-
Posts
1444 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Teh Pizza Lady
-
Yes, but you won't be able to join servers. The game didn't crash. OP just got an error message telling them to log in.
-
MC = TOBG Hytale = ABG (another block game) Glint = Adventure Mode
-
Sounds like you need to make sure you're logging into the game and not playing in "offline" mode.
-
You say that like I haven't crafted an oil lamp or lantern and thought, "BOY I SURE HOPE ANEGO DOESN'T CHANGE THESE SO I HAVE TO REFUEL THEM....." What I want to see is coal gas lamps so that the coke ovens are useful for more than just making coal coke. Add to your list: Coal Gas Lamp, powered by coal gas stored in a gasometer (literally a barrel inverted over a pool of water): Infinite burn time provided there is a source of gas. Can use iron pipes to transfer the gas as needed, crafted using iron plates and nails (which would act as rivets). And since you're already crafting iron pressure vessels... steam boiler anyone?
-
i have one.
-
Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
@MKMoose I think maybe I see where your confusion happened. I was reading your posts as saying that the bloom defect mechanic should be removed entirely, so I was arguing that they should stay and trying to justify it in a way that was defensible and sound in logic. From what I'm reading here, it's now clear to me that you're fine with the uncertainty of the bloom mechanic, but that you want the mechanic to operate differently. You're confused because I was having a completely different conversation with you than the one you were having with me. And honestly, if I'm being fair, most of the game's systems are probably prototypes or at least designed to be extensible by modders. I think a bit of realism is necessary, but going strictly by what we experience in real life is a bit too much, so I get why the inconsistency is probably bothering you. You say that partial blooms could produce smaller ingots or be forge welded together into full ingots. It might work... and it gives the helve hammer (a useful tool for forge welding) a more interesting role than "It fixes the bloom." However if you change nothing, the current defect system still accomplishes what it needs to. It causes early-game friction that is solved by a tool later. Even if the helve hammer erases the issue entirely afterwards, it's still consistent with how the early bottlenecks get smoothed out once you advance in the tech tiers. Yes, it hits beginning players harder than more experienced players. Yes it feels like a nuisance. So we can probably agree that: Some early-game friction is good. The way it's handled could be better, given that I've gone on record stating that I was fine with removing the "hammer fixes things" mechanic with chiseling it down and adding it as scrap in the next bloomery. We probably won't ever agree on this but hopefully... NOW... we both understand each other. -
RESONANCE ARCHIVE is pissing me off. (possible bug?)
Teh Pizza Lady replied to Danny97's topic in Questions
that is.. . weird. I have never seen anything like that before. -
came here to say all this... until Wildcraft officially updates, I've been staying away from it because it's blocking animals from eating from troughs because of the "patch" mods people have made for it to "work". Spoiler alert: It doesn't yet.
- 6 replies
-
- 1
-
-
- animal
- animal behavior
-
(and 1 more)
Tagged with:
-
this is the solution I would also recommend if you want to ride together. However if you're intending it to be a community elk, I would build a stable to keep the elk contained and prevent it from wandering and then just keep the flute and medallion in the elk's saddlebags when it's not being used. Best of luck!
-
Hi and welcome to the forums! Chiseling is an art! Typically what I do is to pull up paint and draw a curve one pixel thick and then zoom in until it shows the individual pixels. Bonus points if you click the option to make the grid appear when zoomed in so you don't have to lose track counting pixels...
-
What is the full resolution? Do you use anything like a screen magnifier? If you press F11, it should force the game to be full screen which should allow you to set the resolution settings in the menu.
-
RESONANCE ARCHIVE is pissing me off. (possible bug?)
Teh Pizza Lady replied to Danny97's topic in Questions
You should be able to crouch and walk over the piles of rubble to the left. -
Hello! Welcome to the forums! Unfortunately I don't think there is a way in-game to do it. I've seen mods create a new tab in the chat window, but I don't think I've seen a way for the players to do it manually.
-
Eh... a certain blackguard I play with likes to misplace my things into her inventory... >_>
-
so you can say, "YOU HAVE MY ARROW YOU THIEF!" and then shoot him?
-
I think it's supposed to show that the wood of the torch is burning up. This is to be expected. I think the reason they burn up is to push you towards other light sources, like oil lamps and lanterns.
-
Should pottery be dried before it can be fired?
Teh Pizza Lady replied to LadyWYT's topic in Suggestions
Yes and it should require a heat source, ideally a campfire to dry it. However that might be restrictive to some so letting a campfire speed up the process is fine with me. -
Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
Don't give Tyron ideas... I hear you and I understand where you're coming from on your arguments, I just disagree with them. I think it's fine because I don't see the helve as JUST the solution for the missing voxels, but that it's an added benefit that gives the helve MORE value than just being the tool that hammers out blooms into ingots and ingots into plates... especially when you start mass producing and start running into more instances where a bloom was imperfect, which you said yourself was rare IRL. I think I've encountered a grand total of 3 each time I play the game... and my friends and I process a LOT of iron. -
Bread vs Pie vs Porridge for consuming grain?
Teh Pizza Lady replied to Vexxvididu's topic in Discussion
Pie over porridge. With porridge, you get...6 meals tops if you carry your cook pot with you. 4 if you use a crock. Unfortunately for long hauls this means you either have to refill said pot/crock while on the go, or you have inventory slots that are being taken up by said pots/crocks. Granted your elk can help with that (saddlebags and pot/crock storage slots) but your elk can also carry a stack of pies. -
I really enjoy using pine and oak. They both have a good color that's familiar and make me feel like my home smells incredible when I walk inside.
- 15 replies
-
- 3
-
-
- build
- wood types
-
(and 1 more)
Tagged with:
-
Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
Okay I think I need to clarify something, because I don't think my other comments have said what you're insinuating they did... I'm not arguing that RNG is what justifies the helve's existence. I'm arguing that the RNG of the bloom defects fits cleanly into the overall progression and that the helve benefits from that in mechanic in a natural way because of how the helve is intentionally coded to operate (spawning missing voxels in favor of simply moving them around). Mostly correct....and nowhere did I actually claim that RNG justifies the helve. Where your argument is breaking down is what I actually said was that the defects give the helve an additional purpose...a niche, if you will, and in the same way that the various frictions in early game give their later upgrades a niche. And to be perfectly clear, the helve cannot be automated. The player still has to babysit it unlike the quern which is fire and forget for a stack of input. The helve still requires the player to swap in fresh blooms or ingots (for ingots and plates respectively) to keep the workflow going. Its strengths is in freeing your hands while it works, not replacing the player completely. This is why the helve can only do the ingots and plates. You are correct that it saves durability, a comment I made previously in this thread. The defects of the blooms don't validate the helve. They just simply interact with the way the helve operates and is intentionally coded and feels consistent with how other early/late progression transitions work. That's true for THOSE systems, yes... but it doesn't mean the game completely avoids random and/or unrecoverable losses. Take resin for example. not every pine tree generates resin if you cut down a resin-bearing tree, the source is lost forever newly grown trees do not spawn fresh resin nodes resin nodes cannot be created by the player So resin is now both random AND permanently exhaustible but it's still considered normal friction in the tech loop. Compared to a resin node disappearing forever (a huge loss if you don't live around a bunch of naturally spawning pine trees), a bloom missing a voxel and needing to be tossed on the helve is extremely tame. Granted if you live in a pine forest, then resin is probably not an issue for you, but due to the RNG nature of the game, it is for some players. My first play through that I remember gathering resin for was in a Larch forest. I had to travel nearly 2000 blocks to find resin because it was all either maple or birch trees with very few oaks and pines nearby. And back to the quern... it does randomly fail when the wind speed drops too low to power it. That's a random environmental event halting all progression on wind-powered tools in exactly the way you're saying that it doesn't do. Yet it's still considered a healthy part of the tech curve for the quern, pulverizer, and helve to be strictly reliant on the wind patterns in the game? This further supports my claim that the game already uses minor RNG and temporary setbacks to pace progression... not punish the player, just slow them down. And just to reiterate my points from before, I'm not claiming that the helve exists because bloom defects exist. My point was simply that the defects add value to the helve in the same way that other early-game frictions give value to every other mid-game conveniences. Removing the bloom defect would detract from that value because it would flatten iron progression into the same predictable, zero-tension loop of heat, bang, repeat. I don't think the game benefits from such processes becoming boring like that. I don't know how I can make it more clear.... -
So.... we installed SlowTox... Currently the blackguard is out in the front yard asking if the drifters are real while blindly swinging her sword. She came in, steadied herself against the wall and slowly looked around the room. I asked... how much did you drink? "uh... a liter... and two more mugs full?"
-
Starvation sounds could be music to our ears
Teh Pizza Lady replied to Bruno Willis's topic in Discussion
exactly why we need it. -
Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
I've said it twice and I'll say it again... the dev team is notoriously bad at keeping the handbook up to date. It's on the todo list, but it's very far down because most things are either well-known or announced in Tyron's news posts. But yes, it does need to be explained that the helve hammer can even assist with producing ingots from blooms that might otherwise be impossible to recover.