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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. The wiki is dependent upon volunteers, so the information is likely incomplete and/or out of date. The handbook is your best source of information.
  2. Rifts will open up depending on the rift activity. As activity increases so do the number of rifts. If'n it's calm rift activity you shouldn't see any rifts.
  3. This is a bug that devs are hunting. Hopefully it's fixed in the 1.20.12 udpate.
  4. Haven't heard that complaint about wolves. I usually hear them growl plenty long before I encounter them. Bears on the other hand. Usually the only time I know they're there is when I spot them. Only audio I hear is after I already know they've agro'd on me.
  5. Some of it is that I can interpret multiple meanings from what is said. My wife gets so incredibly frustrated when I ask her a plethora of questions to make sure I rule out all but one of my interpretations of what she said.
  6. Devs have said that they are not going to create firearms. Closest we'll get is the current variety of bombs.
  7. I like this idea, but therre should be similar visual/audio indications for those times someone is underground mining or caving where sky, flora and fauna aren't available for an indicator. Additionally, programming the animal behavior would be an absolute biiiiii.... scuit! I think it would be better to give some alternative video/audio indications. Quick flashes of the sepia, a washed out rust look from the storm itself, a while later a bit of the audio from a storm. Make those cues longer and more frequent until the storm hits.
  8. Not much will be the same for identically generated worlds. What I mean by that is create multiple worlds with the exact same seed and the exact same world gen settings and you'll still have random placement of things, like ore deposits and ruins.
  9. Max tech the devs are planning is early steam power, so no batteries. BUT that kind of thing will definitely be possible when modders get involved.
  10. Menzoberranzan here we come!
  11. Loot for Better Ruins can be configured. I've found default values for Better Ruins to be a bit OP.
  12. 6. I argue that Sawblades are another mob since they have a different anatomy and attack than locusts; but I suspect you put those in with the weaker Locust category.
  13. Music frequency can be customized in the sound settings screen.
  14. Direction does not matter. At least at this time even though the visual effect of wind is west to east. Agreed that the linked video is a most excellent treatment on the subject.
  15. Here's my 2 cents worth... Jump in blind. If you decide you want some seasoned help by watching some vintage story streamers/Utoobers, stop and watch some vids. Once you do start playing, I suggest playing vanilla to get a feel for the game AND probably more importantly, get a feel for the settings you like. There are a mindboggingly large number of settings to customize your world. Don't feel embarrassed or ashamed if you play a world for just a few hours and abandon it to create a different world with different settings or a fresh start coz you feel like you mucked things up so badly that you just want a fresh start. The name of the >ahem< game, is FUN! So do what is most fun to you regardless of what anyone/everyone else (including me) says you should do to have fun.
  16. Bauxite is absolutely guaranteed to have zero copper in it. Otherwise it's random. It's easier to spot it on sand/gravel plains due to the lack of grass. You can start a wild fire to make grassland copper easier to spot, but you'll burn up all wild crops, berry bushes, trees and peat the fire comes across. OTOH sand/gravel spawned surface copper (in my experience) is likely to be the first layer of rock under the sand or gravel meaning digging 2-3 blocks of sand/gravel per block of copper mined. Additionally, (again in my experience lately) surface copper is more often than not poor quality, so mining a surface node of poor copper under 3 blocks of sand or gravel, is just more trouble that it's worth and I'll look for other nodes of copper, which are typically plentiful.
  17. EEEEK! A nekkid tree! And all them maples gawking at the >ahem< free show too! Didn't know the devs programmed flora pron into the game.
  18. Pity. Final Fantasy VII music is part of the game and story. Plus it produced, imo, the greatest video game track. I've got it in my playlists it's so good.
  19. I think Jonas is dead already, but if not his death will most certainly be part of the story, probably in chapter 7, maybe 8. In Lovecraft the one that brings stuff into the world from other dimensions is usually killed by others. I expect that if Jonas is still alive we will have to kill him. For game considerations, we'll probably live on as is, but in my head canon in order for the eradication of the impact of Rot and the Rust world, we seraphim will have to exit the world. Probably return back to your sleep state before Tobias' tower was activated.
  20. And here's what just one night can look like in 1.20.11. And proof that bowtorns aren't infallible marksmen.
  21. I'm not so sure about that. I think it would take lopping off limbs for them to slow down.
  22. The bears are just bad. They don' like nobody!
  23. Oh, but the happy tunes are a staccato of hope in a morass of horror and dark tideings making the eerie even more eerie and threatening. In his longer stories, Lovecraft would not just have a constant descent into horrific insanity. There would be a pause where things seem like they're turning around only for the descent to resume discovering more horrifying insanity than before. I cannot praise Tyron and Luke enough for how well they develop a Lovecraftian story.
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