? I'm not sure how likely it is, but if the client/server is struggling to keep up with the game's demands that could be causing some odd behavior to occur.
  11. Welcome to the forums(and the game)! The best advice I can really offer here is make sure that you are using the correct login information, since your game account is different from your forum account(despite the fact that you can't have one without the other). Aside from that, also make sure to check the usual troubleshooting list: caps lock, number lock, etc. If I recall correctly, there are also limits to how many times you can change your passwords within a short time, as well as limits to how many consecutive login attempts you can fail before getting locked out for a time as a safety precaution. If you've already tried basic troubleshooting and are still having troubles with your account, I recommend submitting a support ticket about the issue so Anego staff can assist. Most tickets are resolved in a day or two, in my experience.
  12. It's possible, but most predators don't seem to attack prey animals unless they're hungry, though I could be mistaken. I am pretty sure though that predators immediately eat part of whatever they kill, probably to help give the player more incentive to do their own hunting instead of letting other creatures do the dirty work for them. And if the carcass has been eaten, it should say as much.
  13. Welcome to the forums! Animals don't die to starvation in the vanilla game, though they will die if they're deprived of light for too long. That doesn't seem to be the case here though. My first thought is that it's a predator, as that's the usual culprit, however at least one of the bodies would be partially eaten if that were the case. The bodies aren't horribly mangled either, so I don't think monsters are at fault either, though you might keep an eye on it just in case there are stray shots from drifters and bowtorn hitting your animals. You haven't mentioned mods at all, so mod inference can probably be ruled out. The only other thing that comes to mind, outside of some bug, is perhaps some sort of entity cramming mechanic to prevent overpopulation, similar to what Minecraft has. While that would explain the pig deaths, it doesn't explain the dead lamb, and I'm pretty sure @Diff has shoved about a million chickens into a similar space without issue. Given it's multiplayer, never rule out another player being the culprit, intentionally or not. Perhaps some sort of kill command was clipping your animal pens? If no one was using console commands and players are trustworthy otherwise, and you've witnessed the animals dying with no apparent cause, it's most likely a bug.
  14. Not something I'm interested in, however... While I do believe it's a niche thing, I also believe that there are several in the community that would enjoy a VR mod, even if it is janky. The better question to ask, I think, is whether or not playing VS in VR is something you yourself want to do to the extent you're willing to make and maintain a mod for it. If the answer is "yes" then it doesn't really matter whether the mod becomes widely popular or remains niche; you'll be making something you want to play with yourself. If the answer is "no", however, I wouldn't recommend going to that much effort for something you're not really passionate about, as that will lead to a mediocre product at best and a lot of frustration for you at worst.
  15. If you've ever played with FOTSA big cats...they are very sneaky and lethal.
  16. Welcome to the forums(and the game)! There are plenty of players on the forums that are quite happy to help new players, but you'll want to be more specific about the kind of help you're looking for. General gameplay questions, specific gameplay questions, mods, world settings, etc.
  17. Oh yeah, fire spread in Vintage Story can get out of hand rather quickly, and pit kilns are quite good at starting fires. It's best to build them several blocks away from flammable structures, as well as making sure there's not grass, bushes, or other combustible things next to them.
  18. Welcome to the forums! Crops and fences shouldn't be disappearing. The only thing that comes to mind is that there may have been a lit pit kiln somewhere nearby that was too close to the farms, or that otherwise started a grass fire that spread to this area.
  19. Quicklime can be turned into plaster blocks, which have a bright white texture similar to Minecraft's snow blocks. All you need is a source of limestone or chalk for the mass production of lime.
  20. It's a good start, but I'm more interested in how much the player numbers change after the game's been out for a while. Big numbers for a game with a lot of hype aren't really unusual; it's how many regular players the game manages to maintain that's more important.
  21. Welcome to the forums(and the game)! My first piece of advice: never get stuck in the trap of comparing your stuff to everyone else's. Oftentimes, we are own worst critics, and there's always going to be someone more skilled out there. The more important thing is to build whatever you want and enjoy the process. It doesn't always turn out how you'd like, but that is how we artists learn, no? Actually, I like the ground floor as it is. It has a rather cozy little feel to it. What throws the design off for me is the oak trim. It's not horrible, but the oak color is too similar to the daub color, meaning that the trim details don't really stand out that well while the darker colors of the roof and stones make those areas really pop. Switching the trim to the same color as the roof material would make a nicer contrast and allow those details to stand out from the daub much more easily.
  22. Welcome to the forums! To my knowledge, no, not on official Anego servers. The only way to extend the month length more than 30 days would be via mods, which will require a third party server. The best option you have with the official servers, I think, is making sure that the server is set to pause time if no one is online. Assuming your players are all playing roughly about the same times each day, that should slow down the overall rate that time passes. If your players tend to play at staggered times though, to the point that there's at least one player online at any given time, then you're probably out of luck.
  23. Welcome to the forums(and the game)! The locusts will start spawning once the boss is sufficiently damaged. At this point in the fight, the player needs to make killing the boss a priority since the locusts will continue to spawn until the boss dies. If the player keeps trying to play safe or turns too much of their focus toward dealing with the locusts, they'll get overwhelmed and die. It's supposed to be quite a tough fight. Half health seems a bit early for locusts to start spawning, but I seem to recall the locust bit getting adjusted to be a bit more difficult when healing was adjusted to be a little easier after the initial implement of the healing timer. I could be wrong though. I will also note that the minimum equipment level for completing the Resonance Archive is tier 2, however, players might want to opt for tier 3+ if they are playing alone or otherwise struggling. Equipping a shield should help mitigate some of the incoming damage, and jumping before the boss's ground slam will prevent the player from being launched into the air. Aside from that, the best general strategy that I've found is to stay just within his reach in order to provoke more melee attacks from the boss, and step back out of reach before the attack hits.
  24. I would love to have more fish like sharks and barracudas! In the case of those two examples, I don't think they'd have to be particularly aggressive to the player either, unless of course the player is injured and decides to go for a swim.
  25. Welcome to the forums(and the game)! Like @Foe Hammer already noted, I can't recall having seen a mod or anything either. I know that the subject has been mentioned a time or two, and several players eagerly agreed that it would be cool to have, but I don't think anyone's taken a crack at actually implementing it. Or rather, I suspect that any attempts made probably got abandoned rather quickly. Vintage Story doesn't really seem like an easy thing to port to VR given how some of the controls work.
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