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Everything posted by Maelstrom
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That question gets asked a lot. I don't understand why people are so enamored with steam. It's extra annoinace to me. Buy game from publisher on steam platform (which is only place to buy said coveted game) and have to download steam app to my computer in addition to the game. Every so often the steam app fires off when I don't want it, I just want to play may game gosh darn it! Maybe I'm just a gumpy old man, but all the new and "improved" way of doing things doesn't seem all that improved to me. It was much easier to just buy a game through distributor of choice and enjoy game free from other people's fingers invading my pie.
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I'm actually copacetic with the lack of hair follicles upon my brain bucket.
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What lore books should I have after completing the resonance archives?
Maelstrom replied to williams_482's topic in Questions
It's random. You can get all those lore books and more from panning bony soil. Additionally, there's more lore contained in scrolls, tapestries, paintings and even the description of some clothing items. -
Sometimes them domesticated animals are harder to keep penned up than nailing jello to the wall.
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So... I started a new world with a new base... (ignore the bones)
Maelstrom replied to Mystical_Mew's topic in Builds
But those bones could prevent anything from spawning there since the air block would be occupied. -
Frequently Asked Questions - Vintage Story
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It's not yet in Beta. It's early release, which might be considered Alpha. It most definitely is not feature complete yet, a requirement to go to Beta testing.
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The solution to animal fat is cultivating livestock. Pigs usually are the best for fat with added benefits of leather and meat. Bones if you want to fertalize your garden or make terra preta.
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Why keep that from your 20,000 league under the sea challenge? Think I'll find me a nice coral reef and build me a sunken glass bathysphere
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To my understanding, granite is the default rock strata that is overridden by the other rock strata. Given how granite can sometimes generate so much incredibly larger areas than the other rock strata, this makes sense to me. I haven't had a 9,000 block stretch of granite, but with RNG hate it is quite possible.
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That's right! Because one seed produces multiple punkins. The last time I farmed punkins was 1.16 or 1.17, sooooo; it's been a while.
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So... I started a new world with a new base... (ignore the bones)
Maelstrom replied to Mystical_Mew's topic in Builds
I hope my indication I was speaking from personal, anecdotal experience came through. One world I had constant wolf howls throughout the summer and first winter despite depopulating the wolves multiple times. Clear cut the forest, as described, and for the remainder of that world (I believe another in game year and a half) there were no more wolves spawned. Same has happened whenever I've forever homed near a wolf spawning forest and lived there multiple seasons pre and post deforestation. -
If you aren't opposed to "cheating" you could slilp into creative mode, grant yourself 2-4 seeds (I think the yield was in that range) and discard the gourd source.
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Unless you consider a longer battle an additional fee. Considering that death can be on the line much more from those sources than from the smaller sources.
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Just 1. Been doing that since 1.16. Bushmeat is necessary to craft recurve bows. Yes wolves an' bears provide bushmeat, but the 'coons and foxes are much easier to kill and a lot less deadly.
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So... I started a new world with a new base... (ignore the bones)
Maelstrom replied to Mystical_Mew's topic in Builds
Not necessarily. Every single time I've had forest floor, the wolf spawns stop after I deforest the area. Usually to remove the non-resin bearing trees and denude the pine trees to make the resin more obvious when I visit for a harvest. -
I believe you need a knife, but it may be a specific spot to place the knife so you don't get squash chunks. Check the handbook, it should be in there how to get seeds.
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No need to do that. Just put skeps on a fence post and raccoons can't reach them. Instead of nerfing rabbit spawning I wish Tyron would have nerfed the benefit from killing them. Drop maybe 1 red meat, maybe 1 small hide and absolutely no fat. Killing 20 rabbits to get maybe 10 meat and hopefully 5 hides would definitely eliminate my desire to take the time to kill them. Basically, make them more like drifters.
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This should be moved to a First Night checklist. All of that can be accomplished by ending Day 1 digging a hole in a clay deposit. Spend the night clay forming and knapping flint tool heads (which stack to four btw) so that you are plenty equipped for the Day 2 Wanderings and explorings.
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1 day is useless. At midnight oh one, May 2 drifters can start spawning. So it's more like 0.25 days instead of 1. As I've mentioned elsewhere, I find a clay deposit to hobbit hole inside while I find my forever home. Benefit of squatting in a clay deposit is time during the day to dig dirt, build dirt bunker and dig clay for the first night of crafting. Instead I'm busy finding copious amounts of flint, grass, sticks and food. If'n I'm doing well enough a stack or two of logs to start charcoaling.
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Have you tried finding zinc in granite? Compared to that finding anything and everything in VS is a cake walk! *raises hand* What better way to get shelter and begin crafting than digging a hole in clay as the initial home? Gone are the days of racing to build that initial dirt hut before bowtorns and drifters and shivers, Oh MY! Now it's dig a hole in clay and pop a dirt block on top.
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logic errors are the worst!