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Everything posted by Maelstrom
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What the fucky fuck is up with enemy spawns in this game?
Maelstrom replied to Shotai's topic in Discussion
One question - Did you expect this game to behave similarly to other games? Minecraft specifically? Ok, maybe that was two questions. Sorry, didn't mean to lie to you. -
I expect the fish "particles" are just a place holder until actual fish are modelled and what not.
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I believe berry settings are now dynamic so that there's a harvest about once a month regardless of the length of the month instead of the hardcoded days. This means you will get fewer berry harvests per year.
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Goats? That's nothing compared to the first bio-dump --> Flutterby's. There was over 150 of them dropped in 1.18.
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Welcome to the forums! I'm not so sure about that. Consider that Dave shows up when you're temporal stability falls below about 25% or when you stand in a rift. I think seeing Dave is an indication that the boundary between the two worlds is real thin, for that particular seraph.
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To springboard off of @LadyWYT comment. Much of the 1.21 content was supposed to be in the 1.20 update, but had to be pushed to 1.21 because of an unexpectedly huge increase in sales (like 300% increase!) diverting development efforts to increasing performance for servers.
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Agreed. A lot of Tyron's decisions are made with performance in mind. TOBG may have a lot of stuff but it's at the cost of overloading a game that can't handle all the demands. There've been mods to that game for AGES to improve it's performance.
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Now that would be interesting. Along with the playstyles as mods, make the story elements mods. Then we could see a storyline play out during Jonas' lifetime leading up to the current storyline.
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You can't say that, unless you're on the dev team. Something may seem easy, but coding something easy can quickly turn into a nightmare due to creating undesired downstream problems.
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Dig hole 2 blocks deep. Put small trough with one grain in bottom. Put baited trap next to trough.
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This is correct. Confirmed in discord when the butterflies were *ahem* released.
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This game is WORLDS better than it was back in 2020. Trading is immensely more profitable now than it was back then. Temporal storms only had up to nightmare drifters and the same horrid drop rates. But some of the complaints from the OP are just not part of VS, like a levelling system. As for their complaint about prospecting? Seems like he/she wanted an easy way of getting resources. Mind you prospecting was much harder back then as the work Streetwind did wasn't widely known yet.
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SEE? You two are already contributing to the forum! And helping each other I might add!
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I tend to forget about shield. And I defer to lightsource over shield when caving.
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Might be andesite instead of granite. But I agree the reddish one is chert.
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Land octopus. GIANT land octopus. Call 'em Cthulhu's minions.
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Herobrine. Definitely something he'd do.
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All you got it wrong! It's --> /.raindance begin
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These pictures always makes me think there was some horrific erosion that went on. In this case that horizontal line of soil emphasizes that impression for me.
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I was thinking more along the lines of effects that aren't available through class selection, something like a jump boost to allow jumps of 2 or 3 blocks. Not exactly magical flight, but not exactly scientific either. Again, that is my hope; but with the roadmap changing the verbiage to herbalism/brewing, new bandages when distilling was added and the recent change to healing; we might have a more detailed system of creating poultices/bandages.