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Everything posted by Maelstrom
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Glad you see it my way.
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Tried it. Once. The yield wasn't worth the resources. But I think it now cooks more than 6.
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@Thorfinn Uhhh... How do they get to that point, if they haven't played default settings?
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Additionally, the settings allow for a huge variation for adjusting the difficulty. Putting on my devil's advocate hat - Aren't we always encouraging new farts, err, newbies to play default for a while? To which, the goal for that 2/3 should be the focus of the default settings.
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I find that the voices arguing for an easier game tend to be the newer players with less than 2 years since creating their account. It's hard for me to gauge how hard the game is now, since I've got 6 updates under my belt and all that experience doesn't go *poof* just because I wish it so. Given that, I think the game is easier now (thanks to the survival guides and tutorial) than it was prior to about 1.18. Call me an old fart, but I liked the difficulty involved in being able to survive that first night, then the first summer, then the first winter. I think I started, abandonded and restarted a half dozen worldsstarting with 1.14 before I started my serious long term world to discover all the lore I could find in 1.16. So given the hard start from those days? I don't have a lot of sympathy for people complaining about the difficulty of the game. It's intended to be difficult.
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Typically there isn't a 2nd pre-release. After the pre-release we'll get RC 1 when things start really humming for updates.
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Alternatively, creative mode is another way to acquire said coveted building block.
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Default months are 9 days long. If it's May 10, you changed that in the world settings.
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That depends on how long you chose the months to be. Shorter months makes it harder since there's less time to harvest wild crops for seed and capture animals for breeding. Regardless, it as long as you don't ignore one of those game loops, you should be fine. Grain and vegetables last at least one year in cellar storage. Even a modest garden of just 16 blocks of farmland should provide enough for the first winter.
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Cologne? I hope you picked a good scent. Some colognes are just horrific!
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Unless you don't have ladders or blocks with you. WAIT, what about that pickaxe, you say? Yeah, busted it mining the iron deposit and pitched stuff to make room for the iron I mined. Now, it would have been better to be faced with rage quitting or respawning. >sigh< first world problems I guess.
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Horsetails are a flower and persist throughout the year. Problem with aqua vitae is the bandages dry out. I prefer linen horsetail poultices if I can' make honey sulfur poultices.
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First - Welcome to the forums!!! Second - Bad habit? Sounds like you're having fun to me. Don't be embarrassed by it, embrace it! This is a GAME for crying out loud, enjoy it the way it is fun for you! Third - Another challenge may be to have fun with the story locations. On default settings the 2nd chapter locations (yes plural) are quite far from spawn.
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Welcome... back? Glad to have you in the community!
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Full plate iron armor: still getting KO'ed by Corrupt Sawblade Locust
Maelstrom replied to vinnland's topic in Discussion
Corrupt mechanicals are a weee bit harder than their non-corrupt cousins. -
And a waterfall. On the right hand side of the pic, halfway between the tree and the cliff in the foreground.
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What the fucky fuck is up with enemy spawns in this game?
Maelstrom replied to Shotai's topic in Discussion
I'm down in the salt mines, err... Iron mines, copper mines, you name it mines, until 25% and sometimes drop below 20 before I'm climbing the ladder. It's really cool to emerge from the mineshaft on a clear night, stars twinkling and Dave patrolling the perimeter. -
Both andesite and granite (especially granite though) shift shades for me depending on lighting.
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What the fucky fuck is up with enemy spawns in this game?
Maelstrom replied to Shotai's topic in Discussion
Monster spawnage due to low temporal stability doesn't happen until below 20%. Around 25% the visual effects of a temporal storm warn you that things are not going so well and seek *ahem* "higher ground" quickly. -
Introduction of shivers and bowtorns came in 1.20 and each patch brought a different modification to them. I expect that Tyron and crew are working that regarding temporal storms. A lot of us don't hate temporal storms, they're just deadly in the early game. I don't necessary think that's a bad thing either. It gives an avenue of achievement when someone can finally make it through a temporal storm without too much fear of being one shot from long range. Those higher tier bowtorns can be deadly even in steel plate.
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Wolf pup can be purchased from commidities trader and sold to treasure hunters. Just don't spawn the pup.
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That has looooong been on Tyron's map. I started in 1.14 with wolf pup trafficking between traders being a thing. I suspect that the recent elk taming may quickly lead to wolf taming.
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I assume.... like... Hemp?
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It's not a deep hole until you hear the wind whistling in your ears while you wait to hit bottom and greeted with that friendly screen... "Congratulations! You died."
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