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Everything posted by Vratislav
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Well, this is strange. Do the sails that face the same direction in both systems also rotate in the same direction? I have two ideas: 1) Stop both systems using brakes and try to connect them stopped, 2) Break one system completely and build it from the joining point to ensure common rotation.
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Also, I have forgotten: If I don't find olivine by chance (what just happens if you explore and mine enough), I just do not bother with looking for tier 3 bricks, of course.
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In the endgame, I like to build a lot, and steel tools are much more convenient. I do not bother with steel armor (except repairing looted ones), so my steel consumption is not big. The difference in durability is important for me. Getting resources for the furnace and borax for the anvil may take time and one can be unlucky. In my four long-game words, I was quite OK. I usually look for resources as it goes, and if still miss bauxite after RA, the Elk is just good help to do some additional exploring. Finding borax and ilmenite for last tier bricks depends a bit on how much one likes prospecting. I quite enjoy it, so it is not tedious for me just to start by some cardinal direction from the base and do the check the density every 150 blocks. In my experience, even poor readings of rare ores are usually worthwhile when you know the type of strata and the depth you need to check (wiki si very helpful in it). The pulverizer - even automated - is cheap to add to your setup when you already have helve hammer or two to process iron. Yes, this all takes time, but (except exploring for missing resources) it can be done as a part of expanding the base and overall progression. Running the furnace itself does not bother much when running a base management as a whole (animals, fields, food...). The limiting factor may be coal, but if you sit on sedimentary plateau, brown coal should be not rare. Only if you are in granite or andesite world, consider the lack of fuel as a limiting factor. (In fact I did not think that ingenious rock on surface means so bad spawn for brown coal. It actually happened in my actual world that is otherwise fabulous. The first run of the furnace I went on charcoal, that IS tedious. Now I have tier 3 furnace but I run it sparsely, because the neighborhood is covered by only thin sedimentary layer above ingenious rock, and I have not found rich sources of brown coal 2000 blocks around, and even around targets of my three translocators, the situation is similarly dire.)
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There was additional mod decreasing the loot from Better ruins significantly. It worked in 1.19, not sure if it has actualization for 1.20.
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Totally impressive.
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Thanks a lot In fact, the worst portion was the valut. Angled windows were quite straightforward to design as they are just standard windows shifted back by one point every second point. But with the ceiling, I did not know how it will look like until I built it (and had to throw away one unsuccessful attempt).
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Thank you! (it is a survival build, with chiseling eased using QP Chisel mod.)
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Thanks a lot. After I finish intended parts of the interior, I will try to make a video.
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I still keep with this tradition. The floor at the second room I built is original packed dirt. I will probably keep it due to heritage protection.
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Played through 4 winters, the base was expanding organically, to the scope that is satisfying. There are things to do still, but this is always. Interiors are not mostly finished, so the tour will be stopped here.
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Yeah, I do it for a while too.
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No arrastra or stampmill (pulverizer) to crush ore?
Vratislav replied to Cattastrafy's topic in Discussion
Well, now we are talking. 10% nuggets gain and a block of sand per 5 chunks, and the pulverizer is the winner. -
No arrastra or stampmill (pulverizer) to crush ore?
Vratislav replied to Cattastrafy's topic in Discussion
I'd like to see more use of pulverizer. I build it, join with windmills, crush some ingredients for refractory bricks and maybe once more for sturdy leather, but then it is done. For breaking ore chunks, the pulverizer would be good, but it should provide more distinct advantage against hammer in the meaning of players' effort than if only ore chunks were allowed to be thrown there. Now, using hammer is very easy and in late game even losing some durability of the hammer is absolutely no deal. So, to bring the pulverizer providing an advantage, the hammer should be probably nerfed. I have two ideas of such change: 1) Limit the amount of chunks to be crushed by hammer in one go in the crafting grid ( to, e.g., equivalent of one ingot ). However, this seems just as a nuisance. 2) To allow to crush chunks only by putting them on a stone surface one by one and crushing them by hammer outside the grid. It would be more in accordancy with roadmap aiming to get rid of the grid, but again, maybe it is also too much. -
These Corinthian columns blew my mind
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Well, I use node search three distinct ways: a) To find bronze components or iron (and chromite or ilmenite in late game), the very well known method of vertical shafts with rope ladders and checking close range every 10-12 blocks in source rock strata. b) When I do caving in an shallow caves and look for things like coal, borax or sulfur at the same time, I just check the node in distinct locations like cave turns, bottoms or tops, every 20-30 blocks. It will not find every vein, but it will find some finally and it is not very time consuming. c) to find silver or gold subveins in quartz veins, especially to check if there is no one piece remaining. Of course, I did things like looking for salt using propick node search, that was a bit not succesfull
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Iron chainmail was fully OK even for so clumsy fighter as me. The blackguard armor has to be repaired first, using some iron chains and plates.
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I haven't tested it, but the Archives are equipped to help players to defeat the boss. If you feel underprepared, raid guardian's rooms, where some very good (albeit highly damaged) armor and bunch of iron arrows can be found.
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It really depends on the world. I have bad area for sulfur far around the base in the actual gameplay (nothing to poor), have found one deposit, depleted it and now I am failing to find next one despite. The area is already full of holes (I was also looking for Iron there quite intensively), and despite quite systematic caving with propick checks on every corner in the assumed sulfur layer. On the opposite side, chromium went easily twice (trying since 1.20 betas), just after finding an area with poor chromium, I just dug close to the mantle, if nothing, tried 25 blocks aside (chromium deposits are rather small). Like half of these attempts were succesfull, did not more than 2-3 attempts to find the chromite.
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Yup, EVERYBODY has to burn something using pit kiln. In my fourth world, after like 400 hours of gameplay, I have decided that it is a good idea to make wooden gallery between pit kiln area and nearby bloomeries. The result was as you may suppose, at least my castle is made of stone, so the damage was only local. But if you want to play with fire, there is still a bug, that you can burn your bloomeries on a wooden pad without burning it.
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You can take it into yours inventory after breaking. No glue needed.
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Confirming. Also, be careful not to hit him/her when equipping. For my first elk, I managed to hit hit him before putting saddle and bridle on, so he run from me to a forest nearby and it took like five minutes to find him in the shrubbery.
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The problem with glue is that it is too expansive to repair the clutter and whole pot of glue suffices to repair only two pieces. Bringing multipart banner from a tomb takes such amount of resin like to make a clutch.
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I tend to go to the Bronze age quickly. Copper stuff has still pretty weak durability for my comfort, bronze pickaxe works for almost everything except late game resources, tier 2 armor is OK against surface and shallow cave nasty creatures and bronze tools can be sold to traders. With some prospecting (and with two stacks of rope ladders), ingredients for either tin or bismuth bronze can be usually found quickly, and it is better to save copper surface deposits for bronze. I usually make first anvil, saw and metal armor from bronze. If lucky, I have access to bronze in June. Then I may slow down, focus on base, agriculture, securing food for winter and go for iron with more relaxed pace. For the RA, I try to get them before first winter, but sometimes it may feel a bit rushed. For The Journey locations, I am usually ready at the early spring.