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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. I know LadyWYT personally... I have no idea who this Thorfinn dude is. He keeps appearing on posts and is probably one of the most knowledgeable people on this game aside from the members of the dev team. He posts often enough that I feel like I can kind of get a bead on his personality however. I would say that neither of them are attacking *you*. They're attacking your knowledge of the game that you're suggesting be altered permanently to fit your vision of the game. Your vision that is, from what I can tell, rather limited because the experience behind it is also limited. It doesn't make your ideas less valid, but it gives them less weight. My advice to you: Finish Chapter 2 and see if you still like this idea or if it makes you want to quit the game. Because honestly if this idea were implemented into the base game, I would probably quit playing until someone modded it out. Why? Tedium. I don't much enjoy TOBG because of it's tedium. I don't enjoy farming in MMORPGs because of the tedium of the grind. Some games introduce it in a fun way that's relevant to the story. Other games just say, "You're playing a MMO game. You will grind. You will like it. Taking shortcuts will be punished harshly." I don't want that kind of gameplay in Vintage Story! Neither does LadyWYT or Thorfinn, two of the most prominent posters on this forum. You should listen to their advice and criticism. Don't take it personally, take it as veterans protecting the game for new players who just want to experience what makes Vintage Story better than other games.
  2. it's completely fair to say that because not everyone wants the idea. Period. That much is evident in this thread. "I want this in my game" does not easily translate into "everyone should have this in their game". That is why people are saying "Make it into a mod then!"
  3. stop giving Tyron ideas...
  4. NOT TO MENTION... MC is written in Java. VS is written in C#. It would be nigh impossible to prove that VS is ripping off MC based on this alone! Different game, different engine, different setup entirely.
  5. I smell something familiar in here... *sniff, sniiifffffff* ... smells like fear.
  6. it's the bandaids flapping in the breeze that giving me the giggles.
  7. great, now I'm imagining a grumpy old man running around naked throwing spears at bears and the mental image is hilarious.
  8. With how few Sawblades there are in the caves I go in, you must be going *really* deep underground to be encountering that many.
  9. I think TOBG is great for kids. My 8-year-old son and I are having a fun playing it together on a *lightly* modded client (just qol mods). When I feel he is old enough for VS I will introduce him to the game. Until then he will have to be content to just watch over my shoulder. In the mean time I will continue to tell him that VS is better and why.
  10. I don't see an issue reported on the github for this specific bug when I search "bowtorn" on the VS issues repo. It's quite possible that the devs don't look on reddit or these forums when looking for bugs or bug reports, so please consider making a post whenever you encounter this bug. I thought it had been reported, but apparently not.
  11. my sister taught it to me, but her color was blue because she always wanted blue eyes instead of the green ones she got. lol
  12. for additional reading: https://xkcd.com/936/?correct=horse&battery=staple
  13. The better solution is to use a password pattern that is easy for you to remember. mine is ColorSiteObject Color = a color from the login page Site = a shortened version of the site Object = a random object on my desk So an example for this site could be: color = green from the header bar for Anego Studios site = vsforums object = chair 'cause i'm sitting in it. Password could then be: Gr33nvsf0rumsCH@!r ((OBVIOUSLY THIS IS NOT MY PASSWORD)) I'll take my chances on this on ^^
  14. literally any password solution that doesn't use some sort of system in your own head is vulnerable to all of these. If you're playing Vintage Story in a location where *any* of these matter or even apply, then literally stop using that computer and get out of North Korea.
  15. Or just download KeePass and never forget another password ever again.
  16. I'm going out on a limb here, but I'm guessing it's because the game is a standalone thing and not tied to the common ways that google autopopulates your password like it does in web browsers.
  17. Would you tell a tall, blue-skinned stranger about your home? I wouldn't.
  18. Sounds like you found your own solution. Edit the code and submit a pull request here. <<<link to actual source code for the game As for what people do during the night? In no particular order here's what I do: Cooking food processing metals building structures (yes at night with even light or medium rift activity is not a dangerous process, especially if you have a lantern or two) mining panning gravel/sand making leather travelling (yes at night with even light or medium rift activity is not a dangerous process, especially if you have a lantern or two) etc before I know it, it's day again!
  19. The firebricks are quickly replaced by refractory bricks once you get to steel-making as you have said. The firebricks are also a LOT easier to make than the refractory bricks. I am not sure what you are asking for exactly... a renewable way to make iron? It's certainly an interesting concept, but I'm not seeing the suggestion in your post. Perhaps you could outline how exactly you would accomplish this task?
  20. Once corals are finished, we need a diving bell to make exploring them more exciting!
  21. Then don't do that. It's a conscious choice not to learn what things do in a game. Don't make that choice.
  22. The grace period really isn’t necessary, not even for accessibility. Just scroll the other direction. And before anyone says, “But Traugdor, it’s so far to scroll from slot 1 to slot 3 by going the other way!” -- it’s really not. It’s a minimal effort. Or, if sequential scrolling (slot 1 to slot 2 to slot 3, no matter what) is your thing, just put your torch in slot 10. Problem solved. Honestly, it’s just a matter of making the conscious choice to not scroll past your torch while underwater. If you’re still struggling with controlling yourself while playing a video game, maybe a few extinguished torches will help you figure things out. Until then, happy relighting!
  23. "May" is not always a guarantee. I mean there was a HUGE blowup about the boats in this game, like I'm talking people hurling insults and swearing and getting banned for it kind of huge. We thought that was the end of it, but the devs did tweak the boats after to cover for their primary weakness which was the fact that they were just a touch slower than they should have been. That said, your suggestions could be good if implemented correctly, but given that combat isn't really a huge focus in the game, I can't see: Combat upgrades being necessary without an appropriate reason for combat (like better mob drops or more interesting mobs that drop certain otherwise unobtainable items that are required to progress through the story) More mobs being enjoyable without a better combat system in place. But nevertheless, this game is not a combat simulator, but it does have a boss fight or two. It's also not a farming simulator, but it does have crop rotations... Idk, collect all your ideas and make a mod suggestion and maybe someone will be willing to work with you to make your dream come to life. I don't think the average VS player would want to see it baked into the base game, however, and you can't turn combat off entirely without disabling basically all of the lore content so at that point, you'd just have another block game, but with fancier graphics... we don't need or want that.
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