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Hi @cyabatta, there is currently no demo, but it would be no problem for me to refund your purchase if your game does not work on your PC ?
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Version 1.6.11, a stable release, is now ready for download in the account manager. Yet another hotfix release due to some more serious issues. But fear not, version 1.7 is being worked on as well and coming along very nicely! Multiplayer Server owners are urged to update. Game updates Tweak: Added button "Open Mods Folder" to the mod manager screen Fixed: Player Privilege escalation issues on multiplayer Fixed: Graphical issues with some dialogs when several are opened at the same time (firepit gui, chest inventory gui, quern gui, etc.) Fixed: /we imp not importing block entity data Fixed: Server exception thrown by ownerless block placements (i.e. by BlockPlaceOnDrop used by the neolithic mod) Fixed: Game crashing when trying to modify a multiplayer server entry Fixed: Main menu screens going black/glitchy after pressing cancel on a confirm action
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Version 1.7-rc.1, a testing release, is now ready for download in the account manager. The goal of version 1.7 was to add more gameplay mechanics and boy do we have lots of new gameplay. I'm still the sole programmer for all the gameplay content but nonetheless we somehow managed to cram in a huge amount of tweaks and features into this update. The trader update didn't make it, the mechanics are basically finished, but I find it needs some more balancing and also is probably better bundled with a future worldgen update. We added some experimental new sounds and animations - for the spear, axe and pickaxe. These might change still if they don't feel pleasant during long-term play. Enjoy! Pretty pictures Animal Husbandry: Boars, Bighhorn sheep and Chicken can now be fed with Troughs, which will cause them to reproduce. Chickens will lay eggs every 8-15 days. Each generation of raised animal will be less afraid of players. Cooking System: You can now cook porridge, stew, cooked vegetables and soup in a pot over the fire pit. Each of them are dynamically composed based on the ingredients you put, allowing for a huge variety of meals. Nutrient System: Reduced base Health points from 20 down to 15 points. Can now raise max health points until 25 hp when eating food from every nutrient category. Much Improved Dropped Items: Dropped items now behave more realistically and move out of blocks 3D Models for Meat, Bread, Ingots and Stones. More Meat varieties Improved farming: You're no longer need to plant besides water, you can water your farmland with a watering can, which keeps the soil moist for 24 in-game hours. Hoeing the ground is no longer instant. Added cabbage crop. All crops require twice as much time to grow. Improved bucketry: Buckets now can hold up to 10 litres of water or honey. Dough crafting recipe is now much more liberal as it is now shapeless simply consumes 1 litre of water per dough. Can now pour honey into the bucket and take it out again Combat improvements: Spear Attack animation is now much improved and the hit feedback is now instant instead of delayed Drag left click to distribute items in inventory. Also can now do CTLR + Left/right cursor to jump words when editing text Improved Lava: Now more glowy and has bubbles Improved mining experience More particles, custom rock mining sounds, custom rock breaking sounds Improved brightness The game should be less of an eye strain now New blocks - stone path stairs and glass slabs Full game updates list Feature: Animal husbandry Chicken now lay eggs every 8-15 days on the ground, be sure to check regularly though, as they disappear after 2 days Chickens, Boars and Bighorn sheep can now be fed through troughs which will cause them to reproduce. Every generation you raise will become less afraid of the player (and should no longer be afraid after 50 generations) Chicken: Feed with small trough, fill with any grain Boars & Sheep: Feed with large trough, fill with any grain or dry grass Feature: Cooking System Added clay pot, can placed in a firepit to have 4 cooking slots available Can now cook 4 kinds of meals which will yield the combined saturation and health gains when eaten.Here are the valid recipes. Note: the vegetable part encompasses all the crop vegetables, mushrooms, pumpkin and soybeans. Fill each slot with max. one item for one serving. Porridge: 2-4 grain, 0-2 berry, 0-2 vegetable, 0-1 honey Soup: 1 water (from bucket), 0-3 vegetable, 0-1 redmeat/poultry/egg Stew: 2-4 redmeat/poultry, 0-2 eggs, 0-2 vegetables, 0-1 berry, 0-1 honey Vegetable Stew: 2-4 vegetable To eat a meal, place the pot on the table and take a serving with a clay bow in hands, or vice versa Don't forget, you can also cook multiple servings at once in the clay pot! Feature: Improved dropped items No longer bobbing and rotating Cast shadows Bob in the water instead Are now larger Added throw sound Now push themselves out of blocks Feature: Farming Improvements Can now water farmland with watering cans, which makes it watered for 24 ingame hours Creating farmland with the hoe is now animated and no longer instant Crops take now twice as long to grow New Crop: Cabbage. Can be found in loot vessels (seeds and farming vessels). Feature: Food improvements Bread is now in 3D Meat is now in 3D and is now divided up in Bushmeat, Red meat and Poultry Feature: Nutrient System The player now has a base max health of 15 points Different foods supply different nutrients. Eating a healthy balance of all foods will raise the max-hp to 25 points In the character dialog one can now see the current nutrients levels Feature: Basic Leaf Decay Decays small chunks of leaves if a nearby leaves block has been broken. Large chunks of leaves still will keep floating in mid-air Feature: Poultice Now intended as the main healing item, crafted from reed/linen plus horsetail or honey+sulfur. Depending on ingredients it heals 2-7 hp Nerfed honey bowl eating properties. Now only heals 0.5h instead of 4 hp, therefore gives 60 saturation. Feature: Combat improvements Hit feedback now instant (used to be 50-100 milliseconds delayed) Greatly Improved spear attack animation. Actual impact now also delayed. Feature: Mining improvements Stones and Ingots are now 3D Models Breaking ore/rock with a pick now plays a more distinct sound Breaking and Hitting sounds can now differ. Added rock falling apart sounds upon breakage More particles! Mining with a pick sometimes creates sparks and a lot of sparks when trying to break a block whose mining tier is too high Feature: Rusty gears now randomly spawn on cave floors Feature: Added entity spawner block (creative mode only feature) Feature: Improved chunk generation and chunk loading performance by 40 to 100%. (techical details: Worldgen now longer runs expensive sunlight flooding algos on empty chunks above ground (doubles chunk gen speed on a 2048 high creative world), Client now tesselates multiple chunks per tick if they are empty.) Feature: Reduced lag spikes. Particularly when the game loads world chunks (technical details: the large object heap compacter tries to not compact during normal gameplay, increased the chunk data pool size and uncached chunk data elements are now released at a slower rate) Feature: Improved bucketry Buckets can now hold honey Easier to create dough as the recipe is shapeless and just consumed 1 out of 10 litres of water from the bucket Can be thrown in water for filling Feature: Left click drag item stacks to evenly distribute them Feature: Better Lava Graphics - now more glowy and bubbly Feature: Improved godray shader performance by ~25% Feature: Improved overall cpu performance by ~1.5% (technical detail: Now using Environment.TickCount instead of Stopwatch.EllapseMs in chunk.Unpack() which is way more performant. Since Unpack() is called *very* often inside a lock(), it seem to have caused notable lock contention of 2.5seconds over a 2 minute period. This is now down to 80ms) Feature: The game now remembers the maximized window state Feature: Added credits page Feature: Can now hold CTRL + Left/Right cursor to jump words when editing text Feature: Improved crash reporter, now also displays the last 3 entries of the event log, should help us find hard to track crashes Feature: Block info hud now also shows infos on the targeted entity Tweak: Increased overall brightness of the game by 25% Tweak: Gameplay Balancing changes Wolves, Hyenas and Foxes now drop less nutritious bush meat Boosted worldgen spawn rates for chicken by 50% Reduced respawn rates of creatures Hyenas 33% less Locusts 65% less Chicken, Boards and Bighorn sheep: 70% less Log => Firewood recipe now yields 4 firewood instead of 3 Halved the health gain from vegetables Fixed Smelting quartz in the Bloomery yielding half as much glass than it should have Breaking a harvestable skep now returns some of the cattails Knifes now break plant blocks a little faster, including reeds. E.g. iron knife gets a 2x break speed boost Buffed arrows: Chicken now drop 6 feathers instead of 4 Arrows that impacted creatures now have a 50% chance of not getting destroyed. 65% chance for metal arrows. Used to be 0% for either Tweak: Coordinate hud now displays absolute y position Tweak: Standing still now drains saturation 3 times slower Tweak: Reduced default mouse smoothing value from 50 down to 30 Tweak: Beehives are now a bit more informative - they will now show if the hive is going to swarm Tweak: Shovel and Axe smithing recipes now only require 1 ingot to smith Tweak: 3 new tabs in the creative inventory: Creatures, Tools, Clothing Tweak: Added a writable check for savegames for better error reporting Tweak: Standing still now drains saturation 3 times slower Tweak: Axe and Shovel smithing recipes are now smaller so that they only consume 1 ingot Tweak: Can now transfer a portion from a held bucket into a placed bucket Tweak: Added command .reload sounds Tweak: Added glass slabs and path stairs Tweak: New chop sounds when chopping a tree with an axe Tweak: Straw dummies can now be picked up by their owner with sneak+right click. Pre 1.7 dummies can be picked by anyone. Fixed: Might fix the issue where a multiplayer server sends a disconnect message to the client but the client only errors with "No bytes were received" Fixed: Filling multiple wooden buckets in the same slot deleting all but 1 bucket Fixed: 3rd person camera clipping into the terrain in some cases Fixed: The check to ensure that Vintage Story runs only once was not working Fixed: Scrolling through creative inventory with mousewheel now consistent and independent of total height Fixed: Protected areas (through land claiming) not reverted on the client side, making it look like breaking/using blocks suceeded Fixed: Worldedit mirroring of slabs and trapdoors did not work correctly Fixed: Raw clay blocks not blocking light Removed: Crafting recipe for grass covered soil blocks Removed: server.sh - replaced with server-old.sh Removed: Player starting bread. Therefore the player is not hungry for the first 12 minutes (unless he dies) Mod API Updates Feature: The survival inventory now has a scrollbar, allowing ~infinite extension of the survival inventory Feature: Player start items are now moddable (survival/config.json) Feature: Vanilla mods refactor. There is now an VSEssentials mod that includes the json asset loader code, which used to be in the survival mod. Survival mod can now be disabled and that also disables all the survival assets, without disabling the json asset loader. TL;DR: More Blank Slate engine! \o/ Feature: Added variant groups system also for Entities \o/ Feature: Refactored random block color system. Now has a notably cleaner api. Feature: Mods are now sorted by dependency again Feature: Added api methods api.TesselatorManager.GetDefaultBlockMeshRef() and api.TesselatorManager.GetDefaultItemMeshRef(), Feature: Added new api methods that lets you more conveniently update the texture atlas during runtime: CompositeTexture.RuntimeBake() ITextureAtlasAPI.InsertTexture() Feature: New particle property - particles can now spawn new particles upon death. See Lava block as example. Feature: Refactored all attack/interact methods of Blocks and Items they now take in the ref argument EnumHandHandling handling that gives you more fine grained control over the engines behavior. Removed the boolean return value as it is now obsolete. Feature: Crafting recipes now allow multiple wildcards in the ingredients Feature: Buckets can now handle modded liquids Feature: Block hit/break sounds are now separate. Can now have tool specific block hitting/breaking sounds. See rock.json for example Tweak: Highlight blocks system now also available client side Tweak: Converted most of the client side events to C#-Style Events, sorry for the breakage Tweak: Smeltables/Cookables can now have a maxTemperature (example: cooking pot) Fixed: Removed hardcoded check on entity render LoadShape thing (as found by doan) Fixed: Block json property AllowSpawnCreatureGroups not properly loaded. New recipes: (Clay pot and watering can are made with clayforming) View full record
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Version 1.6.11, a stable release, is now ready for download in the account manager. Yet another hotfix release due to some more serious issues. But fear not, version 1.7 is being worked on as well and coming along very nicely! Multiplayer Server owners are urged to update. Game updates Tweak: Added button "Open Mods Folder" to the mod manager screen Fixed: Player Privilege escalation issues on multiplayer Fixed: Graphical issues with some dialogs when several are opened at the same time (firepit gui, chest inventory gui, quern gui, etc.) Fixed: /we imp not importing block entity data Fixed: Server exception thrown by ownerless block placements (i.e. by BlockPlaceOnDrop used by the neolithic mod) Fixed: Game crashing when trying to modify a multiplayer server entry Fixed: Main menu screens going black/glitchy after pressing cancel on a confirm action View full record
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Version 1.6.10, a stable release, is now ready for download in the account manager. Ok this should fix the current major showstoppers. Only affects server owners, multiplayer players and mac os users with non english keyboard layouts. You can stay on 1.6.8/1.6.9 if you are not affected by these bugs. Game updates Tweak: Added server commandline arg --genconfig to generate config files without starting the server Fixed: Some MacOS users not able to type '@' - so as a temporary workaround added a button to insert the '@' into the email field. Proper fix is more complicated and will take some more time. Fixed: Game crashing on multiplayer if another player joins the game that is out of range Fixed: Game crashing / worldmap dialog going all wonky if map is closed with Esc-Key instead of M, then reopend Fixed: Game crashing upon leaving the world when the map was never opened Fixed: Standalone server trying to launch the ErrorReporter dialog upon crash, crashing from that and no longer displaying the original crash View full record
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Version 1.6.10, a stable release, is now ready for download in the account manager. Ok this should fix the current major showstoppers. Only affects server owners, multiplayer players and mac os users with non english keyboard layouts. You can stay on 1.6.8/1.6.9 if you are not affected by these bugs. Game updates Tweak: Added server commandline arg --genconfig to generate config files without starting the server Fixed: Some MacOS users not able to type '@' - so as a temporary workaround added a button to insert the '@' into the email field. Proper fix is more complicated and will take some more time. Fixed: Game crashing on multiplayer if another player joins the game that is out of range Fixed: Game crashing / worldmap dialog going all wonky if map is closed with Esc-Key instead of M, then reopend Fixed: Game crashing upon leaving the world when the map was never opened Fixed: Standalone server trying to launch the ErrorReporter dialog upon crash, crashing from that and no longer displaying the original crash
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Version 1.6.9, a stable release, is now ready for download in the account manager. Sorry, some bugfixes I introduced 1.6.7 and 1.6.8 produced crashes Game updates Fixed: Some blocks (filled tool mold, filled ingot mold, clay forming surface) exported/imported through WorldEdit schematics not properly updating their block/item mappings, causing crashes on the client when imported. Fixed: A few more small memory leaks Fixed: Digging all the way to the bottom causing the world map to crash Fixed: Various issues related to the .clients command and worldmap player overlay. Fixed: Server exception thrown (and kicking out clients) when placing blocks near ladders API Updates Tweak: The client event api now has 2 new events: PlayerEntitySpawn and PlayerEntityDespawn. These trigger when a player gets in range of the player or out of range of the player. The events PlayerSpawn/PlayerDespawn now have been renamed to PlayerJoin/PlayerLeave which indicate when a player connects/disconnects to/from a server
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Version 1.6.9, a stable release, is now ready for download in the account manager. Sorry, some bugfixes I introduced 1.6.7 and 1.6.8 produced crashes Game updates Fixed: Some blocks (filled tool mold, filled ingot mold, clay forming surface) exported/imported through WorldEdit schematics not properly updating their block/item mappings, causing crashes on the client when imported. Fixed: A few more small memory leaks Fixed: Digging all the way to the bottom causing the world map to crash Fixed: Various issues related to the .clients command and worldmap player overlay. Fixed: Server exception thrown (and kicking out clients) when placing blocks near ladders API Updates Tweak: The client event api now has 2 new events: PlayerEntitySpawn and PlayerEntityDespawn. These trigger when a player gets in range of the player or out of range of the player. The events PlayerSpawn/PlayerDespawn now have been renamed to PlayerJoin/PlayerLeave which indicate when a player connects/disconnects to/from a server View full record
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Version 1.6.8, a stable release, is now ready for download in the account manager. If the waves of drifters annoy you, get this update, otherwise it's not required ? Game updates Tweak: Reduced drifter spawn chance by a factor of 10 Fixed: Game crashing when trying to connect to a multiplayer server more than once Fixed: .clients commands not listing players out of range Fixed: Might fix crash reporter not launching on windows and mac Fixed: A number of small memory leaks when exiting a game world, spamming the log files API Updates Tweak: Documented the ItemStack Constructors and Properties Tweak: player.WorldData.PlayerName now always available, even if the player entity is not loaded Fixed: player.Entity not null when the player entity despawned
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Version 1.6.8, a stable release, is now ready for download in the account manager. If the waves of drifters annoy you, get this update, otherwise it's not required ? Game updates Tweak: Reduced drifter spawn chance by a factor of 10 Fixed: Game crashing when trying to connect to a multiplayer server more than once Fixed: .clients commands not listing players out of range Fixed: Might fix crash reporter not launching on windows and mac Fixed: A number of small memory leaks when exiting a game world, spamming the log files API Updates Tweak: Documented the ItemStack Constructors and Properties Tweak: player.WorldData.PlayerName now always available, even if the player entity is not loaded Fixed: player.Entity not null when the player entity despawned View full record
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Version 1.6.7, a stable release, is now ready for download in the account manager. Game updates Tweak: Wolves now drop 30% less meat Fixed: Wolves not chasing players if they are being attacked by the player while saturated Fixed: Game sometimes crashing when leaving a world. Fixed: Players able to place ladders that are only client side. Climbing on them caused continuous fall damage
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Version 1.6.7, a stable release, is now ready for download in the account manager. Game updates Tweak: Wolves now drop 30% less meat Fixed: Wolves not chasing players if they are being attacked by the player while saturated Fixed: Game sometimes crashing when leaving a world. Fixed: Players able to place ladders that are only client side. Climbing on them caused continuous fall damage View full record
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Version 1.6.6, a stable release, is now ready for download in the account manager. Spent some time to improve memory usage and frame rate smoothness. Game updates Tweak: Improved godrays effect performance: Low quality godrays no longer have graphical glitches, making them on par with high quality godrays, so the high quality godrays setting is gone now. This eliminates the large fps drop that came with high quality godrays when looking at a 90 deg angle away from the sun Tweak: Improved GUI redraw performance. This might fix the rare case where coordinate hud causes regular stutter. Fixed: Two dozens of memory leaks in the GUI system Fixed: Large memory leak when leaving a single- or multiplayer world Fixed: Fox hitbox too large Fixed: Windows Installer not asking for destination folder when the game is already installed Fixed: (Rare?) Server side crash Fixed: Gravel/Sand not falling in some cases where it should (e.g. when placed above water) Fixed: Worldmap dialog coordinate tool tip emtpy right after opening it, until the mouse was moved
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Version 1.6.6, a stable release, is now ready for download in the account manager. Spent some time to improve memory usage and frame rate smoothness. Game updates Tweak: Improved godrays effect performance: Low quality godrays no longer have graphical glitches, making them on par with high quality godrays, so the high quality godrays setting is gone now. This eliminates the large fps drop that came with high quality godrays when looking at a 90 deg angle away from the sun Tweak: Improved GUI redraw performance. This might fix the rare case where coordinate hud causes regular stutter. Fixed: Two dozens of memory leaks in the GUI system Fixed: Large memory leak when leaving a single- or multiplayer world Fixed: Fox hitbox too large Fixed: Windows Installer not asking for destination folder when the game is already installed Fixed: (Rare?) Server side crash Fixed: Gravel/Sand not falling in some cases where it should (e.g. when placed above water) Fixed: Worldmap dialog coordinate tool tip emtpy right after opening it, until the mouse was moved View full record
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Version 1.6.5, a stable release, is now ready for download in the account manager. Community finds more showstoppers. (╯°□°)╯︵ ┻━┻ Tyron fixes. More or less. ┬─┬⃰͡ (ᵔᵕᵔ͜ ) Game updates Fixed: Mitigate a multiplayer bug with the weather system. Instead of crashing the weather system now takes a little while before it loads from the server Fixed: Mitigate a multiplayer bug with player entities. Instead of the game crashing player entities may appear several times on the client. Fixed: Sound disappearing after 10-15 minutes on MacOS (may also eliminate or reduce memory leak issues on windows! \o/) Fixed: Shader compile error causing the log files to get spammed with errors messages on MacOS Fixed: Wooden club not loosing durability
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Version 1.6.5, a stable release, is now ready for download in the account manager. Community finds more showstoppers. (╯°□°)╯︵ ┻━┻ Tyron fixes. More or less. ┬─┬⃰͡ (ᵔᵕᵔ͜ ) Game updates Fixed: Mitigate a multiplayer bug with the weather system. Instead of crashing the weather system now takes a little while before it loads from the server Fixed: Mitigate a multiplayer bug with player entities. Instead of the game crashing player entities may appear several times on the client. Fixed: Sound disappearing after 10-15 minutes on MacOS (may also eliminate or reduce memory leak issues on windows! \o/) Fixed: Shader compile error causing the log files to get spammed with errors messages on MacOS Fixed: Wooden club not loosing durability View full record
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Version 1.6.2, a stable release, is now ready for download in the account manager. Balancing game mechanics can be quite tedious O_O Game updates Tweak: Rebalanced fog and mist weather patterns (less common, less dense), improved blending with clouds and sky Tweak: Improved walk animation blending on all creatures Tweak: Added new animation for drifters Tweak: Reduced the effect of water visible behind clouds Tweak: Rebalanced animal spawning. Some animals now only spawn in shrubs or only in forests. Tweak: Wolves and Foxes now hunt and kill chicken Tweak: Boosted hen idle sounds, disabled player step sounds when in spectator mode Fixed: Bismuth lantern invisible Fixed: Block loader crashing when encountering a texture definition without 'Base' attribute Fixed: --port, --ip and --maxclients args crashing the game Fixed: Necklaces not equipable Fixed: /waypoint list showing absolute coordinates Fixed: Water fog disappearing when diving deep Fixed: Entity debug mode tags not visible
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Version 1.6.2, a stable release, is now ready for download in the account manager. Balancing game mechanics can be quite tedious O_O Game updates Tweak: Rebalanced fog and mist weather patterns (less common, less dense), improved blending with clouds and sky Tweak: Improved walk animation blending on all creatures Tweak: Added new animation for drifters Tweak: Reduced the effect of water visible behind clouds Tweak: Rebalanced animal spawning. Some animals now only spawn in shrubs or only in forests. Tweak: Wolves and Foxes now hunt and kill chicken Tweak: Boosted hen idle sounds, disabled player step sounds when in spectator mode Fixed: Bismuth lantern invisible Fixed: Block loader crashing when encountering a texture definition without 'Base' attribute Fixed: --port, --ip and --maxclients args crashing the game Fixed: Necklaces not equipable Fixed: /waypoint list showing absolute coordinates Fixed: Water fog disappearing when diving deep Fixed: Entity debug mode tags not visible View full record
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The 1.6.0 release was a tad less stable than I hoped for I also updated a 3rd party library (with the help of @Stroam), which may fix a long standing issue with memory usage slowly skyrocketing after playing for more than an hour. And maybe it also fixes the strange lag spike issue that sometimes appears when you have the block info and coordinate hud opened. Both bugs I presume to be caused by that library (Cairo graphics). Anyhow, have a 1.6.1 - with bismuth lanterns! Game updates Feature: Added bismuth lanterns. Crafted like a normal lantern, but made from bismuth! Tweak: Spider webs now break much faster Tweak: The players 3rd person break and place animation now smoothly ease out Fixed: Drifter death sound not positional Fixed: Players able to place water in protected aras Fixed: Placing a plate pile deleting other blocks Fixed: 2 different crashes caused by using the quern Fixed: Closing worldmap dialog not relocking mouse cursor Fixed: Updated Cairo graphics library to latest version, might fix the long standing memory leak issues that appear after an hour of game play \o/ Fixed: Page break issues in the journal Fixed: Bow shooting arrow heads Fixed: Intro music playing in-game, on top of the normal music Fixed: Rare deadlock issue causing the server tick rate to go to 0 Fixed: Small tweak to maybe prevent a crash of the sound engine Fixed: Small memory leak in the world map, and the log spam it causes Fixed: Error reporter dialog not showing server side errors Fixed: Beemobs and dropped items never despawning Fixed: Placing a straw dummy crashes the game View full record
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The 1.6.0 release was a tad less stable than I hoped for I also updated a 3rd party library (with the help of @Stroam), which may fix a long standing issue with memory usage slowly skyrocketing after playing for more than an hour. And maybe it also fixes the strange lag spike issue that sometimes appears when you have the block info and coordinate hud opened. Both bugs I presume to be caused by that library (Cairo graphics). Anyhow, have a 1.6.1 - with bismuth lanterns! Game updates Feature: Added bismuth lanterns. Crafted like a normal lantern, but made from bismuth! Tweak: Spider webs now break much faster Tweak: The players 3rd person break and place animation now smoothly ease out Fixed: Drifter death sound not positional Fixed: Players able to place water in protected aras Fixed: Placing a plate pile deleting other blocks Fixed: 2 different crashes caused by using the quern Fixed: Closing worldmap dialog not relocking mouse cursor Fixed: Updated Cairo graphics library to latest version, might fix the long standing memory leak issues that appear after an hour of game play \o/ Fixed: Page break issues in the journal Fixed: Bow shooting arrow heads Fixed: Intro music playing in-game, on top of the normal music Fixed: Rare deadlock issue causing the server tick rate to go to 0 Fixed: Small tweak to maybe prevent a crash of the sound engine Fixed: Small memory leak in the world map, and the log spam it causes Fixed: Error reporter dialog not showing server side errors Fixed: Beemobs and dropped items never despawning Fixed: Placing a straw dummy crashes the game
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Version 1.6.0, a stable release, is now ready for download in the account manager. After 1.6.0-rc.2 no major issues have been reported, so I did some more polishing and feel confident enough to declare this release as stable! Before you update from 1.5.x Make a backup of your world before installing version 1.6-rc.1 After you update from 1.5.x Worlds started before version 1.6-rc.1 will have broken leaves and clothes. Fix them by applying the remap commands as listed on the wiki page "Updating Old Worlds" Onto 1.7.0! \o/ Game updates Tweak: Added new subcommands for reading/setting land claim allowance and max areas per role /role [rolename] landclaimallowance /role [rolename] landclaimmaxareas /role [rolename] landclaimminsize Tweak: Can now give extra land claim allowance to individual players via commands /player [playername] landclaimallowance /player [playername] landclaimmaxareas Tweak: Added new subcommands to modify your current land claim selection: /we claim g[n|e|s|w] Tweak: The World map hotkey is now split into 2 hotkeys F6: Enable/disable world map hud M: Open/Close world map dialog Tweak: Added greater variety of death messages Tweak: Nerfed hyenas. Lowered hyena attack damage from 8 to 6, reduced player seeking range from 20 to 10, made hyenas flee upon attacking them Tweak: Nerfed fire: Takes longer before it tries to spread, lowered chance of it spreading, lowered burn duration of tall grass, making it easier to control a grass fire Tweak: Buffed all beds - added 2 extra hours of sleep to all 3 variants Tweak: Rebalanced Weather. Weather patterns should change a little less often, foggy weather should now be less common and have a higher chance of being less foggy Tweak: Added new recipe to make dough making less grindy. 8 grain all around a center water bucket yields 8 dough. Tweak: Lead can now be worked cold on the anvil Tweak: Boosted chance of underground ruins spawning by +50% Tweak: Main screen music now plays again after 5-15 minutes of inactivity Tweak: Made dynamic shadows a bit more intense (= darker) Tweak: Added 8 flour + 1 water bucket recipe as a quick relief for the tedious dough crafting thing Tweak: Knapping, Clayforming and Smithing grid outlines now fade out over distance Tweak: Clouds should blend better with the fog. Fixed: Planter and Flowerpot block info displayed (Empty) even when plants inside Fixed: Unpretty gui/tp transform for lanterns Fixed: Crash reporter launching twice Fixed: Game crashing when unfocusing and refocusing the recipe selector Fixed: Distant graphics glitches from dynamic shadows Fixed: Server log ticking could not be enabled
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Version 1.6.0, a stable release, is now ready for download in the account manager. After 1.6.0-rc.2 no major issues have been reported, so I did some more polishing and feel confident enough to declare this release as stable! Before you update from 1.5.x Make a backup of your world before installing version 1.6-rc.1 After you update from 1.5.x Worlds started before version 1.6-rc.1 will have broken leaves and clothes. Fix them by applying the remap commands as listed on the wiki page "Updating Old Worlds" Onto 1.7.0! \o/ Game updates Tweak: Added new subcommands for reading/setting land claim allowance and max areas per role /role [rolename] landclaimallowance /role [rolename] landclaimmaxareas /role [rolename] landclaimminsize Tweak: Can now give extra land claim allowance to individual players via commands /player [playername] landclaimallowance /player [playername] landclaimmaxareas Tweak: Added new subcommands to modify your current land claim selection: /we claim g[n|e|s|w] Tweak: The World map hotkey is now split into 2 hotkeys F6: Enable/disable world map hud M: Open/Close world map dialog Tweak: Added greater variety of death messages Tweak: Nerfed hyenas. Lowered hyena attack damage from 8 to 6, reduced player seeking range from 20 to 10, made hyenas flee upon attacking them Tweak: Nerfed fire: Takes longer before it tries to spread, lowered chance of it spreading, lowered burn duration of tall grass, making it easier to control a grass fire Tweak: Buffed all beds - added 2 extra hours of sleep to all 3 variants Tweak: Rebalanced Weather. Weather patterns should change a little less often, foggy weather should now be less common and have a higher chance of being less foggy Tweak: Added new recipe to make dough making less grindy. 8 grain all around a center water bucket yields 8 dough. Tweak: Lead can now be worked cold on the anvil Tweak: Boosted chance of underground ruins spawning by +50% Tweak: Main screen music now plays again after 5-15 minutes of inactivity Tweak: Made dynamic shadows a bit more intense (= darker) Tweak: Added 8 flour + 1 water bucket recipe as a quick relief for the tedious dough crafting thing Tweak: Knapping, Clayforming and Smithing grid outlines now fade out over distance Tweak: Clouds should blend better with the fog. Fixed: Planter and Flowerpot block info displayed (Empty) even when plants inside Fixed: Unpretty gui/tp transform for lanterns Fixed: Crash reporter launching twice Fixed: Game crashing when unfocusing and refocusing the recipe selector Fixed: Distant graphics glitches from dynamic shadows Fixed: Server log ticking could not be enabled View full record
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Version 1.6.0-rc.2, a testing release, is now ready for download in the account manager. This release should fix all the show stoppers in rc.1, let's hope I didn't introduce new bugs by the bugfixes. Game updates Feature: Fancy new main screen art \o/ Tweak: Animal AI Updates Surface animals now prefer a relatively high light level, somewhat reducing the chance of them wandering into caves. Might also entice one or the other creature to rather stay in the forest than out in the open Drifters/Locusts now prefer a low light level, somewhat reducing the chance of them wandering outside Surface animals now despawn if they are exposed to darkness (below light level 8 ) for more than 5 minutes Tweak: Added worldedit command /we rebuildrainmap to fix broken rain height maps of all loaded chunks which is the cause of white pixels in the world map Fixed: Recipe selector for knapping, smithing and clayforming selecting the wrong recipe Fixed: Game crashing when opening the world map Fixed: Game crashing when removing a waypoint Fixed: /tp sometimes teleporting you to desired position and immediately back again Fixed: Teleporter block being all wonky and not really working Fixed: Teleporter block gui not opening Fixed: Hotbar item info not centered and to far down Fixed: /land claim grant not working Fixed: Recipe errors during startup from modded items/blocks that are no longer in the game View full record
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Version 1.6.0-rc.2, a testing release, is now ready for download in the account manager. This release should fix all the show stoppers in rc.1, let's hope I didn't introduce new bugs by the bugfixes. Game updates Feature: Fancy new main screen art \o/ Tweak: Animal AI Updates Surface animals now prefer a relatively high light level, somewhat reducing the chance of them wandering into caves. Might also entice one or the other creature to rather stay in the forest than out in the open Drifters/Locusts now prefer a low light level, somewhat reducing the chance of them wandering outside Surface animals now despawn if they are exposed to darkness (below light level 8 ) for more than 5 minutes Tweak: Added worldedit command /we rebuildrainmap to fix broken rain height maps of all loaded chunks which is the cause of white pixels in the world map Fixed: Recipe selector for knapping, smithing and clayforming selecting the wrong recipe Fixed: Game crashing when opening the world map Fixed: Game crashing when removing a waypoint Fixed: /tp sometimes teleporting you to desired position and immediately back again Fixed: Teleporter block being all wonky and not really working Fixed: Teleporter block gui not opening Fixed: Hotbar item info not centered and to far down Fixed: /land claim grant not working Fixed: Recipe errors during startup from modded items/blocks that are no longer in the game
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Trady Vintarians Version 1.6.0-rc.1, a testing release, is now ready for download in the account manager. This was the release to finally contain traders that spawn randomly throughout the world from which you can buy unusual items and make a buck or 2 from selling wares. Turns out my desire to create high quality content makes it explode scope-wise. I wanted that you can easily find traders once you discovered them, so I added a world map. When I started adding the world map, I came to the conclusion that all of the GUI system should be made moddable, so I did that too. After that I did manage to complete the selling/buying mechanic and the time came to add small trader stations to world generation, but those should definitely be build protected so that they can't be griefed, and hey while we're at it, let's do it properly and turn this into a land claiming system that's also available to the average player! And lastly in-between all that, let's a "small" fun feature - Weather! Turns out that is way bigger feature with huge implications on the rendering system. In the meantime, Saraty did a massive overhaul of all the Seraph clothing, badly needed 2 more character slots and improved the graphics fidelity in various areas of the game. Tatazaki spurred the development of a few bugfixes and a convenient crash reporter, copygirl further stabilized our mod api, creativemd did some great work on an easy-to-use modding environment setup (WIP) and Luke added 2 new great looking animals - the fox and hyena family! He also did a few gameplay balancing changes for which some of you might be very thankful for! So this update contains a massive foundation for the trader update, a lot of other small fancy features and a fat list of bugfixes and mod api improvements! Before you update This is a testing release, so bugs and unpolished features may be encountered more frequently Make a backup of your world before installing version 1.6-rc.1 After you update Worlds started before version 1.6-rc.1 will have broken leaves and clothes. Fix them by applying the remap commands as listed on the wiki page "Updating Old Worlds" If the game crashes when trying to create/load any world, please delete the file %appdata%/VintageStoryData/serverconfig.json once and try again Screenshots Ingame Worldmap Dynamic Weather System and Mist (no rain or snowfall yet, sorry!) Improved shadows New creatures hyenas and foxes Land claiming system 3D Models for crops and mobile containers New and/or Overhauled Outfits New crafting mechanic: Grinding with the hand quern Crash Reporter Full Game updates list Feature: In-game world map Shows the world from above, also shows you the position of other players! Hit 'M' to toggle between HUD Mode and full dialog mode, or to disable it Basic waypoint system. These are shown in the world map and can be hovered over for more info. Configure them via these commands: /waypoint add [waypointcolor] [title] Adds a waypoint with given color and text. The color may be any named .NET Color or a Hex Code /waypoint list Shows you a list of all your waypoints /waypoint remove [num] Removes a waypoint (num as shown in /waypoint list) Feature: Weather System, improved fog, improved clouds The game now changes the cloud and fog patterns over time, producing various forms of weather patterns The clouds no longer have randomized heights but therefore have less obvious hard edges in them The horizon sky, fog and far away clouds now blend much better together Can now have mist type fog which can also be played with through the world edit gui (no rain and snowfall yet, but that is now a much smaller step to achieve) Feature: Much improved dynamic shadows Should now be of notably higher quality at the same framerate and also have less glitchy render artifacts in the distance. Also fixes shadows being extra bad quality or completely gone at a field of view of near 90 degrees Feature: 2 new Creatures A Fox for arctic and cold regions and the Hyena in Savannahs Feature: Hand Quern Wheat must now be ground on the hand quern before it can be turned to bread Ground wheat, or flour can be mixed with a water bucket to create dough, which can then be baked to bread in the fire pit Can be crafted from raw stone and sticks, see below for the recipe shape Feature: Land claiming: Per default, any survival player can now claim up to 32x32x32x4 cubic meters of land and up to 3 non-adjacent areas, which is then protected from being used or broken by other players (disclaimer: not well tested!) /land list Shows your list of claims /land info Shows who is owning the land you are currently standing own /land claim new Create a new claim /land claim load [num] Load an existing claim to modify it (num as per number shown in /land list) /land claim start Set start position /land claim end Set end position /land claim gd [num] Expands area down by num blocks /land claim gu [num] Expands are up by num blocks /land claim add Adds a piece of land as defined by the start/end position to the claim (a cuboidal area) /land claim save [text] Save your claim with supplied description /land claim cancel Discard your current claim or current modifications if loaded /land claim grant [playername] [use|all] Grants use or full rights to given player of the current claim /land claim revoke [playername] Revokes all rights from given player of the current claim /land free [num] Delete a claim of yours (num as per number shown in /land list) Feature: Crash Reporter When your game crashes, a dialog will pop up that lets you report the bug with a few simple steps Feature: 3D Models for Crops and mobile containers Feature: Two new character slots - Upperbody-Over Slot and Arm Slot Feature: Major seraph outfit overhaul Feature: Can now double-tap space key to enter/leave fly mode in creative mode. Can now assign double-tap keys to controls. Feature: Added music frequency slider, let's you choose to hear music half as often, or twice as often Feature: Double doors now open together Feature: The recipe selector (knapping, clay forming, smithing) dialog now explains what each item can be used for and are sorted by name Feature: Added WorldEdit commands to only move the current selection box.: /we sm[n/e/s/w/u/d] [length] - move in given direction by given length /we smby x y z - move by given x/y/z lengths Feature: Worldedit schematics now also import/export with entities Feature: Added a 'public server listing' button to the multiplayer screen to more easily find vs servers Feature: Tall ferns can now be harvested with a knife Feature: Added randomize button for world name in the create world screen Feature: Microblock chiseling inside texturing now working. When chiseling a log block, you now get to see a debarked texture Feature: New Server command line arguments (they override any setting in the serverconfig.json) -ip: Set the ip address to bind the server to -port: Set the port to bind the server to -maxclients: Set the max allowed players that can be connected simultaenously Tweak: The ingame escape dialog now displays the ip address when the game has been opened to lan Tweak: The Sun now rises in the east and sets in the west instead of north/south Tweak: Gameplay Balancing changes Vegetable saturation dropped, but health gain increased Bread stack limit raised from 16 to 32 Bread saturation increased from 200 to 300, except for flax, which dropped from 200 to 160 Eating Bolete and Field mushrooms no longer causes damage Drifter now has a 20% chance of dropping a flax fiber Wooden club now does 0.5 extra damage and has 0.5m extra range Female boars no longer attack on sight Reduced Wolf attack damage from 10 down to 8 Reduced Surface Copper deposit occurrence by about 33% Added rare surface tin deposits which spawn surface tin bits Increased normal tin deposits occurrence by 50%. Increases average tin deposit size by 20% Tweak: Default graphics settings tweaks (when newly installed) Reduced sepia level from 30% to 20% Increased FoV from 60 deg. to 70 deg. Reduced ambient bloom from 40% to 20% Tweak: Jumping in water somewhat less obnoxious sounding. Improved water splash particles, water is more splashy now! Tweak: New player animations when using scythe, shovel and spear Tweak: Re-activated player in-block suffocation with fixes from @Tatazaki (maybe doesn't bug out anymore? :D) Tweak: Added support for chiseled blocks to be rotated with worldedit Tweak: Granite texture now more distinct Tweak: Reduced auto-item collection radius from 2 blocks to 1.5 radius. Makes it a bit easier to get rid of unwanted items. Tweak: Added sub-command /entity listnearest Tweak: Temporal gear now sets the spawn position of where the player is standing instead of where the player is looking at Tweak: Small performance improvements (frame profiler now inactive when not visible, summer air particles no longer do collision detection) Tweak: Improved chunk loading robustness, should no longer discard all entities/blockentities of a chunk if a single of them failed to load Fixed: Command /unloadchunks 0 not working Fixed: Diagonal walking faster than straight walking Fixed: Bamboo stakes could not be used to build firepits. Now also moddable what items can be used to build firepits Fixed: Might eliminate a number of issues with exiting the game, such as the game still running in the background or crashing in some cases Fixed: Lighting issues on foliage blocks that are adjacent to solid blocks Fixed: Moving a selected area with Worldedit dropped the contents of all block entities inside Fixed: Branchy leaves block had wrongly colored branches Fixed: Pickup up raw ingot molds returning baked molds Fixed: Various issues when changing keybinds when inside a sp/mp world Fixed: Ingot piles sometimes invisible after placing the first ingot Fixed: Rare mod loading issues where the game no longer wants to start Fixed: Burning Firepit causing flickering in its vicinity Fixed: Player animations not shown correctly for other players in multiplayer Fixed: Exception thrown on command /tp [playername] Fixed: Collected items not stacking with items in the backpack Fixed: Some very broken behavior when a server thread crashes Fixed: Able to pour lead into tool molds (there are no lead tools) Fixed: Soil not regrowing grass in some cases Fixed: Game crashing when trying to load an old world Fixed: Custom Worldedit hotkey lost after restart API Updates Feature: GUI API \o/ After several massive refactors, the complete gui system is now moddable. All of the gui elements are now in the api and several survival mod dialogs are now moved to the survival mod itself. Checkout the survival mode gui dialogs for examples The ICoreClientAPI system now has 2 new subinterfaces: UI and Input. You now have access to api methods for accessing the gui dialog generation system and raw keyboard and mouse inputs as well as a several new events. Feature: Error reporter Type /errorreporter 1 to conveniently see most errors that occurred during loading. Saves the work of looking through the log files manually, making debugging much more convenient Feature: Client Settings AP: Can now retrieve all client side settings and also store your own (client-side) configs there Feature: Can now have blocks that require long interactions, supported by the new methods Block.OnBlockInteractStart, Block.OnBlockInteractStep and Block.OnBlockInteractStop/Block.OnBlockInteractCancel Feature: Block entities can now dynamically switch between dynamic rendering and static models By using a new OnTesselated callback in via api.World.BlockAccessor.MarkBlockDirty(pos, OnRetesselated); Checkout the Quern Block Entity for an example Feature: Tool mold fill quad size is now configurable in json for custom sized tool molds Feature: Chiseled blocks can now be used as a crafting recipe ingredient Feature: TreeAttribute equals method is now more liberal when it comes to equality testing - i.e. (int)123 and (long)123 are now considered the same value. Feature: Added TreeAttribute.IsSubSetOf() and Collectible.Satisfies() methods to ignore additional TreeAttribute props of an itemstack i.e. for crafting. Grid crafting now uses this new Satisfies method. Added client side command .gencraftjson to have a copy a json snippet to your clipboard to be used as a crafting recipe ingredient Feature: Mods can now inject rendering systems into any stage of the rendering process by setting the IRenderer.RenderOrder value appropriately Feature: New interface IBlockEntityRotatable. Can be implemented by block entities to add rotational awareness for world edit Feature: New api method / properties / events: IWorldAccessor.Seed ICoreAPI.InWorldEllapsedMilliseconds IGameCalendar.MoonLightStrength IRenderAPI.Zfar and .Znear IClientEventAPI.OnLevelFinalize IServerEventAPI.OnEntitySpawn IAmbientManager.BlendedFogColor and IAmbientManager.BlendedAmbientColor Feature: Client Entity <=> Server Entity Networking, eliminates the need to setup a custom network channel for entities Feature: Added BlockPlaceOnDrop block class, can be used to have a block dropped from inventory turn into a block when it touches the ground Tweak: New OnBlockBroken method for block entities. Tweak: When the texture loader encounters a missing texture, it will now report where it was referenced. Tweak: Made the method BlockEntityItemPile.OnPlayerInteract public Tweak: Made the fields EntityProjectile.Damage and EntityProjectile.DropOnImpact public Fixed: commad .reload shapes crashing the game Fixed: A map chunks rain height map was incorrectly updated Fixed: ReturnedStack property not working on wildcard recipes Fixed: Modded hoes not working Fixed: Block/Item loader crashing when it encounters a non-json file Fixed: Recipe loader throwing errors for blocks/items have been removed (but still existed in a savegames block or item mapping) Removed: All methods and properties that were marked obsolete Quern Crafting Recipe