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Everything posted by l33tmaan
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Question time: How do the cauldrons/saucepan look compared to the older models? Are they too busy? Should they be simplified a bit? Should I have some kind of config option to swap between the shapes? Just, y'know. Imagine the old ones had lids too.
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Just so you know, I can't replicate this. You said this only happens with Wild Farming installed?
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That second one would be Expanded Foods, since you can also get birch and maple sap the same way.
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Was this a meat stew or what?
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That's a new error... what'd you put in the dumplings? It almost looks like it couldn't handle all the nutrition or something.
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You'll probably get updates faster, too.
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Japanese translations files for mods - My list
l33tmaan replied to macoto_hino's topic in [Legacy] Mods & Mod Development
So which mod is the hardest to translate? Is it mine?- 50 replies
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- translations
- japanese
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That's what I'm thinking. I'll probably make the chopped meat perish timers identical to smashed/regular meat. It won't lose any extra spoilage, but it won't gain any either.
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Yes, it is.
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I guess now's a good time to ask: what do YOU think I should do with smashed meat? Keep it? Remove it?
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Yes. Move.
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I can't do a config for the 'old' way of perishing because I have nothing to do with the new way, which must be intended by Tyron anyway - even if I could change it, I probably wouldn't. I'll review the perish timers for processed food in light of this.
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What do you want to see more of in base game?/ Possible mod integration
l33tmaan replied to FizzyB's topic in Discussion
But that isn't an option. It should be! NO CLOTHES, NO ITEMS, NO NUTRITION, START AT 25% HP AND YOU'RE STARVING! Yeah, that should be an option. -
You've gotta put water in the slots.
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What do you want to see more of in base game?/ Possible mod integration
l33tmaan replied to FizzyB's topic in Discussion
No reason we couldn't have an option to allow for starting equipment or to... just not do that. I'd probably do the challenge mode unless I had a specific character in mind that I wanted to make a theme around. -
Like, all the time, or when it's making something?
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What do you want to see more of in base game?/ Possible mod integration
l33tmaan replied to FizzyB's topic in Discussion
That sounds fine, but it might be more fun to let people pick their starting equipment, even if it's just according to class. Or maybe a point-buy system so you can have 10 points and 2 points gets you a flint axe and 1 point gets you 4 cooked redmeat or something. -
No, it used to do the opposite, actually. When you'd cut meat into nuggets, the nuggets would be at 100% durability, so to speak. That must have changed recently?
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Probably. A couple flours wouldn't be a large amount of work. I can add it to my list. Wild Farming used to have herbs, but those were all moved to Wildcraft instead. I believe you still need Wild Farming if you want to farm seaweed, though. But even if you don't, it's like... everywhere.
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I think it's N. Or B. Probably N.
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Maybe. It used to. Not sure if it does anymore. Try turning XSkills off and see if that changes things.
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Updated to 1.5.3 at last!! Changes since 1.5.3-pre.11: Updated to VS 1.16!! Cooked mushrooms added Mushrooms variants added to sushi Mushroom visuals added for stuffed pepper Wildcraft berries visible in stuffed bellpeppers Soup mushroom visuals fixed Soup veggie liquid textures made transparent Fruit tree yogurt nutrition fixed Dried seaweed oven visuals fixed Some items rotate in the GUI now DisplayTransforms reviewed Breadfruit buffed for 1.17 (enjoy) Soybean items explain how to cook them FULL LIST OF CHANGES SINCE 1.5.2: LIQUID STUFF: Screw press removed, recipes moved to fruit press Liquids changed to match new standardization All liquid nutrition values re-examined Mixing bowl & saucepan now require specific liquid amounts Liquid recipes updated to new amounts Spile output adjusted to reflect new liquid amounts Redundant juices/wines removed; cures into vanilla versions Mixed juice removed (for now?) Potent & strong brandy added Bottles updated (thanks to SpearAndFang) Bottle disappearing fixed (thanks to SpearAndFang) Fixed bottle multi-stack liquid splitting issue Cauldrons/Saucepan have boiling animation (thanks to Mister_Andy_Dandy) Cauldron/mini-cauldron/saucepan use `cookingSlotCapacityLitres` now Cauldron/Saucepan boil non-simmer recipes faster, but boil simmer recipes slower Lard recipe requires water (0.2 L per unit of fat) Herbal tea removed (now in Wildcraft) Soy milk/sauce pressing fixed Fish Sauce nutrients doubled Liquid gelatin recipe fixed Vanilla fruit juice & wine/cider spoils into vinegar Peanut butter/sauce & flavored yogurt recipes altered (it's more tedious now, I have a plan to fix this later) Pasteurized milk & raw soy milk perish timers increased by 25% Brine to Salt barrel recipe nerfed; Brine to Salt simmer recipe added Au gratin requires 0.1 L of milk instead of 1 L New yogurt textures added Flavored gelatin requires less juice to make FRUIT STUFF: Dried fruit is now 3D (including Wildcraft berries) Berry bread & muffins now use overlays instead of shapes Added pumpkin to berry bread & muffins Recipes updated for new fruit (dried fruits - meals, barrel recipes, mixing meals; berry bread; muffins) Dried fruit has barrel textures Berry Bread changed to Fruit Bread Dried fruit timers revised Breadfruit buffed for 1.17 (enjoy) GRAIN STUFF: Regular bread now has satMult applied to it Fixed bread nutrition values Hardtack Transforms tweaked VEGGIE STUFF: Salad allows pickled cabbage Mushrooms updated - New Chopped Mushroom & Cooked Mushrooms item New mushroom variants in sushi & stuffed peppers Alcohol can be added to veggie stews Wildcraft herb recipes more specialized (see Wildcraft for details or something, idk) Wildcraft berries visible in stuffed bellpeppers Soup mushroom visuals fixed Soup veggie liquid textures made transparent Soybean items explain how to cook them MEAT STUFF: Cured redmeat GUI fixed Sausage meal names refined FOOD STUFF: Part-baked & charred nutrition multipliers nerfed Various extra nutritions fixed Pie crashing stopped Gozinaki & Trail Mix no longer requires Acorns Gozinaki, breaded ball & fish display models enlargened Dried Sausage & Trail Mix extra nutrients buffed Fried meat / acorn fruit bread oven crashing fixed MISC STUFF: Expanded Foods tab added, contains everything from this mod Various Expanded Foods excluded from handbook Handbook & Guides updated Japanese language files added (thanks to macoto_hino) Mixing Bowl GUI text fixed (thanks to SpearAndFang!) Spile gets soft resin from Acacia trees Meat hook renderer fixed Mini cauldron mold recipe added Lots of oven displays fixed Acorns/Primitive Survival/Wildcraft compatibility updated; Wild Farming compatibility removed New powered mixing bowl shape & visuals (thanks to EreticKB!) Spiles renamed Some items rotate in the GUI now
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Yeah, me too... I missed almost all of 1.16!
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The next update will be 1.5.3. No pre-release. I'm in the final stages before I can release it, just tidying some things up now.