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The GameOn! Event is over ...and it was an awesome experience! We were visited by many voxel game enthusiasts that tested our game to the extreme This release should remedy all the issues the we found. Also have some pictures of our booth! Thanks to everyone that visited our booth! Saraty and Tyron Picture by Creative Cut Game Updates Tweak: Updated the game icon to use the tree of the vintage story logo Tweak: Improved flint knapping experience Tweak: Players can no longer mess up. The game prevents you from removing voxels that you need. Tweak: Can no longer break below block while having a flint in hands Tweak: Amplified knapping sounds Fixed: Minor texture issues on the flint knapping surface Fixed: Player able to to break the flint knapping surface while working on it Tweak: Many block info texts are now much better formulated Tweak: Improved ladder climbing experience Player climbs upwards as long as he is walking towards the ladder block (i.e. also when walking backwards) No longer floaty left/right sliding Sneak+Walk on top of a ladder lets you slowly walk over the edge to climb downwards Tweak: Improved collisionboxes for wooden fence corners. They now tightly fit the model. Tweak: Drifters now have a 20% chance to enter a fearful state & run away after getting damaged Tweak: Bighorn sheep now drop more meat Tweak: Fat is now edible and extra nutritious Tweak: Reduced vertical attack range of creatures by 1 block Tweak: Increased creature min spawn distance to player from 10 to 18 blocks Tweak: Increased spear durability Tweak: Added missing track "Peaceful Village" Tweak: Cinematic camera now puts the player in the correct game modes when running the camera path Tweak: Prettier itemstack info box, now auto sizes and removed some useless infos. Fixed: A weird infinite loop causing massive lag when changing view distance and afterwards fly mods. Only seems to happen on some machines. Fixed: Shading issue on iron doors Fixed: Bighorn females always aggressive Fixed: Placing stuff on tool racks crashes the game Fixed: Multiple Snow layers dropping only 1 on breaking Fixed: Creatures not multiplying Fixed: Block breaking decals no longer disappearing in some cases Fixed: Some file naming issues causing the client not to start on linux (i hope i fixed them all) Fixed: .fog and.cam command crashing the game with invalid args Fixed: Weird underwater horizontal floating issue when walking straight Fixed: z-fighting on ice blocks and chicken feet Fixed: Light items dropped in water not floating all the way up to the surface Fixed some other very minor things API Feature: The blocktype configuration now allows a -"byType" modifier everywhere! (thanks to CreativeMD) [Edit:] Was forced to also release 1.4.4.2 because all blocks became unstackable
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The install script was made by a community member, quite likely that it was distribution specific. And yes, the main issue is the font installation. I'd love to just be supply the Cairo Graphics Library with a path to the desired font, but it's "toy font api" doesn't allow this, or i haven't found any way to do this. Instead you're supposed to use 5 other dependencies that are dedicated to font rendering - which I'd really like to avoid using though, as I want to have as few dependencies as possible. Also setting up those extra libs is not too easy.
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Aw sorry about the troubles, I actually don't have a linux machine available to me to test the client, thats probably why. I think I've now corrected all the uppercase/lowercase issues, but I'm not very fluent in bash scripting. If you know any way to fix the install.sh script I'd be happy to incorporate into the next release! We could evey try make a .dpkg if I can somehow generate it on windows.
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Hi stefan, aw, double bug. Probably a simple file name casing issue, does it fix the issue when you rename the file shaderincludes/perlinNoise.vsh to shaderincludes/perlinnoise.vsh? I'll rename this for the next release as well. Currently bug reporting anywhere is okay, until we have a really good one-stop-shop for bugreporting. Ah yes I see the issue with the tracker, I did not properly communicate that the tracker is only for verified owners of a game key. You didn't use the "Redeem Forum Title" feature in the account manager, so the system does not recognize you as account owner. I fixed that now by setting you rank to 'Vintarian' and will communicate this better! Thanks for reporting!
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Knapping Vintarians Version 1.4.4 is ready for download in the account manager. I really wanted version 1.4.4 to be the first story elements update but since we have the GameOn Festival coming up this weekend I decided to work towards a more complete stone age experience and better game stability. Also the story features are somewhat tricky to get right. Aw. Never enough time. Game Updates Feature: Knapping Same as clay forming but can only remove voxels. Uses flint as ingredient. Removed grip recipes for stone tools, these now require the flint knapping mechanic. Some tools are no longer available in stone form at all. Feature: Spears New weapon that can be used as a thrown weapon or in hands Flint spears are crafted by knapping, metal spears through smithing Feature: Limited Attack ranges Reduced default attack range of 4.5m down to 1.5 meters Swords, Axes and Knifes and Spears increase this attack range again Feature: Creature Emotion States Basic implementation of reaction based behaviors. Bighorn sheep now become aggressive or sometimes fearful when attacked and will react accordingly. Tweak: Reduced hunger drain by 40%, reduced damage taken from hunger by a factor of 4 Tweak: A bunch of shader tweaks. Nighttimes is now a tad brighter, nighttime clouds are now darker, night skies are more intense and broad daylight is a bit brighter. Tweak: Bighorn sheeps now have double the health. Lowered health for chickens though. Tweak: Some attempts in improving attack animations of creatures Tweak: Rock and Logs can no longer be broken without a tool Tweak: Reduced drifter spawn count by half Tweak: Bows have durability now Tweak: Increase default render distance of clouds Tweak: Doubled search radius for dynamic lights (they no longer emit light after 60 blocks instead of 30 blocks distance) Tweak: Flints now 25% more common Tweak: Animals swim a bit more naturally now Tweak: Harvested berries now enter the players inventory directly Fixed: Spam stacking wood not working Fixed: Placing flower in flower pots not removing it from the inventory Fixed: Big Workaround for GUI going haywire when pouring metal that hopefully didn't break something else Fixed: Some Stair sides becoming transparent when a block is in front (was a fundamental issue in the engine, maybe finally fixed now) Fixed: Some minor render glitches with water Fixed: 2 crashes when near the map edge Fixed: Anvil mold craftable (not yet finished) Fixed: Snowlayer white pixels poking through bottom edge, seams between frosted grass and snow layer Fixed: Several issues preventing creatures from spawning in groups Fixed: Child creatures not following their parents Fixed: Snow layer step sound only hearable on left channel View full record
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Knapping Vintarians Version 1.4.4 is ready for download in the account manager. I really wanted version 1.4.4 to be the first story elements update but since we have the GameOn Festival coming up this weekend I decided to work towards a more complete stone age experience and better game stability. Also the story features are somewhat tricky to get right. Aw. Never enough time. Game Updates Feature: Knapping Same as clay forming but can only remove voxels. Uses flint as ingredient. Removed grip recipes for stone tools, these now require the flint knapping mechanic. Some tools are no longer available in stone form at all. Feature: Spears New weapon that can be used as a thrown weapon or in hands Flint spears are crafted by knapping, metal spears through smithing Feature: Limited Attack ranges Reduced default attack range of 4.5m down to 1.5 meters Swords, Axes and Knifes and Spears increase this attack range again Feature: Creature Emotion States Basic implementation of reaction based behaviors. Bighorn sheep now become aggressive or sometimes fearful when attacked and will react accordingly. Tweak: Reduced hunger drain by 40%, reduced damage taken from hunger by a factor of 4 Tweak: A bunch of shader tweaks. Nighttimes is now a tad brighter, nighttime clouds are now darker, night skies are more intense and broad daylight is a bit brighter. Tweak: Bighorn sheeps now have double the health. Lowered health for chickens though. Tweak: Some attempts in improving attack animations of creatures Tweak: Rock and Logs can no longer be broken without a tool Tweak: Reduced drifter spawn count by half Tweak: Bows have durability now Tweak: Increase default render distance of clouds Tweak: Doubled search radius for dynamic lights (they no longer emit light after 60 blocks instead of 30 blocks distance) Tweak: Flints now 25% more common Tweak: Animals swim a bit more naturally now Tweak: Harvested berries now enter the players inventory directly Fixed: Spam stacking wood not working Fixed: Placing flower in flower pots not removing it from the inventory Fixed: Big Workaround for GUI going haywire when pouring metal that hopefully didn't break something else Fixed: Some Stair sides becoming transparent when a block is in front (was a fundamental issue in the engine, maybe finally fixed now) Fixed: Some minor render glitches with water Fixed: 2 crashes when near the map edge Fixed: Anvil mold craftable (not yet finished) Fixed: Snowlayer white pixels poking through bottom edge, seams between frosted grass and snow layer Fixed: Several issues preventing creatures from spawning in groups Fixed: Child creatures not following their parents Fixed: Snow layer step sound only hearable on left channel
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Aw, thanks for reporting, will be fixed next version
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Version 1.4.3.2 is ready for download in the account manager. Yet another hotfix release, sort of, since there are several bugs that disrupt the survival gameplay. Also the clay forming system is now being used for more crafts and has more sensical visual guides. I've also finally went ahead and eliminated a bottleneck when creatures spawn or load which caused very big lag spikes on some machines. I hope you can enjoy a buttery smooth voxel exploration experience now. Game Updates Feature: More user friendly Clayforming visual guides Voxels that need to be placed are outlined green Voxels than need to be removed are outlined orange Feature: Clayforming recipes update The 3x3 grid recipes for ingots molds and crucibles are now gone Added new clayforming recipes for: Ingot Molds, Crucibles, Planter, Flower pot, Hammer, Hoe, Shovel and Sword Feature: Improved command line argument handling for the game client. Now uses a linux style convention and can now print to console. Added/replaced console options: --addOrigin to tell the engine to also load assets from given location -p for selecting playstyle on new worlds (1 for survival, 3 for creative) -o/--openWorld for opening a world --createWorld for a new named world --rndWorld for a new world using numbered name -c for connect (e.g. -cexample.com or --connect="example.com") -v for version -h for help Tweak: Updated Ladder Model and Texture Tweak: Less than half the clay usage from clay forming Fixed: Eliminated a major source of lag spikes caused by entities loading/spawning Fixed: Ruins generated by WorldGen sometimes not touching the ground on all 4 corners (hopefully fixed) Fixed: WorldEdit Tree Tool not generating trees Fixed: All toolmolds baking into the axe mold. Fixed: Breaking a block below a clay form doing weird stuff. Fixed: Game crashing when not selecting a clayforming recipe Fixed: Jump + E causing player to jump endlessly while inventory is open Fixed: Cave music track starting right after joining a world, even when on the surface Fixed: Breaking charcoal piles breaking in one go and not returning enough charcoal Fixed: Crash when clicking outside the list of available clayforming recipes View full record
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Version 1.4.3.2 is ready for download in the account manager. Yet another hotfix release, sort of, since there are several bugs that disrupt the survival gameplay. Also the clay forming system is now being used for more crafts and has more sensical visual guides. I've also finally went ahead and eliminated a bottleneck when creatures spawn or load which caused very big lag spikes on some machines. I hope you can enjoy a buttery smooth voxel exploration experience now. Game Updates Feature: More user friendly Clayforming visual guides Voxels that need to be placed are outlined green Voxels than need to be removed are outlined orange Feature: Clayforming recipes update The 3x3 grid recipes for ingots molds and crucibles are now gone Added new clayforming recipes for: Ingot Molds, Crucibles, Planter, Flower pot, Hammer, Hoe, Shovel and Sword Feature: Improved command line argument handling for the game client. Now uses a linux style convention and can now print to console. Added/replaced console options: --addOrigin to tell the engine to also load assets from given location -p for selecting playstyle on new worlds (1 for survival, 3 for creative) -o/--openWorld for opening a world --createWorld for a new named world --rndWorld for a new world using numbered name -c for connect (e.g. -cexample.com or --connect="example.com") -v for version -h for help Tweak: Updated Ladder Model and Texture Tweak: Less than half the clay usage from clay forming Fixed: Eliminated a major source of lag spikes caused by entities loading/spawning Fixed: Ruins generated by WorldGen sometimes not touching the ground on all 4 corners (hopefully fixed) Fixed: WorldEdit Tree Tool not generating trees Fixed: All toolmolds baking into the axe mold. Fixed: Breaking a block below a clay form doing weird stuff. Fixed: Game crashing when not selecting a clayforming recipe Fixed: Jump + E causing player to jump endlessly while inventory is open Fixed: Cave music track starting right after joining a world, even when on the surface Fixed: Breaking charcoal piles breaking in one go and not returning enough charcoal Fixed: Crash when clicking outside the list of available clayforming recipes
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As usual, a bugfix release after a feature release. Version 1.4.3.1 is ready for download in the account manager. Game updates Tweak: F4 now also hides clayforming and smithing recipe outlines Tweak: Disabled again that players get stuck in blocks, instead using some other hacks to get players to sync better in multiplayer Tweak: Plant tint update to make some jungles less dark green Tweak: Added more omph to ore blasting bomb. More particles, now also breaks some rock and should damage the player more likely. Fixed: Several issues related to placing/removing seaweed and reeds Fixed: Clayform dropping invisible block when broken Fixed: Weird block breaking action when interaction with clayforms Fixed: Using Fireclay for clayforming crashes the game Fixed: Gamma slider not enabled when switching back to creative mode Fixed: Tool rack not dropping their contents when broken Fixed: Mining tiers wrongly assigned Fixed: Many sounds not correctly attenuated in multiplayer Fixed: Players able to mine 2 blocks at once Fixed: Other players held light sources not correctly applying dynamic lights in multiplayer Fixed: Text line breaks in the graphics settings dialog on some gui scales Fixed: Tab key not correctly cycling through input fields Fixed: Fixes player able to break water blocks with lily pads in hand View full record
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As usual, a bugfix release after a feature release. Version 1.4.3.1 is ready for download in the account manager. Game updates Tweak: F4 now also hides clayforming and smithing recipe outlines Tweak: Disabled again that players get stuck in blocks, instead using some other hacks to get players to sync better in multiplayer Tweak: Plant tint update to make some jungles less dark green Tweak: Added more omph to ore blasting bomb. More particles, now also breaks some rock and should damage the player more likely. Fixed: Several issues related to placing/removing seaweed and reeds Fixed: Clayform dropping invisible block when broken Fixed: Weird block breaking action when interaction with clayforms Fixed: Using Fireclay for clayforming crashes the game Fixed: Gamma slider not enabled when switching back to creative mode Fixed: Tool rack not dropping their contents when broken Fixed: Mining tiers wrongly assigned Fixed: Many sounds not correctly attenuated in multiplayer Fixed: Players able to mine 2 blocks at once Fixed: Other players held light sources not correctly applying dynamic lights in multiplayer Fixed: Text line breaks in the graphics settings dialog on some gui scales Fixed: Tab key not correctly cycling through input fields Fixed: Fixes player able to break water blocks with lily pads in hand
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Dynamic Vintarians Version 1.4.3 is ready for download in the account manager. I wanted to push out flint tool knapping with this update, but got ambushed by a wave of bugs that made me question if my machine i'm testing on still is working correctly. Well I hope I fixed all the annoying ones. Flint knapping will have to wait until the 1.4.4 release. Anyhow, I hope you enjoy the addition of dynamic lights, that should make caving and night time exploration a lot more interesting! Game Updates Feature: Dynamic Lights Held and dropped light sources now illuminate the world Current dynamic lights limit is 5, configurable in the graphics settings Feature: Scene Gamma Levels can no longer be changed in Survival Mode Feature: New Creatures Completed the Wolf family (Females and Pups) Bighorn Sheep Family (Male, Female and Lamb) Feature: World Generation Updates Lakes now generate Seabeds (Sand, Gravel or Muddy Gravel) Deep Lakes now grow seaweed Caves intersecting lakes should now be actually fixed Feature: New blocks Iron Doors, Iron Fence (only in creative mode for now) Aged planks, aged chair, aged table, aged bed (only in creative mode for now) Aged planks with blue wallpaper (only in creative mode for now) Seaweed Muddy Gravel Feature: Ice is now slippery Feature: Pausing - Entering the escape menu in single player now pauses the game Feature: "Meta Block Mode" for Creative Mode Toggled with CTRL+F4 Allows placement of special meta blocks for use in special schematic export configuration Feature: Reduced memory consumption of a standard singleplayer session by 200 MB Feature: Can now place empty mobile containers inside normal survival slots Feature: Significantly Improved the WorldEdit Flood Fill tool Can now toggle to check for enclosure Actually works in an understandable way now Added ability to do 3D flood fill Tweak: Lava splash particles now also glowing. Tweak: Long text in text input fields now scroll horizontally to stay visible Tweak: Reduced amount of surface copper ore Tweak: Player walking now wobbles the camera slightly with step sounds in sync with the wobble. Step sounds now also hearable for other players in multiplayer. Tweak: Sprinting now makes you hungry 33% faster Tweak: Sapling growth size now randomized Tweak: Redone wooden bed graphics to be more consistent Tweak: Added a copy-to-clipboard command: .cp .cp posi: Copies current position to clipboard .cp chat: Copies current chat history to clipboard API Tweaks: Side property now also in IWorldAccessor BlockBehaviors now also available on the client Fixed: WorldEdit Import tool source definition not working with subfolders Fixed: Unknown items now also use the unknown texture instead of being invisible Fixed: Breaking light sources leaving behind a slight tint on the blocks Fixed: Game crashing when the server tries to load a creature whose type is unknown (i.e. by a previous mod). Now these entities will get deleted instead. Fixed: Drifter animations broken in several ways Fixed: Rare crash when exiting the game Fixed: Jerky movement of dropped items Fixed: Miiight fix a driver crash on amd cards related to clay forming Screenshots Seaweed and muddy gravel as seabed Bighorn Sheep Some of the new blocks (available in creative mode only atm) View full record
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Dynamic Vintarians Version 1.4.3 is ready for download in the account manager. I wanted to push out flint tool knapping with this update, but got ambushed by a wave of bugs that made me question if my machine i'm testing on still is working correctly. Well I hope I fixed all the annoying ones. Flint knapping will have to wait until the 1.4.4 release. Anyhow, I hope you enjoy the addition of dynamic lights, that should make caving and night time exploration a lot more interesting! Game Updates Feature: Dynamic Lights Held and dropped light sources now illuminate the world Current dynamic lights limit is 5, configurable in the graphics settings Feature: Scene Gamma Levels can no longer be changed in Survival Mode Feature: New Creatures Completed the Wolf family (Females and Pups) Bighorn Sheep Family (Male, Female and Lamb) Feature: World Generation Updates Lakes now generate Seabeds (Sand, Gravel or Muddy Gravel) Deep Lakes now grow seaweed Caves intersecting lakes should now be actually fixed Feature: New blocks Iron Doors, Iron Fence (only in creative mode for now) Aged planks, aged chair, aged table, aged bed (only in creative mode for now) Aged planks with blue wallpaper (only in creative mode for now) Seaweed Muddy Gravel Feature: Ice is now slippery Feature: Pausing - Entering the escape menu in single player now pauses the game Feature: "Meta Block Mode" for Creative Mode Toggled with CTRL+F4 Allows placement of special meta blocks for use in special schematic export configuration Feature: Reduced memory consumption of a standard singleplayer session by 200 MB Feature: Can now place empty mobile containers inside normal survival slots Feature: Significantly Improved the WorldEdit Flood Fill tool Can now toggle to check for enclosure Actually works in an understandable way now Added ability to do 3D flood fill Tweak: Lava splash particles now also glowing. Tweak: Long text in text input fields now scroll horizontally to stay visible Tweak: Reduced amount of surface copper ore Tweak: Player walking now wobbles the camera slightly with step sounds in sync with the wobble. Step sounds now also hearable for other players in multiplayer. Tweak: Sprinting now makes you hungry 33% faster Tweak: Sapling growth size now randomized Tweak: Redone wooden bed graphics to be more consistent Tweak: Added a copy-to-clipboard command: .cp .cp posi: Copies current position to clipboard .cp chat: Copies current chat history to clipboard API Tweaks: Side property now also in IWorldAccessor BlockBehaviors now also available on the client Fixed: WorldEdit Import tool source definition not working with subfolders Fixed: Unknown items now also use the unknown texture instead of being invisible Fixed: Breaking light sources leaving behind a slight tint on the blocks Fixed: Game crashing when the server tries to load a creature whose type is unknown (i.e. by a previous mod). Now these entities will get deleted instead. Fixed: Drifter animations broken in several ways Fixed: Rare crash when exiting the game Fixed: Jerky movement of dropped items Fixed: Miiight fix a driver crash on amd cards related to clay forming Screenshots Seaweed and muddy gravel as seabed Bighorn Sheep Some of the new blocks (available in creative mode only atm)
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AMD Card Vintarians The waving grass feature added in 1.4.2 breaks the scene rendering on AMD Graphics cards if enabled. This version should fix that. In other news - I have decided that the beginning of October shall mark our next major milestone. We'll release the game as "Vintage Story - Survival Edition" We'll do a new Trailer presenting all survival features In all likelihood we will offer a Demo Version of the game with limited playtime. And finally, @skodone joined the team to contribute art and assets, raising the total number of regular contributors to 8 \o/ Game updates Fixed: Waving grass breaking most blocks no longer rendering correctly Fixed: Some issues with pumpkin growth View full record
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AMD Card Vintarians The waving grass feature added in 1.4.2 breaks the scene rendering on AMD Graphics cards if enabled. This version should fix that. In other news - I have decided that the beginning of October shall mark our next major milestone. We'll release the game as "Vintage Story - Survival Edition" We'll do a new Trailer presenting all survival features In all likelihood we will offer a Demo Version of the game with limited playtime. And finally, @skodone joined the team to contribute art and assets, raising the total number of regular contributors to 8 \o/ Game updates Fixed: Waving grass breaking most blocks no longer rendering correctly Fixed: Some issues with pumpkin growth
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Oh, wb redram, that seems only fitting to hear from you on this update Glad you like it! More yet to come!
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Vintarians! Version 1.4.2.1 is ready for download in the account manager. As always, we do actual testing *after* a release, because we are professional like that... This release should fix all major issues with 1.4.2. Game updates Tweak: Hay can now burn Tweak: Gravel dig sound slightly less obnoxious (reduced volume by 7 db) Fixed: Crash when trying to bake clay or clay bricks in the fire pit Fixed: Snow layer waving in the wind on frosted grass Fixed: Completing a clay form not removing the clay forming surface Fixed: Collected items not merging with items in ones hotbar (i hope o.O) Fixed: Cattail placeable in illegal positions Fixed: Uncommon crash when joining a multiplayer server Fixed: Tool molds not bakeable at all Fixed: Attacking entities with weapons did not update their durabilitiy on the client side Fixed: Should fix players able to place blocks where other players are standing Fixed: Bowls not stackable Fixed: Drifter hurt sound and water splash sounds not attenuating over distance View full record
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Vintarians! Version 1.4.2.1 is ready for download in the account manager. As always, we do actual testing *after* a release, because we are professional like that... This release should fix all major issues with 1.4.2. Game updates Tweak: Hay can now burn Tweak: Gravel dig sound slightly less obnoxious (reduced volume by 7 db) Fixed: Crash when trying to bake clay or clay bricks in the fire pit Fixed: Snow layer waving in the wind on frosted grass Fixed: Completing a clay form not removing the clay forming surface Fixed: Collected items not merging with items in ones hotbar (i hope o.O) Fixed: Cattail placeable in illegal positions Fixed: Uncommon crash when joining a multiplayer server Fixed: Tool molds not bakeable at all Fixed: Attacking entities with weapons did not update their durabilitiy on the client side Fixed: Should fix players able to place blocks where other players are standing Fixed: Bowls not stackable Fixed: Drifter hurt sound and water splash sounds not attenuating over distance
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Hardcore Survial Vintarians Version 1.4.2 is ready for download in the account manager. This update one of a few major updates that drastically changes initial survial gameplay experience. Our plan is to elongate the stone and copper age and offer more interesting mechanics during this time period. Game Updates Feature: Waving Grass! Dust particles in warm and wet climates! Can be disabled or reduced in the graphics settings Feature: Clay Forming Right click + sneak with a piece of clay in hands creates a clay forming surface Left click with clay in hand to remove clay voxels, right click to place voxel Hit 'F' with clay in hand and looking at the clay forming surface to select how many clay voxels to place/remove Feature: Sitting. Hit 'G' to sit down Highly suggested while clay forming, otherwise very fiddly to form right now Feature: Fire Sneak + hold down right mouse button with a torch to ignite a block Feature: Stones are now throwable to cause a small amount of damage to entities Feature: Charcoal production A firewood pile with a firepit on top now turns into charcoal pit If a charcoal pit is created and deprived of oxygen within 15 seconds all firewood piles will turn into charcoal after 18 ingame hours If the charcoal pit is expoed to air at any point the whole pile will burn down and no charcoal is created Feature: Tool Casting Using the new clay forming system one can now create tool mods and cast copper and bronze tools directly without the need to smith them first. Currently only the axe and pickaxe can be created through this way. Feature: Pumpkin crop Custom, realistic growing behavior unlike other crops Rare find in seed vessels found in ruins Feature: Ore/Tool Mining Tiers Player can now only break ores if their pickaxe has a high enough tier Feature: Surface Ores Shallow ore veins now spawn surface ores that can be picked up like stones Feature: Torch burnout. Ditched old torch crafting recipe. Torches now burn out after 48 ingame hours They can now be created by placing sticks in the firepit Feature: Oil Lamps Replaces the torch as the permanent light source Crafted from bowls (made by the new clay forming system) and animal fat, which drops from wolves Feature: Storage Space tweaks Chest now holds 16 items instead of 12 Stationary basket made from reeds that holds 8 items. Feature: No more stone pickaxe \o/ You have to create your first pickaxe by collecting surface ores and performing tool casting Feature: New Music track "Through the Grass at night" Feature: Fast Graphics Mode is now really fast by downsampling the scene. Reorganized graphics settings. Tweak: Optimize Startup. Loading a single or multiplayer world should now happen up to 20 seconds faster Tweak: Half transparent rendering tweaks to reduce glitchy rendering effects Tweak: More Natural Rock Strata transitions Tweak: Block breaking particles now disappear at at random times and glow if their parent block is glowing. Tweak: A tweak to reduce occurences where caves break through bodies of water Fixed: Frustum Culling disabled, causing the graphics card to render way more than it needed to (=big fps hit) Fixed: Modloader asset loading not working under linux Fixed: Raw clay not burnable to hardened clay, raw clay bricks not burnable to burned bricks. Fixed: Creatures stuck in water at times Fixed: Drifter despawning right in front of the player Fixed: Last serious bug in the animation system. Animations now play correctly \o/ Fixed: Shot arrow position desync Fixed: Sun/Moon Stutter when walking Fixed: /wgen del not removing entities Fixed: Able to stack up arbitrary items on top of wood piles Fixed: Ingot/Plate/Wood piles not dropping their contents if the block below them was broken Fixed: [API] Entity texture 'order-of-precedence' not properlry respected Screenshots New Recipes Clay Forming Fire Charcoal production steps Tool Casting Pumpkin Crop Surface Ores Oil Lamp and Basket View full record
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Hardcore Survial Vintarians Version 1.4.2 is ready for download in the account manager. This update one of a few major updates that drastically changes initial survial gameplay experience. Our plan is to elongate the stone and copper age and offer more interesting mechanics during this time period. Game Updates Feature: Waving Grass! Dust particles in warm and wet climates! Can be disabled or reduced in the graphics settings Feature: Clay Forming Right click + sneak with a piece of clay in hands creates a clay forming surface Left click with clay in hand to remove clay voxels, right click to place voxel Hit 'F' with clay in hand and looking at the clay forming surface to select how many clay voxels to place/remove Feature: Sitting. Hit 'G' to sit down Highly suggested while clay forming, otherwise very fiddly to form right now Feature: Fire Sneak + hold down right mouse button with a torch to ignite a block Feature: Stones are now throwable to cause a small amount of damage to entities Feature: Charcoal production A firewood pile with a firepit on top now turns into charcoal pit If a charcoal pit is created and deprived of oxygen within 15 seconds all firewood piles will turn into charcoal after 18 ingame hours If the charcoal pit is expoed to air at any point the whole pile will burn down and no charcoal is created Feature: Tool Casting Using the new clay forming system one can now create tool mods and cast copper and bronze tools directly without the need to smith them first. Currently only the axe and pickaxe can be created through this way. Feature: Pumpkin crop Custom, realistic growing behavior unlike other crops Rare find in seed vessels found in ruins Feature: Ore/Tool Mining Tiers Player can now only break ores if their pickaxe has a high enough tier Feature: Surface Ores Shallow ore veins now spawn surface ores that can be picked up like stones Feature: Torch burnout. Ditched old torch crafting recipe. Torches now burn out after 48 ingame hours They can now be created by placing sticks in the firepit Feature: Oil Lamps Replaces the torch as the permanent light source Crafted from bowls (made by the new clay forming system) and animal fat, which drops from wolves Feature: Storage Space tweaks Chest now holds 16 items instead of 12 Stationary basket made from reeds that holds 8 items. Feature: No more stone pickaxe \o/ You have to create your first pickaxe by collecting surface ores and performing tool casting Feature: New Music track "Through the Grass at night" Feature: Fast Graphics Mode is now really fast by downsampling the scene. Reorganized graphics settings. Tweak: Optimize Startup. Loading a single or multiplayer world should now happen up to 20 seconds faster Tweak: Half transparent rendering tweaks to reduce glitchy rendering effects Tweak: More Natural Rock Strata transitions Tweak: Block breaking particles now disappear at at random times and glow if their parent block is glowing. Tweak: A tweak to reduce occurences where caves break through bodies of water Fixed: Frustum Culling disabled, causing the graphics card to render way more than it needed to (=big fps hit) Fixed: Modloader asset loading not working under linux Fixed: Raw clay not burnable to hardened clay, raw clay bricks not burnable to burned bricks. Fixed: Creatures stuck in water at times Fixed: Drifter despawning right in front of the player Fixed: Last serious bug in the animation system. Animations now play correctly \o/ Fixed: Shot arrow position desync Fixed: Sun/Moon Stutter when walking Fixed: /wgen del not removing entities Fixed: Able to stack up arbitrary items on top of wood piles Fixed: Ingot/Plate/Wood piles not dropping their contents if the block below them was broken Fixed: [API] Entity texture 'order-of-precedence' not properlry respected Screenshots New Recipes Clay Forming Fire Charcoal production steps Tool Casting Pumpkin Crop Surface Ores Oil Lamp and Basket
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Hey ho!, Have a hotfix release to remove one major visual annoyance in v1.4.0, where the block breaking overlay moves around with you. Also fixes some other stuff. Best of all you can now jump into opened crates and hang around in there with your significant other! Version 1.4.1 is ready for download in the account manager. Updates Small Fun Feature: Can now hop inside or drop items into the opened create Modding Feature: Blocktypes can now define multiple selection and collision boxes Tweak: The players center point of item collection is now in the middle center and not bottom center. This means the player pick up items higher up, but no longer pick up items a block below him. Fixed: Cow skull block missing shape when the game is run under linux Fixed: Opened crate showing invisible block sides in certain cases Fixed: Client command .reloadmodels not working Fixed: Stutter on dropped items Fixed: Block breaking overlay moving with the camera View full record
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Hey ho!, Have a hotfix release to remove one major visual annoyance in v1.4.0, where the block breaking overlay moves around with you. Also fixes some other stuff. Best of all you can now jump into opened crates and hang around in there with your significant other! Version 1.4.1 is ready for download in the account manager. Updates Small Fun Feature: Can now hop inside or drop items into the opened create Modding Feature: Blocktypes can now define multiple selection and collision boxes Tweak: The players center point of item collection is now in the middle center and not bottom center. This means the player pick up items higher up, but no longer pick up items a block below him. Fixed: Cow skull block missing shape when the game is run under linux Fixed: Opened crate showing invisible block sides in certain cases Fixed: Client command .reloadmodels not working Fixed: Stutter on dropped items Fixed: Block breaking overlay moving with the camera
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Pioneering Vintarians Version 1.4.0 is now available for download in the account manager. This release fixes a number of non-critical, yet annoying issues and should improve the survival experience with many multiplayer fixes, the addition of shears, quartz glass, 6 slot bags, connecting fences, placeable lilies and cattails as well as a significantly cheaper crafting recipe for bombs. Particularly for UmbraCreations there is now also an ability in WorldEdit to remove the largest bottleneck when it comes to placing *many* blocks - lighting. By delaying the lighting calculations until all block operations are done one can remove many redundancies in the lighting process which should make it easier to work on very large builds. Thanks to a valuable hint by CreativeMD I was also able to remove the frame stutter while the player is moving aound which appeared independently of the FPS Rate, it should now be super smooth as long as the FPS Rate is high enough \o/ Thanks to Skodone, we can also safely declare multiplayer as a tested and stable part of the game. The 2 larger features I've mentioned last time are not ready yet for release, but we have made some significant progress on them. We are also planning a large overhaul and extension of the first few hours of the survival experience, such as ditching the stone tools in their current form. It is something we always wanted, but implementing other game mechanics took precedence. Now, our schedule is slowly freeing up :-) Game Updates Feature: Added Shears Crafted from any metal on the anvil Very useful for removing tree leaves Feature: Ability to delay block lighting during world edit, significantly speeds up operations where you have to draw or import a lot of blocks When importing a lot of block or using a very large brush you can now disable lighting via /we relight 0 which completely disables all lighting calculations, you can then relight a marked area using /we mre, this may lag the server for several minutes but should otherwise complete much faster then when using traditional lighting. To recap: 1. Disable lighting: /we relight 0 2. Make large edit operations 3. Mark the affected area (/we ms, /we me) 4. Relight the affected area: /we mre Feature: 6 slot backpacks Crafted from raw hides that drop from wolves Feature: Quartz glass Added clear quartz as uncommon drop when mining quartz Added quartz glass and recipe to craft it from clearquartz Feature: Clay ingot molds, loot vessels and planters now fall when the block below is removed Feature: Can now place water lilies on water and harvested cat tail on the ground or in water Feature: Fences now connect to solid walls and connect to free standing fence gates. Tweak: Cattail and Grains now more nutritious Tweak: Removed collision box from water lilies Tweak: Vines do not drop if not directly broken Tweak: Reduced color tinting effect of colored torches in broad daylight (because unrealistic) Tweak: Ore blast bomb recipe now gives you 10 bombs instead of 1 Tweak: Entities will now get stuck if their collisionbox intersects with a block collisionbox. Might introduce new bugs, but should fix other players in multiplayer falling through blocks. Fixed: No more stutter while moving around! You might have noticed that the game seems to slightly stutter while moving around, even when the game runs at a high fps rate, this long standing issue is now resolved \o/ Fixed: Block info names not displaying the correct name but internal block code Fixed: Wolfes, Chickens and drifters no longer able to step single blocks Fixed: Minor held item glitch (item moving up after attack + looking down) Fixed: Upside down stairs making certain block sides transparent Fixed: Able to add a raw mold to a baked one and vice versa Fixed: Ingot mold fill level not showing Fixed: Entities in water no longer swim above the water level Fixed: Player name tags rendering in front while player is behind (again) Fixed: Name tags rendering in front of gui dialogs Fixed: Player able to right click non-bag items into the bag slots Fixed: Multiplayer issues when 2 or more players smith on the same work item Fixed: Breaking ingot piles dropping a pile block and spawning particles at the wrong position + wrong color Fixed: Forge hitbox/selectionbox not tightly fitting the model Fixed: Wrong texture for tinbronze shears Fixed: Placing coal in forge not consuming the coal View full record
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Pioneering Vintarians Version 1.4.0 is now available for download in the account manager. This release fixes a number of non-critical, yet annoying issues and should improve the survival experience with many multiplayer fixes, the addition of shears, quartz glass, 6 slot bags, connecting fences, placeable lilies and cattails as well as a significantly cheaper crafting recipe for bombs. Particularly for UmbraCreations there is now also an ability in WorldEdit to remove the largest bottleneck when it comes to placing *many* blocks - lighting. By delaying the lighting calculations until all block operations are done one can remove many redundancies in the lighting process which should make it easier to work on very large builds. Thanks to a valuable hint by CreativeMD I was also able to remove the frame stutter while the player is moving aound which appeared independently of the FPS Rate, it should now be super smooth as long as the FPS Rate is high enough \o/ Thanks to Skodone, we can also safely declare multiplayer as a tested and stable part of the game. The 2 larger features I've mentioned last time are not ready yet for release, but we have made some significant progress on them. We are also planning a large overhaul and extension of the first few hours of the survival experience, such as ditching the stone tools in their current form. It is something we always wanted, but implementing other game mechanics took precedence. Now, our schedule is slowly freeing up :-) Game Updates Feature: Added Shears Crafted from any metal on the anvil Very useful for removing tree leaves Feature: Ability to delay block lighting during world edit, significantly speeds up operations where you have to draw or import a lot of blocks When importing a lot of block or using a very large brush you can now disable lighting via /we relight 0 which completely disables all lighting calculations, you can then relight a marked area using /we mre, this may lag the server for several minutes but should otherwise complete much faster then when using traditional lighting. To recap: 1. Disable lighting: /we relight 0 2. Make large edit operations 3. Mark the affected area (/we ms, /we me) 4. Relight the affected area: /we mre Feature: 6 slot backpacks Crafted from raw hides that drop from wolves Feature: Quartz glass Added clear quartz as uncommon drop when mining quartz Added quartz glass and recipe to craft it from clearquartz Feature: Clay ingot molds, loot vessels and planters now fall when the block below is removed Feature: Can now place water lilies on water and harvested cat tail on the ground or in water Feature: Fences now connect to solid walls and connect to free standing fence gates. Tweak: Cattail and Grains now more nutritious Tweak: Removed collision box from water lilies Tweak: Vines do not drop if not directly broken Tweak: Reduced color tinting effect of colored torches in broad daylight (because unrealistic) Tweak: Ore blast bomb recipe now gives you 10 bombs instead of 1 Tweak: Entities will now get stuck if their collisionbox intersects with a block collisionbox. Might introduce new bugs, but should fix other players in multiplayer falling through blocks. Fixed: No more stutter while moving around! You might have noticed that the game seems to slightly stutter while moving around, even when the game runs at a high fps rate, this long standing issue is now resolved \o/ Fixed: Block info names not displaying the correct name but internal block code Fixed: Wolfes, Chickens and drifters no longer able to step single blocks Fixed: Minor held item glitch (item moving up after attack + looking down) Fixed: Upside down stairs making certain block sides transparent Fixed: Able to add a raw mold to a baked one and vice versa Fixed: Ingot mold fill level not showing Fixed: Entities in water no longer swim above the water level Fixed: Player name tags rendering in front while player is behind (again) Fixed: Name tags rendering in front of gui dialogs Fixed: Player able to right click non-bag items into the bag slots Fixed: Multiplayer issues when 2 or more players smith on the same work item Fixed: Breaking ingot piles dropping a pile block and spawning particles at the wrong position + wrong color Fixed: Forge hitbox/selectionbox not tightly fitting the model Fixed: Wrong texture for tinbronze shears Fixed: Placing coal in forge not consuming the coal
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Skilful Vintarians Version 1.3.9 is now available for download in the account manager. After playing a whole bunch of Mount&Blade I went ahead and build an archery system inspired by that, a skill tree is still lacking though. Beyond that I spent some extra focus on stability, so this build contains a lot of bug fixes. Under the hood this update also contains 2 larger updates that are not quite finished yet, but I will look forward to deliver them to you in a complete form in one of the following releases. Until then, I hope you can enjoy the new archery system and freshly added gold/silver tools! Game Updates Feature: Archery The Bow is now fully usable when supplied with arrows Intricate aiming system, Mount&Blade Style Can now smith metal arrow heads on the anvil Chickens now drop plentiful feathers Can now craft bows from sticks and twine as well as arrows from flints or metal arrow heads, sticks and feathers. Metal arrow heads do extra damage compared to their flint counterparts. Feature: Added New tool + Recipe: Saw The planks, planks stairs and slabs now require the saw Feature: Added Gold/Silver variants of all tools + recipe Feature: Added 5 day grace timer before monsters spawn in a new world. Feature: Added Haydens new/updated tracks 2x Heartbeat and 2x Sunny Village (each with a survival and creative variant) Feature: Added hp/food current and max values to the hotbar hud Feature: Added /giveblock and /giveitem commands to get items without using creative inventory (with macro => awesomeness). Tweak: Copper deposits now larger and more common, gold and silver deposits now half as common Tweak: Simplified ore names, the previous ones are still Tweak: Crafting planks, plankslabs and plankstairs now requires the saw Tweak: Increased mining speed for bronze picks Tweak: Damage vignette strength now based on the amount of damage received Tweak: Wolf will no longer damage player if he managed to get out of range during the attack Tweak: Crop block now shows the nutrient levels of below farmland Tweak: Wolf attack process + animation now faster Tweak: Improved multi-line text editing. Home and End key now jump to start/end of line and Ctrl+Home/End to start/end of text. Textareas can now ensure that multi-line text is visible when adding new lines or moving the cursor, applied to the macro editor. Tweak: Firewood burns longer Tweak: Fancy reappearance of held items when using them and look up Tweak: Disabled Server AntiAbuse Mode, since it's incomplete and buggy Fixed: Server should no longer prevent admins to interact with out of range blocks Fixed: Third person camera clipping into the terrain Fixed: Creative inventory general tab not showing all blocks/items in certain situations. Fixed: Using pickaxe on ores not improving mining speed Fixed: Several inconsistencies when pouring metal, should now be exact and not loose or duplicate units of molten metal. Fixed: Wolf attacking creative mode players when close by Fixed: Ingots pickable from molds at high temperatures, now reduced to 20% of its melting point Fixed: Wolf not seeking survival players if a creative player is nearby Fixed: Healing not possible in creative mode Fixed: Game crashing when trying to place a non-ingot item on a forge Fixed: Breaking anvil not dropping its contents Fixed: Game crashing on corrupt savegames Fixed: Entity duplication bug that causing errors to be displayed when starting the server and probably some other issues Fixed: Placing ingots on the ground replacing some blocks that it shouldn't (like anvils) Fixed: Stop eating food early still consumed the item Fixed: Frosted grass causing underlying block to be transparent Fixed: Ingot Molds, Forges, Anvils and Tool Racks not synchronizing correctly in multiplayer Fixed: Mouse cursor not visible after getting disconnected from a server (this time i found the cause!) Fixed: Player Name tags going all funky when the player is right behind you Fixed: Players getting disconnected from a server in certain cases Fixed: Chickens not spawning correctly Fixed: The chunk column the player spawns in sometimes didn't load Fixed: F4 not hiding GUIs outside creative mode View full record