Jump to content

l33tmaan

Very Important Vintarian
  • Posts

    2,221
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by l33tmaan

  1. How interesting. I can't replicate this in 1.15.5. 33 red currants get pressed with 1 leftover, no problem. Hrm. This might happen because we had to replace the oven's class with the ExpandedOven class. When you place an oven in vanilla, it has the ClayOven class, but already placed blocks won't have their classes updated once you install mods, which is why you need to replace it. Uh, I think.
  2. That's not what I'm saying, it's just eerily similar to how I already did it. I'd love it if Tyron did it better.
  3. You can add dumplings to almost any meal. Take a screenshot of your cooking pot and what you're trying to make.
  4. Where is this code located, exactly?
  5. Yes, it's on the list.
  6. Yeah, I've heard some new bricks got added recently. I'll take care of it.
  7. That's a totally new error message... I wonder if it's because of something that was updated in 1.15.8?
  8. You should be able to use pumpkin slices in pie just fine. As for peanuts in trail mix - I'll have that in the next update.
  9. Probably not, this mod just adds herbs that are already in the game, but unused.
  10. Egg + Water for the dough, then meat/veggies/whatever else. They're real simple.
  11. Did you mean something like this?
  12. Not to ruin the discussion, but you guys know Jakecool actually made a very similar multi-block kiln in his Useful Things mod, right?
  13. If I were to do something like that (not saying I can yet), I would probably want it to be its own block so it wouldn't look so weird.
  14. Are you talking about how long you have to seal it in a barrel before it turns into vinegar?
  15. I'm always open to rebalancing things. Are you saying wine rots too quickly?
  16. So... all of the earliest and cheapest cauldrons you can make are also the best? That seems a little unnecessary - there's already little point in making iron or steel cauldrons. Why do people keep posting errors I've never seen before? I'm not 100% sure if it's caused by my mod, but it seems to have trouble referencing an item ID for some reason. Maybe ask Tyron about it? I'm sorry. I love the idea, but I'm afraid of stuffing TOO many QoL features like that into this mod. I think it would be better as a standalone thing.
  17. Hey, if I knew Tyron was gonna be on, I'd have actually stuck around!
  18. There is, but that's silly, so I didn't do it. You'll want to edit the "lidPerishRate" number in cauldron.json.
  19. It sounds like you've set up camp in a wolf spawn zone.
  20. Yeah, there's an issue inherent to this discussion: It's easier and more convenient for modders to create and maintain as few mods as possible, but it's more convenient for the player to be able to control their modded experience as much as possible. What a dilemma.
  21. I doubt it, I've run so many mods that I've added thousands of items and recipes to the game without causing entire mods to start failing...
  22. Expanded Foods is simply too big for me to be capable of maintaining more than one version at a time. Hell, I can barely maintain one version! I wouldn't make separate packs for bottles, or drying meat, or boiling stuff, because that's extremely tedious and makes it harder to get BIG NUMBER on the ModDB. Which, in the end, is truly the only thing that matters
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.