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Novocain

Very supportive Vintarian
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Everything posted by Novocain

  1. It’s in the title
  2. This mod is no longer being maintained.
  3. updated for both 1.14.10 and 1.15.0-rc.2
  4. Ok fixed, new release available on the mod DB.
  5. Yes, it seems to be a problem with the raycasting, I think putting a limit it could fix it.
  6. Added a dynamic disabler for previews depending on if the placement preview works or not, this should prevent related crashes. Use raycasting for floaty damage generation, so if you don't see the entity, you won't see its floaty damage.
  7. Any block which references a BlockEntity in a position that it's not spawned in yet during the placement of the block is broken with block previews right now
  8. Yeah it's in my miscmods repository.
  9. I agree, I'm not very good at explaining things so my documentation will be limited if not there at all sorry.
  10. Update to 1.4.4, (fixes waypoints being sent with international decimals on machines where "." is ",")
  11. VSHUD updated to 1.3.6.
  12. There's a GUI in the mod that you can open with (default keybinding) 'p', which will allow you to type a name and press enter, there is not list of colors there yet but that is a planned feature.
  13. Please describe, did you get a specific error?
  14. DISCLAIMER: (DOES NOT MAKE WAYPOINTS FROM PAST DEATHS) A mod that adds a few more things to the client side of the game, a few main features right now are: Floaty damage UIs, .obj Caching/Creation, Auto Death Waypoints, Floaty Waypoints, a measuring tool under .measure, .lightutil, a construction planner under .shape, and block placement previews so you know what those slabs are going to look like before you place them. There are a few default keybindings which can be changed in settings: U to show floating waypoints. O to cull automatic death waypoints. P to open Waypoint Utils GUI L to open Claims GUI Pressing R over a floaty waypoint will bring up the edit dialog. This mod can be used by the player on any server since it's a client exclusive mod. .wpcfg [dotrange|titlerange|perblockwaypoints|purge|waypointprefix|waypointid|enableall|import|export|pillars] General Config and import/export commands (from/to a waypoints.json file in the game data directory) .measure Lets you use a measuring tool. .lightutil Has some stuff relating to showing light level of blocks. .pconfig [enabled|tinted] For block placement preview config. .clockconfig [Calendar|Season|Temperature|Rainfall|WindVelocity|LocalTemporalStability|PlayerTemporalStability|TemporalStormInfo] true/false [Offset] x/y Clock UI Configuration .shape [sphere|cube|circle|dome|path|clear|extrude|save|load] [radius (shape id for saving/loading) (from waypoint id for path)] [thickness (to waypoint id for path)] [attach (true/false)] For making outlines to aid in construction. .obj Exports an obj mesh file of the block or entity the player is currently looking at. .objworld Enables/Disables the caching of chunks as .obj parts during chunk tesselation. .fdcfg state [true/false] Toggles floaty damage UI creation. Known Issues: The color list under the GUI gets misaligned when scrolled down. Lag on repopulation of floaty waypoint dialogues, this has mostly to do with the upload of icons to the GPU via opengl since there is only one context and cannot be threaded. Download: https://mods.vintagestory.at/show/mod/21
  15. Novocain 21 Eastern Standard Time. Yes
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