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Setsuna22

Very Important Vintarian
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Posts posted by Setsuna22

  1. So I started a new world testing 1.16.0-rc2 and after a while it doesn't want to load things properly such as dropping items when distroyed or picking up items dropped from, inventory, etc. Upon restarting the world I spawn into a void. Checking the Client.main shows Requested Channel not connected and looking at the server.main shows the GrowTree event is popping up as void and causing major issues if not THE issue. Modded or not it gives the same issue too.

    client-main.txt server-main.txt

  2. I actually have a different issue altogether that isn't stated yet. Both pre-6 and pre-7 it has been an issue with since updating. No crash report or anything and no keybinds overlapping yet I can't pull up the skills GUI. It's not offscreen either. it's just not displaying as if I never hit the keybind. Even reverted it to the default to no effect.

  3. My issue for waypoints are if for example you wanted to teleport to them similar names get overwritten in the database so you end up teleporting to whichever one is called last. It's frustrating when you have a few Artisans or food merchants.

    • Haha 1
  4. Just now, l33tmaan said:

    I would also enjoy a soundtrack option.

    I've been having to play mainly Xbox One for over a month now since my move and have been wanting to play Vintage Story SO BAD! But unfortunately it's PC/Mac/Linux only right now. 😭

  5. So my question is this and I hope this is in the right thread if not the can a mod please move to there but are there any plans to bring the game to consoles like Xbox and if so when? If not why? The other question was if there is any particular reason you can't buy the soundtrack separately as well. Personally would love to listen to it when I got to sleep, am working, or playing other games as well as it has a type of soothing sound Minecraft used to have back in the day before all the changes and tweaks to the sound and game.

    • Like 2
  6. On 2/15/2021 at 8:53 PM, Spear and Fang said:

    New version up. Bump.

    German translation courtesy of @Kiava!

    Pelts on walls!

    peltheads.jpg.125c11946901ebfdd3e0f61ab2c9532d.jpg

     

    Fish Jerky!

    fishjerky.png.c1c670624cdb20b356d6e4e293b0b595.png


    Big changes to satiety and fillets (for better or worse)!

    fish_table.jpg.dc166094ae7a458ae8f958566df4f037.jpg

    jerky_table.jpg.37fefece9a96609de055e63e4cc36439.jpg



    Version 2.5.4 Release Notes

    • New: updated Russian translation - thanks @ZigTheHedge
    • New: German translation - thanks @Kiava
    • New: Attach pelts to vertical surfaces (as animal heads) - thanks @Vallen
    • New: Fish jerky and new grid recipe (1 knife, 4 fillets,1 salt) - thanks @l33tmaan  
    • New: melt down lures and metal fishing hooks in a crucible
    • New: Soup and stew recipes added for all raw jerky types and mutated fish
    • Tweak: Fish satiety and fish fillet modifications - See the newly added tables in the documentation for details - thanks @Boomer Bill 
    • Tweak: All jerky stack sizes increased to 256
    • Tweak: Made monkey bridge less expensive to craft (thanks @jakecool19 for mentioning that on Discord)
    • Tweak: can now pick up worms with right click OR shift right click (shift right click conflicts with Carry Capacity mod) - thanks Amenophiz
    • Fixed: Added missing textures in pot/bowl for Perch and Carp - thanks @samkee00 
    • Fixed: metal dupe exploit melting down nails and spikes - thanks Tels, @Shibby 
    • Fixed: adding an oddball item (like a mechanical part) to an altar crashes the game - thanks @Hexedian
    • Fixed: nail and spike placement makes block face invisible glitch - thanks Tels
    • Fixed: link to stake broken in guide - thanks Quixjote
    • Fixed: The male ram rug model was showing the female ram horns at the same time - thanks @Lich 
    • Known Issue/did not resolve: weir trap, fish baskets, limb/trotlines lose functionality after serious crash - thanks @Tech_Rabbit 
    • Known Issue/did not resolve: sometimes removing fish from trap causes the fish to flicker/fall repeatedly for several seconds
    • Could not recreate: investigate this mod and medieval expansion not playing nice together - thanks @Kai Effelsberg
    • Could not recreate: Tin bronze/copper in a lure mold just resets and adds metal to the crucible? Sounds like server lag - thanks @Nozarati ,  @Tech_Rabbit
    • Could not recreate: disappearing fish. They will pop off the hook then just go poof before I can pick them up. Maybe ice related? - thanks @Willrun4fun

    The disappearing fish issue isn't ice related as I'm having it happen constantly in normal water.

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