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Everything posted by Maelstrom
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Don't worry about spamming. Just make sure it's funny! That must have been one hell of a rave! Although...
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Berries from bushes. All varieties end up in food except cranberries which go to making dye if I find cinnabar. That reindeer herder garb fetches a pretty penn... err gear with the traders. Until recently didn't realize fruit from trees had a longer shelf life so will start attempting to become an Orchardist.
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There's multiple factors that go into how many ore deposits in any location. One factor is the type of ore. Iron typically is one deposit per location, however two deposits can spawn at different y levels with some overlap. With other ores it is much more likely that mulitple deposits will spawn. Leading me to the second factor... Ore density. In my experience mining an area that comes up very and ultra high on the density search will increase the likelihood of ore deposit spawns. I recently found an ultra-high reading for copper and every shaft I drop results in multiple deposits of copper. I usually return to the surface heavily laden with copper ore before I'm even half way to the mantle. Ultra-high readings for iron are the most likely (but not guaranteed) to create overlapping iron deposits.
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Underground farming makes a lot of sense, in game. Consider how long was humanity carving out their existence in the bowels of the earth.
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wicker fence gate?
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So what project are you and Norm going to do today?
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We ARE behaving! badly
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Not to mention all that forward and backward time warping from who knows how many temporal storms.
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Uhhh.... Are you a lithovore? I'm surprised that ornery blackguard companion of yours would even consider your rock based fare.
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Yeah. Mommas be protectin' the kids. Boars will too.
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As for your thread title? I, too, get lost in VS. I can easily spend hours that feel only like minutes exploring, battling and building.
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I'm sure the support staff will be able to help. Just submit a support ticket in the client area in the menu at the top of any page on this website.
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I was thinking cellar farming wouldn't be game realistic due to the size limitation, more than anything else. And as for sky farming? Not very RL realistic, but as for game realism? Yes. Yes it is.
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Nope. Got that Godzilla stomping Tokyo vibe for me.
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I don't know. Never farmed underground.
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Using a cellar just doesn't seem "realistic" for this game. Limited size and two other options are better. Whether using a cellar or just flat dwarven style farming, either will need underground farming to be enabled; iirc, underground farming is disabled by default. The last option, as mentioned, sky farming.
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That mountain would be a horrible world spawn.
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Peridotite pairs really good with sandstone.
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@Metalton That was freaking hilarious!!!! Good show! I assume you play permadeath?
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Cellars don't change temps (not that I'm aware of and haven't bothered to look). They change food spoilage rates. But temps also affect spoilage rates independently of cellars.
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Farming in hot climates? Either enable underground farming and dig out a room in excess of the parameters for a cellar; oooorrrrrr Build a sky farm. You'll probably have to go up about 75 or 100 blocks, but temps up that high should be sufficiently low enough to farm without heat stroke.
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Thaaanks. Now everyone is wolfbaiting that post.
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Does depth affect how well a cellar works?
Maelstrom replied to Ihavenothing364's topic in Questions
Natural light and presence of wood have the biggest impact on a cellar. Be sure to seal the cellar with a basic door to keep light out. Also do not use wood flooring or walls. Shelves and chest/trunks might have a minor negative impact as well.- 5 replies
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- food storage
- cellar
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(and 2 more)
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