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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. I've been wanting to raise the price for almost half a year now but it's hard to say what the true value of a game is. So perhaps you can help me decide :-) Some of my arguments for raising the price Adjust USD price to the new EUR<=>USD exchange rate (where I live in need EUR). It's gone up 10-15% since the day I introduced the game Compared to the first purchasable version of the game there is now a fully playable survival mode that offers a decent amount of hours of interesting game play and a well working multiplayer mode (and tons of other new features) I'd like the price to also reflect that this is a high quality craft and not a cheap rip-off Please let me know what you think! Thank you!
  2. Version 1.5.1, a testing release, is now ready for download in the account manager. Builds, Mods, Screenshots and Suggestions are popping up left and right in the forums and discord chat, made by you lovely, wonderful people! Even @chapp007 returned with some life signs! Sorry I haven't been able to catch up with all the new posts in the Forums and perhaps one or the other bug report. If I missed something important, feel free to nudge me with it more directly. Anyyyhow, have some cool and mystical feature updates again \o/ Disclaimer: This release might be quite buggy, be aware! Visual game updates Stone tools: Make your stone age tools out of hard rock. No more flint shortages. New Tool: Scythe breaks a 3x3 area of grass or crops Fancy GUI Experiments. Can now open multiple chests and still interact with the world while dialogs are opened and stuff. Plaster the perfect house walling block. Available in survival In-World chat messages and crops no longer grow in darkness Full game updates list Feature: Stone Tools. Can now create stone specific axes, shovels, knifes and spears from granite, andesite, basalt and obisdian. Feature: Scythe. Can now break a 3x3 area of tall grass or crops at once using the scythe. Therefore tallgrass no longer breaks instantly Feature: New geologic province, the basalt area. You might find yourself in an area covered with basalt rock. Basalt may now contain obsidian as deposit. Feature: Set your spawn point. Go hunt a lot of drifters, the rest is a surprise Feature: Configurable day/night length. Via /time hoursperday [hours] you can set how long the day/night cycle should take. The creative mode now has a default day/night length of 24.000 hours. Feature: New Block: Plaster Crush chalk stones with a hammer, then bake it to get quick lime Combine quick lime with sand to get plaster Can be combined with planks to get various patterns. The diagonal and striped blocks can be placed with 3 different orientations, like logs. Feature: Vintage OS v0.1: Floaty and weird multi GUI Dialog Experiments. When opening a chest or the inventory, the player can still walk around and interact with the world. Can also hold down CTRL to still look around. Can now open multiple chest inventories at the same time Via .clientconfig floatyGuis 1 you can enable an experimental mode where the chest dialogs float above the chests. Can now move dialogs around by selecting the "Movable" option from the context menu that's now available on the top right. Dialogs can now be focused / brought to the foreground Feature: Chat message now also appear above the players heads Feature: Flint can now be broken out of solid rock by hand Feature: Craftable grass covered soil. Use 1 dry grass above 1 low/medium fertility soil to get grass covered soil (temporary solution) Feature: All creatures now play a custom animation when getting hurt Feature: Added frame tick profiler to the server in order to debug performance issues. Tweak: Pumpkins now give 4 times the saturation, for a total of 480 sat. Pumpkin fruits are now in the creative inventory. Tweak: Chat overlay is now more transparent and has a slightly larger font. Please let me know if that is a good or bad change Tweak: Linen bag recipe is a lot cheaper now. New recipe is 1 Twine above 1 Linen cloth. Tweak: Cobblestone Path now requires 4 stone instead of 5, hay bale requires 6 instead of 9 dry grass Tweak: High quality animation blending now enabled for all creatures, at notable CPU cost (1-7%). You can revert to the fast animation system in the graphics settings. Tweak: Moved death dialog down by 40 pixels so that spam clicking before death doesn't insta respawn you Tweak: Reorganized many debug commands. They are now grouped together into the .debug and /debug command. Tweak: Creature Knockback is now more pronounced Tweak: Crucibles can now hold only ingots and ores Tweak: Small berry bushes and full peat blocks are now burnable Tweak: Minor CPU optimizations in crowded creature situations Tweak: Work items can now be resmelted Tweak: Chests can no longer made from bamboo Tweak: Removed voxels while clay forming can be reused again Tweak: Crops now require sun light level 20+ to grow. They loose 10% growth speed for every light level below 20, with 0% growth at light level 10 or below. Not affected by day/night cycle or block light. Fixed: Worldedit block relighting off by default (should be on by default) Fixed: Drifters damaging players through blocks (chance of that should be greatly reduced at least) Fixed: Game crashing in multiplayer when clay forming and running out of clay Fixed: Alloying not working in corner cases Fixed: Able to add items to the creative inventory with right click Fixed: Breaking chests dropping a chest that is not stackable with the crafted one Fixed: Obsidian breaking too fast and not dropping stones but the full block instead Fixed: Game no longer crashes when a tool rack contains an unknown block/item Fixed: Game crashing when using hotkeys while a game world is loading Fixed: Added missing password field for multiplayer server entries. You can now properly password protect your servers Fixed: Metal sheets not rotating via world edit rotate commands Fixed: Forge, Bomb and bloomery instantly ignitable Mod API Updates Feature: Added mod icon support. Mods can now display an icon in the mod manager. Mod manager has now a disabled overlay for disabled or broken mods. (by CreativeMD). Tweak: Event API now also contains the methods to register a game tick or a delayed callback Tweak: The Server Events CanUse/Break and DidUse/Break now have a BlockSelection object as argument. Tweak: NetworkClientMessageHandler now has IServerPlayer as first arg Fixed: JSONObject.ToFloatArray() no longer throwing an exception on some values Fixed: Block loader no longer crashing if a block behavior does not exist Fixed: Smelting things in crucible not respecting the smeltedstack stacksize as configured in the combustible properties Fixed: BlockSelection.Clone() crasing in some cases Fixed: Death event not firing. Added more arguments to the death event Fixed: Saplings never growing New/Updated grid crafting recipes View full record
  3. Also you can throw spears, they do significantly more damage when thrown. But yes armor... sooon™!
  4. Version 1.5.0.4, a stable release, is now ready for download in the account manager. ♫ "99 bugs in the game, take one down and pass it around, 100 bugs in the game." ♫ ♪ Apologies for the release spam. Version 1.5.0.2 introduced a new bug that causes all animals to freeze in place, which is fairly game breaking. I hope this is the last hotfix release for a while now. Installer Updates Feature: Installer will now start to remember the install directory. So after the next installation you will have your previously selected install directory listed instead of the default one. (windows only) Game Updates Tweak: Reworked plank textures, their patterns now differ somewhat Tweak: Spectator mode is now more spectator like: Player is now invisible, cannot interact with entities or water, automatically enters fly mode and can use move speed keys. Tweak: Decreased animal reproduction rates by a factor of 10 Tweak: Minor optimization - don't redraw block info and coordinate HUD texts if they are not opened Fixed: Non critical issues crashing the client on rare occasions Fixed: Server throwing exception upon /stop command Fixed: Creatures becoming frozen in place and never moving again Fixed: Chunks were not getting unloaded on the client in some cases in multiplayer Fixed: Chunks sometimes still getting rendered even after being unloaded
  5. Version 1.5.0.4, a stable release, is now ready for download in the account manager. ♫ "99 bugs in the game, take one down and pass it around, 100 bugs in the game." ♫ ♪ Apologies for the release spam. Version 1.5.0.2 introduced a new bug that causes all animals to freeze in place, which is fairly game breaking. I hope this is the last hotfix release for a while now. Installer Updates Feature: Installer will now start to remember the install directory. So after the next installation you will have your previously selected install directory listed instead of the default one. (windows only) Game Updates Tweak: Reworked plank textures, their patterns now differ somewhat Tweak: Spectator mode is now more spectator like: Player is now invisible, cannot interact with entities or water, automatically enters fly mode and can use move speed keys. Tweak: Decreased animal reproduction rates by a factor of 10 Tweak: Minor optimization - don't redraw block info and coordinate HUD texts if they are not opened Fixed: Non critical issues crashing the client on rare occasions Fixed: Server throwing exception upon /stop command Fixed: Creatures becoming frozen in place and never moving again Fixed: Chunks were not getting unloaded on the client in some cases in multiplayer Fixed: Chunks sometimes still getting rendered even after being unloaded View full record
  6. Version 1.5.0.4, a stable release, is now ready for download in the account manager. ♫ "99 bugs in the game, take one down and pass it around, 100 bugs in the game." ♫ ♪ Apologies for the release spam. Version 1.5.0.2 introduced a new bug that causes all animals to freeze in place, which is fairly game breaking. I hope this is the last hotfix release for a while now. Installer Updates Feature: Installer will now start to remember the install directory. So after the next installation you will have your previously selected install directory listed instead of the default one. (windows only) Game Updates Tweak: Reworked plank textures, their patterns now differ somewhat Tweak: Spectator mode is now more spectator like: Player is now invisible, cannot interact with entities or water, automatically enters fly mode and can use move speed keys. Tweak: Decreased animal reproduction rates by a factor of 10 Tweak: Minor optimization - don't redraw block info and coordinate HUD texts if they are not opened Fixed: Non critical issues crashing the client on rare occasions Fixed: Server throwing exception upon /stop command Fixed: Creatures becoming frozen in place and never moving again Fixed: Chunks were not getting unloaded on the client in some cases in multiplayer Fixed: Chunks sometimes still getting rendered even after being unloaded View full record
  7. Walking long staircases is also discomforting for me to look at.
  8. Version 1.5.0.3, a stable release, is now ready for download in the account manager. Looks I broke something again. I hope thats all! Note: No need to update the server from 1.5.0.2 to 1.5.0.3. The changes are only client side. Game updates Fixed: Game crashing when breaking ingot molds Fixed: Client side DivideByZeroException (or at least the game won't crash any longer) View full record
  9. Version 1.5.0.3, a stable release, is now ready for download in the account manager. Looks I broke something again. I hope thats all! Note: No need to update the server from 1.5.0.2 to 1.5.0.3. The changes are only client side. Game updates Fixed: Game crashing when breaking ingot molds Fixed: Client side DivideByZeroException (or at least the game won't crash any longer)
  10. hi @ACE, thanks for the feedback, I've just released 1.5.0.2 which should fix the mouse issues. The performance issues probably come from the retina display having a very high resolution. For this there is now also a Resolution slider in the graphics settings. If you put it at 50% your game should run better again.
  11. Version 1.5.0.2, a stable release, is now ready for download in the account manager. It is very refreshing to see the sudden, and seemingly continuous influx of new members in our community. Let me take this opportunity to welcome you here one more time, show my appreciation for your support and hope that you are having a good time with what we've created :-) Also thanks to everyone that reported bugs, suggested features or helped spread the word of Vintage Story, makes for a very positive community climate, I find I decided to push another bugfix release, so that we have at least one very stable version of the game. Then I can worry less on creating unstable testing releases ^_^ Game updates Feature: Player view bobbing can now be disabled in the graphics settings (for @Milo Christiansen) Feature: The mouse Y-Axis can now be inverted in the controls settings (for @Shaun Graham) API Feature: Moved player/creature rendering system to the game content mod, several tweaks to the shape rendering system. Mods can now attach their own rendering stuff to players (for @copygirl) Tweak: Wooden paths now have a move speed bonus of 12% Tweak: Replaced fast graphics mode with a resolution slider. This now lets you reduce only the resolution without the weird side effects of backface culling. A value like 50% is recommended for MacOS Users with very high screen resolutions (for @ACE) Fixed/Tweak: Stone paths only yielding a 8% move speed bonus instead of 15%. Increase move speed bonus now to 20%. Fixed: The mouse cursor issues on MacOS and Linux should be a thing of the past now \o/ Fixed: Some shader errors printed to console on macos (and probably affecting moon rendering) Fixed: Increased move speed from blocks not increasing walk animation speed Fixed: Leaving, then re-entering a chunk causing some blocks to not fully disappear upon breaking (i.e. metal layer on molds, sign texts on signs, etc.) Fixed: Help dialog can be interacted with while the create character dialog is opened. Fixed: Foliage in some areas very uniformly colored (i.e. very rainy jungle areas) Fixed: Dying with GUIs disabled prevents to from enable again. Upon death guis are shown now if they were hidden. Fixed: Dying then rage quitting and reloading the world caused the player to be alive again with 0 health. Fixed: When Show/hide chat mapped to a letter then that letter can no longer be typed in chat without hiding the chat too. Fixed: /announce command not printing the message Fixed: 2 layer or thicker charcoal pits only yielding charcoal for the first layer Fixed: Placing fire pits in creative mode only producing a client side firepit that doesn't work Fixed: Minor Moon rendering issues Fixed: Hitboxes not tightly fitting baskets and crucibles Specially for copygirl, I made it possible that Mods can do this now (this is not in the game, but a sample mod) - back packs
  12. Version 1.5.0.2, a stable release, is now ready for download in the account manager. It is very refreshing to see the sudden, and seemingly continuous influx of new members in our community. Let me take this opportunity to welcome you here one more time, show my appreciation for your support and hope that you are having a good time with what we've created :-) Also thanks to everyone that reported bugs, suggested features or helped spread the word of Vintage Story, makes for a very positive community climate, I find I decided to push another bugfix release, so that we have at least one very stable version of the game. Then I can worry less on creating unstable testing releases ^_^ Game updates Feature: Player view bobbing can now be disabled in the graphics settings (for @Milo Christiansen) Feature: The mouse Y-Axis can now be inverted in the controls settings (for @Shaun Graham) API Feature: Moved player/creature rendering system to the game content mod, several tweaks to the shape rendering system. Mods can now attach their own rendering stuff to players (for @copygirl) Tweak: Wooden paths now have a move speed bonus of 12% Tweak: Replaced fast graphics mode with a resolution slider. This now lets you reduce only the resolution without the weird side effects of backface culling. A value like 50% is recommended for MacOS Users with very high screen resolutions (for @ACE) Fixed/Tweak: Stone paths only yielding a 8% move speed bonus instead of 15%. Increase move speed bonus now to 20%. Fixed: The mouse cursor issues on MacOS and Linux should be a thing of the past now \o/ Fixed: Some shader errors printed to console on macos (and probably affecting moon rendering) Fixed: Increased move speed from blocks not increasing walk animation speed Fixed: Leaving, then re-entering a chunk causing some blocks to not fully disappear upon breaking (i.e. metal layer on molds, sign texts on signs, etc.) Fixed: Help dialog can be interacted with while the create character dialog is opened. Fixed: Foliage in some areas very uniformly colored (i.e. very rainy jungle areas) Fixed: Dying with GUIs disabled prevents to from enable again. Upon death guis are shown now if they were hidden. Fixed: Dying then rage quitting and reloading the world caused the player to be alive again with 0 health. Fixed: When Show/hide chat mapped to a letter then that letter can no longer be typed in chat without hiding the chat too. Fixed: /announce command not printing the message Fixed: 2 layer or thicker charcoal pits only yielding charcoal for the first layer Fixed: Placing fire pits in creative mode only producing a client side firepit that doesn't work Fixed: Minor Moon rendering issues Fixed: Hitboxes not tightly fitting baskets and crucibles Specially for copygirl, I made it possible that Mods can do this now (this is not in the game, but a sample mod) - back packs View full record
  13. Lovely! One request, perhaps you can use non-blurry zoom on the animated gif on the right, i think that will look better in a pixelated style. Alternatively you can up the gui scale in game to get a bigger preview.
  14. Ok, you should be able to edit pages now
  15. Oh yes, gladly. I've now reconfigured the wiki that anyone can sign up but not immediately edit. Please sign up now and tell me your user name, then I'll grant you the editing rights. Looking forward to your contributions!
  16. Gladly, thank you too for taking the time to look into this game :-)
  17. Oh wow okay, sorry about that. I'll add an configuration option to disable it for next version!
  18. Hi Sartur, the game is already on the Humble Store and I do indeed mentioned several times a planned release on steam. The latter would indeed help a lot with getting more players, I have to admit though, I'm still conflicted about it though, considering the massive cut they take from game devs.
  19. Version 1.5.0.1, a stable release, is now ready for download in the account manager. As some of you may have experienced by now, ore blasting bombs are a very useful tool that enables you to quickly mine large deposits. They were however practically harmless to the player, which was not intentional. This update makes them literally deadly if you are too careless. Unlike in Minecraft however, an explosion will not hurt you if you take cover behind a blast resistant wall. So in case of ore blasting bombs either stand behind a 2 block thick rock wall, or a 1 block thick wall at a distance of 5 blocks and you should be save. Game updates Feature/Fixed: Explosions hardly hurting players. An ore blasting bomb explosion in the immediate vicinity (< 1.5 blocks) will now instantly kill the player. Explosion range and injury range are now separate. The ore blasting bomb now has an explosion range of 4 blocks and an injury range of 10 blocks. So from now on, when you go blast mining, you better take cover. Tweak: Some descriptive texts for the clothes Tweak: Game no longer crashes when the music and sound folders are deleted. Tweak: Hot metal in tool / ingot molds now cool down 3 times slower Tweak: Wolf pups no longer drop anything Tweak: Improved performance of large burning fires by disabling terrain collision tests for the fires smoke and spark particles Tweak: /we blu now places all blocks that are also in the creative inventory. /we blu all places all existing blocks. Tweak: Reduced surface copper and flint deposit occurrence by 25%. Reduced size of flint deposits by 25%. Fixed: Other player name tags not adjusting to their sitting/sneaking height Fixed: Distant players getting transparent and eventually fading out Fixed: Exception thrown by worldedit when using world edit tools right after world reload without changing any settings Fixed: Finally fixed the bug where the player wouldn't step on stairs Fixed: Animations broken on all baby animals Fixed: Clay forming and flint knapping textures slightly off again Fixed: The server default permissions did not allow players to build or use blocks Fixed: Player screen shaking when another player got hurt Since there's nothing new to show visually, here's 2 mildly interesting testing screenshots of a bombs ray cast and a large fire test O_O
  20. Version 1.5.0.1, a stable release, is now ready for download in the account manager. As some of you may have experienced by now, ore blasting bombs are a very useful tool that enables you to quickly mine large deposits. They were however practically harmless to the player, which was not intentional. This update makes them literally deadly if you are too careless. Unlike in Minecraft however, an explosion will not hurt you if you take cover behind a blast resistant wall. So in case of ore blasting bombs either stand behind a 2 block thick rock wall, or a 1 block thick wall at a distance of 5 blocks and you should be save. Game updates Feature/Fixed: Explosions hardly hurting players. An ore blasting bomb explosion in the immediate vicinity (< 1.5 blocks) will now instantly kill the player. Explosion range and injury range are now separate. The ore blasting bomb now has an explosion range of 4 blocks and an injury range of 10 blocks. So from now on, when you go blast mining, you better take cover. Tweak: Some descriptive texts for the clothes Tweak: Game no longer crashes when the music and sound folders are deleted. Tweak: Hot metal in tool / ingot molds now cool down 3 times slower Tweak: Wolf pups no longer drop anything Tweak: Improved performance of large burning fires by disabling terrain collision tests for the fires smoke and spark particles Tweak: /we blu now places all blocks that are also in the creative inventory. /we blu all places all existing blocks. Tweak: Reduced surface copper and flint deposit occurrence by 25%. Reduced size of flint deposits by 25%. Fixed: Other player name tags not adjusting to their sitting/sneaking height Fixed: Distant players getting transparent and eventually fading out Fixed: Exception thrown by worldedit when using world edit tools right after world reload without changing any settings Fixed: Finally fixed the bug where the player wouldn't step on stairs Fixed: Animations broken on all baby animals Fixed: Clay forming and flint knapping textures slightly off again Fixed: The server default permissions did not allow players to build or use blocks Fixed: Player screen shaking when another player got hurt Since there's nothing new to show visually, here's 2 mildly interesting testing screenshots of a bombs ray cast and a large fire test O_O View full record
  21. From top to bottom the right slots are: Gloves, Necklace, Emblem (for Medals), Ring and Belt. These are still subject to change if a better idea comes along before we get to actually adding these gear pieces. And yes indeed! It should greatly encourage exploration, trying to find rare dress pieces.
  22. Stylish Vintarians Version 1.5.0, a testing release, is now ready for download in the account manager. This update will make multiplayer a bit more user friendly due to the addition of customizable player outfits, so we can each look not the same. Yay! I wanted to add some more game content but decided for an early release since there's were a few bad bugs in the previous version. Game updates Feature: Customizable player outfits! Everytime you start a new world or join server for the first time you will be able to select from a small range of dress pieces. We'll definitely add a greater selection in the future and make some acquirable only through ruin scavenging and trading. Dress pieces otherwise act just like normal items that can be stored and traded with other players Feature: When picking up items from the ground, the inventory slot they landed in will now vibrate to better visualize that you collected something. Feature: Mushrooms are now 3D! Feature: Added survival mode crafting recipes for stone path blocks (made from 5 stones and any soil) and wooden paths (made from aged planks). Feature: Getting damaged now shakes the screen API Feature: Added api methods for rendering a texture into a texture, Added api method to reserve texture space in the entity/block/item texture atlas Refactored TesselatorAPI texture atlas parts into their own texture atlas with some more functionality. We can now basically stream in and out of textures during runtime. More mod friendly way of setting the time speed (via time speed modifiers) Added ability for the engine to load mods from the data folder as well Tweak: Sign texts are now black and centered Tweak: The grid recipe for arrows now only results in a single arrow instead of 3 Tweak: Rewrote many server commands to be grouped together into logical components: /player and /role Tweak: Added ability to set default spawn point through command /serverconfig defaultspawn x y z Tweak: Improved the shape and textures of the bloomery, wooden chest, stationary basket, bucket and sign block Tweak: Some shader tweaks for the moon at dawn and dusk. Could potentially be used for further celestial objects that are also visible during daytime Tweak: Re-addded new opentk version built by copygirl, might fix linux mouse issues without breaking the game this time. Tweak: Animals only grow up if there is enough space to grow. This prevents them from suffocating if they are pushed to a block edge at the moment of growth. Tweak: Tweaked sound distance attenuation to play at 100% within a 3 block radius, should fix some sounds being very low volumne Tweak: Item/Block tool tip box now shows the item/block at 250% the normal size instead of 150% Fixed: /times speed command resetting on world reload Fixed: Killed animals still growing up and reproducing Fixed: Game crashing when trying to place a bow on a tool rack Fixed: Game crashing when igniting a block with a torch and then looking away. Fixed: Server crashing and breaking save games when breaking broken firewood piles (that contained shirts O_O) Fixed: Player block break animation not playing when nothing in hands Fixed: Tweaked the sizes / positions of many items and blocks in the inventory guis Fixed: Block schematic rotation issue when rotating by 180 degrees. Affects world edit schematics and structures created by world generation. Fixes ruins sometimes containing wrongly rotated beds.
  23. Stylish Vintarians Version 1.5.0, a testing release, is now ready for download in the account manager. This update will make multiplayer a bit more user friendly due to the addition of customizable player outfits, so we can each look not the same. Yay! I wanted to add some more game content but decided for an early release since there's were a few bad bugs in the previous version. Game updates Feature: Customizable player outfits! Everytime you start a new world or join server for the first time you will be able to select from a small range of dress pieces. We'll definitely add a greater selection in the future and make some acquirable only through ruin scavenging and trading. Dress pieces otherwise act just like normal items that can be stored and traded with other players Feature: When picking up items from the ground, the inventory slot they landed in will now vibrate to better visualize that you collected something. Feature: Mushrooms are now 3D! Feature: Added survival mode crafting recipes for stone path blocks (made from 5 stones and any soil) and wooden paths (made from aged planks). Feature: Getting damaged now shakes the screen API Feature: Added api methods for rendering a texture into a texture, Added api method to reserve texture space in the entity/block/item texture atlas Refactored TesselatorAPI texture atlas parts into their own texture atlas with some more functionality. We can now basically stream in and out of textures during runtime. More mod friendly way of setting the time speed (via time speed modifiers) Added ability for the engine to load mods from the data folder as well Tweak: Sign texts are now black and centered Tweak: The grid recipe for arrows now only results in a single arrow instead of 3 Tweak: Rewrote many server commands to be grouped together into logical components: /player and /role Tweak: Added ability to set default spawn point through command /serverconfig defaultspawn x y z Tweak: Improved the shape and textures of the bloomery, wooden chest, stationary basket, bucket and sign block Tweak: Some shader tweaks for the moon at dawn and dusk. Could potentially be used for further celestial objects that are also visible during daytime Tweak: Re-addded new opentk version built by copygirl, might fix linux mouse issues without breaking the game this time. Tweak: Animals only grow up if there is enough space to grow. This prevents them from suffocating if they are pushed to a block edge at the moment of growth. Tweak: Tweaked sound distance attenuation to play at 100% within a 3 block radius, should fix some sounds being very low volumne Tweak: Item/Block tool tip box now shows the item/block at 250% the normal size instead of 150% Fixed: /times speed command resetting on world reload Fixed: Killed animals still growing up and reproducing Fixed: Game crashing when trying to place a bow on a tool rack Fixed: Game crashing when igniting a block with a torch and then looking away. Fixed: Server crashing and breaking save games when breaking broken firewood piles (that contained shirts O_O) Fixed: Player block break animation not playing when nothing in hands Fixed: Tweaked the sizes / positions of many items and blocks in the inventory guis Fixed: Block schematic rotation issue when rotating by 180 degrees. Affects world edit schematics and structures created by world generation. Fixes ruins sometimes containing wrongly rotated beds. View full record
  24. Version 1.4.9.3, a stable release, is now ready for download in the account manager. Our multiplayer experience revealed quite some bugs, this should remedy all notable ones. Make sure to get this one before connecting to the server. Game updates Feature: Cow Skulls can now be placed on walls (by skodone) Tweak: Increased tree chopping speeds when using metal axes Fixed: Shift + Left Click items out of the 3x3 crafting output slot disconnecting players and doing all kinds of weird things Fixed: Sitting animation not shown to other players and right mouse click not released Fixed: Downgraded opentk.dll again, as it breaks current versions of mono Fixed: Custom kick messages not displayed Fixed: Disconnected screen had a black background Fixed: Player eating animation not playing correctly Fixed: Textures on wood piles, fire pits, ingot piles and plate piles going all wonky on rare occasions Fixed: Sneak + Left click in the air with clay in hands crashing the game Fixed: Several sounds in stereo and thus playing not respecting positional sound rules Fixed: 3rd person transforms for some blocks reaaaally wrong. Improved some others View full record
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