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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. Is there anything we can do from Expanded Food's end to make it more compatible with the Cooking skill?
  2. Whoops, I forgot to change "*-smashed" into "*-cut"! I'm glad it's just the little things that are coming up...
  3. Let me guess, you put 1 fat in the first slot, 2 nuggets in the second, and 3 berries in the third? It's more efficient this way!
  4. You're not using dried berries, are you?
  5. My idea behind making them transition into vinegar is that the bottles aren't as well sealed as stuff like we have today. The bottles in Expanded Foods are just glasses with stoppers in them, so they aren't really sealed. I've thought about some kind of sealing mechanism similar to the way you can seal crocks, but... there's already enough to do. Anyway, publish whatever you want!
  6. Whoops, thanks for the catch, I'll fix it in 1.3.9. It's a very easy fix, so you can put this in assets/expandedfoods/patches if you can't wait. legume.json
  7. The barrel recipe is separate from how it transitions in a bottle, and can be found under assets/game/recipes/barrel/winevinegar.json. I just realized I forgot to add wine to this recipe, so thanks for the reminder. If you want to make a stronger wine (which is an idea I might just use later, if that's alright with you), then go to assets/expandedfoods/itemtypes/liquid/fruitwine.json. In the transitionableProps area you will see this: transitionableProps: [{ type: "Perish", freshHours: { avg: 336 }, transitionHours: { avg: 144 }, transitionedStack: { type: "item", code: "game:rot" }, transitionRatio: 0.25 }, { type: "Cure", freshHours: { avg: 336 }, transitionHours: { avg: 1008 }, transitionedStack: { type: "item", code: "game:vinegarportion" }, transitionRatio: 1 }], The Perish one is the typical way things rot in this game. You want to change the item in the Cure section to something like expandedfoods:strongwineportion-{type}. Then you basically copy fruitwine.json, change the item's code to strongwineportion, and fiddle with the numbers and textures. I could probably do this and add a couple extra stages of wine, so you progress from juice > wine > strong wine > potent wine > vinegar.
  8. Bad news. I took your file and placed it right into my .zip and replaced the old one. I can still make breaded rye balls just fine...
  9. Me too. What does it look like when you open the mod up and go to assets/expandedfoods/recipes/kneading/breadedball.json? That's where you can find the recipe that should be working.
  10. Honey should work as well. As for wine, it should be lasting several months. I know I just buffed it, but it should still be good for 6-7 months in 1.3.7, depending on how quickly you bottle it. You really want to get it in a bottle as soon as it finishes pressing, every second counts.
  11. Updated to 1.3.8! Meat can be dried on the meat rack to make dried meat - can be chopped up and used like regular meat for everything except sausage & curing Fruit/Vegetable juice mix added Oil recipes for mechanical items fixed (Clutch can only be made with buckets, not bottles - causes crashing otherwise) Wine spoil/cure time doubled Cured meat nuggets are actually creatable now (Thanks @EtherialMind) Soybean Oil can be used in meals Handbook wording made more explicit
  12. Is there no way you can make the arrow itself not deal damage so it prioritizes the explosion damage or... something?
  13. It's best to experience it yourself, but basically, if I walk up to a chest and right click on it, the inventory of the chest will appear above it and I maintain control of my movement and mouse. I can look away, keep the inventory open but not on my screen, do something, then turn back and place it in the chest all very smoothly. I only use ALT when I want to lock the camera and it stays unlocked most of the time otherwise. EDIT: With regards to smithing, specifically, I only hold ALT when I want to also press F and select a new direction to move the voxels in.
  14. You're thinking of Immersive First Person mode, which is... wonky. Immersive Mouse Mode is right next to it in the settings, though.
  15. It has the correct recipe. If you're playing on a server, confirm that you're on 1.3.7 and not an earlier version. How quickly is "REALLY fast"? It takes one week before it starts to rot, and it takes 3 days to actually rot. These times should be (roughly) multiplied by 10 if it's inside a bottle, giving it enough time to turn into vinegar instead of rotting. How long should unsealed wine last? Two weeks? A month? Yeah, I can see how you might be confused by the wording, I'll tighten it up. A good thing to keep in mind is that rules that apply to the cooking pot generally apply to the mixing bowl - which means you can't do something to a meal after you've cooked it. Food items, yes. Meals, no.
  16. When 1.15 comes out, I expect Rope Arrows!
  17. "Wolf Bait" is a friendly way of identifying new players. For example, if someone were to make a thread going "WTF how do I lit fire???", I would react with the Wolf Bait emoji and possibly answer their question if someone else hadn't already. Or I guess it's a way of calling someone a noob. We were all noobs once...
  18. Immersive Mouse Mode is great precisely for this reason. It feels weird at first, but you get used to it quickly. I only wish I could change the lock/unlock mouse cursor command to one of my mouse buttons, but people have been asking for that for a while...
  19. It did, but I uh, forgot to update the recipes with the new bottle mechanics. It'll be fixed in the next update. You're not the only person who's been having problems making breaded food, but I've used the exact same recipes as other people and I can make it fine. I even checked the version I uploaded and all of the recipes are fine. Do you get any errors in your logs?
  20. If you're able to make breaded nuggets and not breaded balls, then you must still be on 1.3.6.
  21. It'll certainly give you a lot to make, yes!
  22. If you want to stop wine from becoming vinegar in bottles, open up fruitjuice.json and remove the Cure transitionable property, so it only transitions into rot.
  23. Are you doing it with a copper plate or a copper sheet?
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