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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I did that as a troll on the only server I joined. Plopped down some obsidian in one of the translocators that take people south from spawn. Unfortunately, the streamer that started the server abandonded VS a week later and the server pretty much died.
  2. And so the one day will be... some day.
  3. I think alcohol will have a bigger place once herbalism is implemented. Especially since bandages and their brother alcohol infused bandages using aqua vitae was implemented when alcohol was implemented in 1.17 or 1.18.
  4. Methinks I should add some details and plop that story in the Humorous Stories thread.
  5. I will. Once I upgrade to 1.21.
  6. I suspect that it's best to ride once a day. Riding multiple times a day may have... buggy results. Mind you I'm speculating as I haven't updated to 1.21 yet.
  7. Speak for yourself! Even WITH that red 'X' on my map it took me about one ingame day to find the cotton pickin' ventilation shafts! But I'm pretty sure I suffered from RNG hating on me as they were flush with the ground and in some cases obscured by bushes, not to mention about 50 blocks away from said red 'X'. on the edge of a sparse forest.
  8. They haven't gotten around to anything else. Base animals (pig, sheep, wolf, fox, raccoon and bunny) haven't changed much since implementation waaaaaaayyyyyyy back before 1.14. This may get on a dejank list sometime in the future. At this time fish are just fancy particles, except for the fresh water fish. Hopefully mounting said fish will be added to the to-do list in the future.
  9. Additionally, you don't need to wait for a storm. Just let your stability drop to around 25% or so and you'll see him patrolling the perimeter.
  10. Well that takes all the fun out of Will o' Wisps! They're suppose to lure you deeper into the swamp where you get mired down and... well... Get Artax'd
  11. An axe is even quicker in harvesting flora based wild crops.
  12. In my most recent world, clay was scarce at spawn. My first day goal is to find reeds, flint, sticks and grass so that my first night I dig a hole in clay, form the first essential clay items and knap a bunch of flint heads. Welp in this world I ran and ran... and ran... and ran and ran and ran before I found clay about 2,500 blocks from spawn as the sun was setting on day 1 (and the threat of deadly things going bump in the night, specifically with me!) Along the way I found bees, a couple of copper deposits, some ore vessels granting me 3 nuggest of sphalerite, limestone aplenty (where I am now housed), quite a bit of resin, a few packs of wolves also assisted me in finding clay. I'm sure when I head back to those bees (which as about 500 blocks from spawn) I'll see clay all over everywhere. >grumble<
  13. Based on Tyron's tool-tip - just spend some time every day. After the listed number reaches 0 I would expect your elk will be tamed which is probably more accurate to say saddle broken since it's already tame because it will let you put a saddle on it.
  14. Better than any kitchen I've ever strewn together. My ovens usually hang out on the side of a wall and water is just a big ol' puddle near the grain storage and wall hanging ovens. I guess I'm one of those utilitarian builders that doesn't care about asthetics at all.
  15. That already exists in the base game. Drink a liter or two of alcyhol to find out. Be sure to try and type something in chat too.
  16. Looks like a bug when the new ruins generate in water. Those lines are the exact position for the block border. Otherwise your title made me think of this.
  17. That depends on sea level though. In worlds where the sea has risen, it will have to be more than 170 blocks. Just think about those worlds where sea level is like 160 blocks.
  18. Hopefully there won't be anymore updates to world gen, beyond whenever Tyron figures out rivers. Even if there aren't any revisions to world gen algorithms, there's still 6 planned story events that may have some special terrain generation associated with them and will require special commands for generating them in pre-existing worlds.
  19. Daggerfall. Played that on a friend's box. Loved how you could get a lockpick spell on the cheap during character creation, wait for the first night, enter the shop and rob the poor sod blind. Come back in the morning and sell the... unwanted purloined goods back to the shopkeeper for an obscenely OP amount of starting cash and near end game gear. Good times abusing the game like that.
  20. Coz we old farts just don't give a... flip. Btw - You'll get that when you become an old fart too.
  21. I can't blame you for choosing to block him. He's rather... mm... immature in conversation. Makes me think the age has yet to reach a score of years.
  22. I got you beat by a year. My older bro introduced me to AD&D in '78 when I was but a child in 2nd grade. As someone else mentioned, MERP changed RPGs and I continued to prefer the Iron Crown line of RPGs (Rolemaster and then HARP) for my preferred RPG desires. Computer games? Wizardry: Proving Grounds of the Mad Overlord was the D&D alternative. Following up with Bard's Tale then Realmz (indie game from Fantasoft, now abandonware), Maelstrom (awesome asteroid reboot from AmbrosiaSW and guilty of my choice of userID), Civ3, TOBG and then I found Vintage Story!
  23. The minimap shows that fog is covering a bunch o' water. Ssooooo.... I don't think that'll be a good area to settle in.
  24. Not prudent. Each axle subtracts a little bit of power. Best use of all that windmill power is to build ones workshop close to the optimum altitude of 60 blocks above sea level.
  25. Sounds like da bugs have swarmed on the RA. Darn roaches eating the RA like that. smh
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