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Novocain

Very Important Vintarian
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Everything posted by Novocain

  1. Yes, it seems to be a problem with the raycasting, I think putting a limit it could fix it.
  2. Added a dynamic disabler for previews depending on if the placement preview works or not, this should prevent related crashes. Use raycasting for floaty damage generation, so if you don't see the entity, you won't see its floaty damage.
  3. Any block which references a BlockEntity in a position that it's not spawned in yet during the placement of the block is broken with block previews right now
  4. I agree, I'm not very good at explaining things so my documentation will be limited if not there at all sorry.
  5. Look at assets/creative/blocktypes/slopetest.json The referenced .obj MUST have split triangles and only be made from triangles.
  6. latest updates to this mod are here https://github.com/abject-poverty/CollectibleExchange
  7. Update to 1.4.4, (fixes waypoints being sent with international decimals on machines where "." is ",")
  8. I need to get around to making an updated version, what I would really like is if it was client side only so it can be used on any server.
  9. A mod similar to Item Exchange from Minecraft which allows the player to create shop chests via chat commands, for use on multiplayer servers such as Abject Poverty Craft which have an economy centered focus. /ce [create|update|list] 2019-09-09 17-43-36.mp4 1.11.0-CollectibleExchange-1.1.0.zip
  10. A mod which replaces the UnstableFalling block behavior with a custom one which allows blocks to fall in more than one direction than down, also enables suffocation and drowning for all entities including the player. Caves can now collapse and leave behind gravel in their wake so either reinforce those blocks or use support beams Also be careful where you step as dirt gravel and sand can be triggered to fall just by idling too long on them Download: 1.11.0-BlockPhysics-1.0.19.zip
  11. There's a GUI in the mod that you can open with (default keybinding) 'p', which will allow you to type a name and press enter, there is not list of colors there yet but that is a planned feature.
  12. Adds 3 playable instrument models created by tenabrae also known as BunnyViking at http://vs.usagi.com.au (broken, tenabrae has decided to no longer be involved with VS). To use them, you hold the instrument in your hand and right click, moving the view up and down will raise and lower the pitch of the instrument. Download: Instruments Mod.zip
  13. DISCLAIMER: (DOES NOT MAKE WAYPOINTS FROM PAST DEATHS) A mod that adds a few more things to the client side of the game, a few main features right now are: Floaty damage UIs, .obj Caching/Creation, Auto Death Waypoints, Floaty Waypoints, a measuring tool under .measure, .lightutil, a construction planner under .shape, and block placement previews so you know what those slabs are going to look like before you place them. There are a few default keybindings which can be changed in settings: U to show floating waypoints. O to cull automatic death waypoints. P to open Waypoint Utils GUI L to open Claims GUI Pressing R over a floaty waypoint will bring up the edit dialog. This mod can be used by the player on any server since it's a client exclusive mod. .wpcfg [dotrange|titlerange|perblockwaypoints|purge|waypointprefix|waypointid|enableall|import|export|pillars] General Config and import/export commands (from/to a waypoints.json file in the game data directory) .measure Lets you use a measuring tool. .lightutil Has some stuff relating to showing light level of blocks. .pconfig [enabled|tinted] For block placement preview config. .clockconfig [Calendar|Season|Temperature|Rainfall|WindVelocity|LocalTemporalStability|PlayerTemporalStability|TemporalStormInfo] true/false [Offset] x/y Clock UI Configuration .shape [sphere|cube|circle|dome|path|clear|extrude|save|load] [radius (shape id for saving/loading) (from waypoint id for path)] [thickness (to waypoint id for path)] [attach (true/false)] For making outlines to aid in construction. .obj Exports an obj mesh file of the block or entity the player is currently looking at. .objworld Enables/Disables the caching of chunks as .obj parts during chunk tesselation. .fdcfg state [true/false] Toggles floaty damage UI creation. Known Issues: The color list under the GUI gets misaligned when scrolled down. Lag on repopulation of floaty waypoint dialogues, this has mostly to do with the upload of icons to the GPU via opengl since there is only one context and cannot be threaded. Download: https://mods.vintagestory.at/show/mod/21
  14. I have made a mod where you can hover over inventories, sort, and merge stacks by pressing "I" on your keyboard, holding shift will allow you to switch which ways your inventory is sorted, the currently implemented ways are as follows: Dictionary, ID, Code Downloads 1.9.10-SortingMod-1.0.14.zip Source https://github.com/Novocain1/MiscMods/blob/master/ItemSorting/ItemSorting.cs
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