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Boomer Bill

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Absolutely fair. I have a habit of getting... verbose. And yeah, I can see the wisdom in not doing the work that the dev team are already doing. I was thinking Small Bass and Bluegill would output one fillet and the rest output two, as they're visually quite a bit larger. I do hope you consider the bits about smoked meat vs jerky strips having pros and cons to each once you do get around to the pit smoker functionality. Anyway, I won't take up any more of your time. I appreciate the reply, and keep up the good work!
  2. I look forward to the smokehouse idea. It's something I've wanted in this game for a while. And I think it would be good to have meat strips be made into jerky by way of a smoker, rather than just by sitting out and drying. [Edit:] Or, if a drying rack/line is implemented, I could see the value in different foods with different applications. Maybe you can't cook with cured jerky, but you also can't smoke raw jerky. And maybe drying jerky removes a bit of its satiety but smoking foods adds a bit, like smoked cheddar would add longevity and satiety (for better taste). So you get different approaches that lead to different purposes. Smoked redmeat lasts longer and can be used with recipes, but jerky can't. Jerky would last noticeably longer than smoked meat, as well, to give more incentive to dry instead of smoke. And maybe hides would have to be dried on the rack/line before it turns into leather? I'm sure some other items could be in some way added to the drying rack/line functionality. Also, it would be nice to see a rudimentary fishing rod - a long stick, some string, and a hook; perhaps use a similar functionality as the 'knife and temporal gear' thing, where a rod in one hand and a bait of some kind in the other while holding right click will bait the hook. And I may be biased, given it's part of my EDC, but a small 'hobo' hand reel would be nice as well. Perhaps that would be the base level hand-fishing kit, only requiring some cordage, a hook, and a stick but with low durability or a high likelihood of losing the hook, or a lower likelihood to get a bite, or something to that effect. And a step up would be the simple fishing rod that requires a bit more material to make. [Edit:] Ah, or perhaps the rod would require a backpack slot, while the hand reel doesn't, to reflect the difference in size. The rod would be something you leave at home or just take on fishing trips, while the hand reel can be kept in your inventory for little pond pit stops during a long trip. Some things to think about, anyway. I'm really enjoying the mod though, you do good work. [Edit:] It also strikes me as a bit odd that a large catfish has the same amount of fillet meat as a bluegill. Perhaps the fish could be rebalanced such that panfish are much more likely to spawn in a trap, but have less meat than those of a larger variety?
  3. It would be interesting to see this as part of a full cooking overhaul. Maybe you can't cook dough over a fire, but only in an earthen oven construct, brought to temp by fire and then used to bake. Such a thing would add another level of progression and depth, as well as adding a good deal more functionality to the Franklin stove.
  4. Would it be possible to add a compatibility patch for Mr1k3's "WeaponPack, New Weapons" mod? It changes spear recipes to use hafts and rope instead of sticks. Also, it appears that steel and meteoric iron spears, after being thrown, display an error texture on their heads. Regular iron ones are fine.
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